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Djavin novienta (talk | contribs)
Djavin novienta (talk | contribs)
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The reason for using the Spatial Rift is because simply burning 200km to the back room will not go unnoticed by the 3 Sentry Towers in the back enclave. At the distances involved, your ship's effective transversal velocity will be low. The Sentry Towers can strike out to 250km, meaning that frigates will be toasted before they even make it halfway. In fact, a frigate with a Microwarpdrive on when the initial alpha strike happens could be destroyed with a single hit. '''Also be warned:''' There is a hidden Restless Sentry Tower that can be activated by proximity to the Tractor Beam zone, right next to the Tractor Beam itself. It is activated by a ship being somewhere around 20km of that object, although the exact activation proximity is uncertain. This Sentry Tower is a duplicate of one that is activated by hacking the RDGU in the back enclave.
Once the ship has been refitted, head to the area to the right of warpin and approach the Spatial Rift.
 
As discussed earlier, the fits shown above are specific to this next room. The Afterburner is vital for keeping the ship moving, the EM and Thermal hardeners are there to resist the damage types of the Sentry Guns, and the buffer tank is there to absorb one or two or maybe 3 hits at the most. The Data Analyzer is necessary to hack the can. The guns and the drones are there to kill one of the Sentry Guns. By the way, I have used a fit for a Heron using a Medium Ancillary Shield Booster, you can try that if you want. But don't forget that your buffer is what makes your resistances worthwhile, as the damage has to sink into something: frigates and destroyers don't really have the native HP to make tanking unbuffered alpha damage worthwhile (that's a cruiser and above concept); therefore it's easy for one solid whack to alpha your ship off the site. You could also try using two Anti-Thermal Screen Reinforcers and one T2 active EM hardener, which might make it so you can fit a shield booster. Start with my fit first and see how it works for you. Experimenting with a friendly Bantam or Inquisitor pilot can help, or bring a Scythe for extra drone damage. (Use light drones. The 50m signature radius of the Towers means medium drones can hardly track them.)
 
Having refit the ship, head to the area rightward of where you warped in. Double check that you are ready: drones in the bay, ammo in the guns, hardeners are on, Orbit distance set to 2500m (for the Orbit button on your Selected Item window) and otherwise ready. Read my directions first before you take the gate: There is a Remote Defense Grid Unit that you need to hack. It'll be just forward and to your slight left of your warpin on that spot. As soon as you land, you'll need to Orbit the Remote Defense Grid Unit (if you don't know where it is, just move any direction for now) and '''immediately''' turn on the Afterburner.


{| style="background:#350000; border:1px solid #333333; padding:0px;"
{| style="background:#350000; border:1px solid #333333; padding:0px;"
| style="padding:0px;" | [[image:Icon_warning.png|56px|link=]]
| style="padding:0px;" | [[image:Icon_warning.png|56px|link=]]
| style="padding:8px;" | ''Warning: An active Microwarpdrive on a frigate can be fatal if a Sentry Tower secures a good hit. The frigate fits cannot absorb too many errant strikes: failure to keep moving and good transversal can likely be fatal.''
| style="padding:8px;" | ''Warning: An active Microwarpdrive on a frigate can be fatal if a Sentry Tower secures a good hit. The frigate fits cannot absorb too many errant strikes: failure to keep moving and maintain good transversal velocity will likely be fatal.''
|}
|}


Does that make sense? Good. Then take the rift. Do as I have instructed above. Hack the Remote Defense Grid Unit:  
===Back Room===
 
Activate the Spatial Rift.<ref>The reason for using the Spatial Rift is because simply burning 200km to the back room will not go unnoticed by the 3 Sentry Towers in the back enclave. At the distances involved, your ship's effective transversal velocity will be low. The Sentry Towers can strike out to 250km, meaning that frigates will be toasted before they even make it halfway. In fact, a frigate with a Microwarpdrive on when the initial alpha strike happens could be destroyed with a single hit. '''Also be warned:''' There is a hidden Restless Sentry Tower that can be activated by proximity to the Tractor Beam zone, right next to the Tractor Beam itself. It is activated by a ship being somewhere around 20km of that object, although the exact activation proximity is uncertain. This Sentry Tower is a duplicate of one that is activated by hacking the RDGU in the back enclave.</ref>
 
''Immediately'' after landing, turn on the Afterburner and orbit the Remote Defense Grid Unit, which will be ahead of your ship, slightly to the left of landing. Lock up the furthest Sentry Tower, launch drones, and set that tower as their target. Hack it. (Speed Tip: Lock up the Sentry Tower further away and put your drones on it for now. If you don't have the skills for a T2 Data Analyzer, now is when you'll start regretting it. I know it's long train. But it's worth it.)
 
