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Standard Sleeper Cache: Difference between revisions

From EVE University Wiki
Djavin novienta (talk | contribs)
Djavin novienta (talk | contribs)
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Hack the "farther" Mangled Storage Depot:  
Hack the "farther" Mangled Storage Depot:  


'''CAN DIFFICULTY: 6/10 [YELLOW HACK]'''<br />
'''CAN DIFFICULTY: 6/10 RELIC <span style="color:yellow">[YELLOW HACK]</span>'''<br />
<span style="color:green">SUCCESS:</span> A Defense Alarm Unit can is spawned, and the loot can be scooped up.<br />
<span style="color:green">SUCCESS:</span> A Defense Alarm Unit can is spawned, and the can may be looted normally.<br />
<span style="color:red">FAILURE:</span> No penalty.  
<span style="color:red">FAILURE:</span> No penalty.  


Immediately loot the container, and quickly look for a Defense Alarm Unit can. Hack it with the Data Analyzer:
Upon success, immediately loot the container, then quickly look for a Defense Alarm Unit can. The Defense Alarm Unit must be successfully hacked within 60 seconds or the alarm will trigger.


'''CAN DIFFICULTY: 10/10 [RED HACK]'''<br />
'''CAN DIFFICULTY: 10/10 DATA <span style="color:red">[RED HACK]</span>'''<br />
<span style="color:green">SUCCESS:</span> The alarm is suppressed. You are rewarded with a Pristine Storage Depot. I've had junk in this container, but confident and capable hackers in in T1 exploration ships can break the alarm unit.<br />
<span style="color:green">SUCCESS:</span> The alarm is suppressed and a Pristine Storage Depot will spawn.<br />
<span style="color:red">FAILURE:</span> No penalty immediately, however the alarm is not suppressed. You should not attempt a second try. The alarm messages in