Hack the Remote Defense Grid Unit:  


'''CAN DIFFICULTY: 8/10 [RED HACK]'''<br />
'''CAN DIFFICULTY: 8/10 [RED HACK]'''<br />
<span style="color:green">SUCCESS:</span> One Sentry Gun (the one to your left) is deactivated, and one Sentry Gun in the Tractor Beam area is activated.<br />
<span style="color:green">SUCCESS:</span> The Sentry Gun to the left is deactivated, and one Sentry Gun in the Tractor Beam area is activated.<br />
<span style="color:red">FAILURE:</span> The Alarm Level for the site is raised by 1 for each failure or may trip. Messages in Local will inform you of your progress.
<span style="color:red">FAILURE:</span> The Alarm Level for the site is raised by 1 for each failure, or the alarm may trip. Messages in Local will track the alarm's progress.
IMMEDIATELY after you land, turn on your Afterburner and orbit the Remote Defense Grid Unit. Hack it. (Speed Tip: Lock up the Sentry Tower further away and put your drones on it for now. If you don't have the skills for a T2 Data Analyzer, now is when you'll start regretting it. I know it's long train. But it's worth it.) Once you've hacked that one can, start approaching WHILE MAINTAINING SOME TRANSVERSAL to the nearby Sentry Gun. Do NOT approach it head-on: manually pilot towards it at an angle. It fires once every 15 seconds like all Sentry Guns at these sites: you can creatively overheat your hardeners if you know what you're doing. Once you get within range of your drones and weapons, start engaging it. You can orbit it safely at 7500m or whatever and it will hardly ever hit you. Its tracking is terrible, fire rate is very slow, but hits very hard when it does. Be careful.  


If the Alarm Level gets a little too high, like Level 3, you should abort the hack and instead shoot all the Towers until they're all destroyed. As shown below, you may elect to swap out for a DPS ship or call someone else to whack the Towers. Cruise missiles are not a good choice because of the 50m signature radius of the Towers. To be honest, the time spent reshipping is hardly worth it versus just using the same ship: although if a corpmate is bored, it'll give them something to do.
'''If the Alarm Level reaches Level 3''', abort the hack and instead shoot all the Towers until they're destroyed. As shown below, you may elect to swap out for a DPS ship or call someone else to whack the Towers. Cruise missiles are not a good choice because of the 50m signature radius of the Towers. To be honest, the time spent reshipping is hardly worth it versus just using the same ship: although if a corpmate is bored, it'll give them something to do.


Once the Sentry Gun is down, which can take awhile (No shields, 40% armor resistances to all 4 damage types, no resistances on structure), burn the Afterburner towards the middle area Restless Sentry Tower. Using the tactical overlay, head straight for the Tower until about 80km separates your ship from the Tower. Then begin spiraling in: if you do not spiral in, you will likely lose your ship. Shoot the Sentry Tower, you may orbit the Tower at 2000m with the afterburner off (so the guns will track) and finish it off. Then head back to the main area where the Mobile Depot was dropped.
'''If the Remote Defense Grid Unit was successfully hacked''', start approaching the nearby Sentry Gun while maintaining transversal velocity. Do ''not'' approach it head-on: manually pilot towards it at an angle. The Sentry Towers in the site fire once every 15 seconds, and skilled pilots can overheat their hardeners to mitigate damage further.
 
Once within range for drones and weapons, engage the Sentry Tower. It can be orbited safely at 7500m or closer. It has very low tracking and the fire rate is very slow, but individual hits are very powerful.
 
Once the Sentry Tower is down, which can take awhile (Sentry Towers have no shields, 40% armor resistances to all 4 damage types, and no resistances on structure), burn the Afterburner toward the middle area Restless Sentry Tower. Using the tactical overlay, head straight for the Tower until about 80km separates your ship from the Tower. Then begin spiraling in - if you do not spiral in, you will likely lose your ship. Shoot the Sentry Tower, which can be orbited at 2000m with the afterburner off to allow turrets to track more easily.
 
Then head back to the main area where the Mobile Depot was dropped.


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Some other random images follow below. For damage, the Maelstrom with 1200mm Artillery was...Eh. Not the best, but given the circumstances, it was suitable enough. Not a lot of ships can project 300 DPS+ past 80km against targets with a 50m signature radius and apply full damage. A Gila wouldn't work because medium drones are terrible at tracking the Towers.
===Loot Collection===
 
{| class="wikitable" style="margin-left: auto; margin-right: auto; border: none;"
|[[File:3P38_Standard_48.png|thumb|none|alt=A|Burning a MWD high and over the middle]]||[[File:3P38_Standard_24.png|thumb|none|alt=A|Shooting remaining Sentry Tower]]||[[File:3P38_Standard_25.png|thumb|none|alt=A|Using a Maelstrom with 1200mm Artillery]]||[[File:3P38_Standard_14.png|thumb|none|alt=A|Easy way: Call in someone else]]||
|}


Refit for a Microwarpdrive and Relic Analyzer, as it's time to collect. Take the nearby Rift again. As you land, you'll see Impenetrable Storage Depots on your Overview (you might need to look at your ALL tab). When you get somewhere within 10km of them, they'll transform into either a Mangled, Dented, Pristine or Intact Storage Depot:
Refit for a Microwarpdrive and Relic Analyzer. Activate the nearby Rift again. Impenetrable Storage Depots should appear on the Overview. Approaching within approximately 10km of them will cause them to transform into either a Mangled, Dented, Pristine or Intact Storage Depot:


'''CAN DIFFICULTY: 5/10 to 9/10: [YELLOW to RED HACKS]'''<br />
'''CAN DIFFICULTY: 5/10 to 9/10: [YELLOW to RED HACKS]'''<br />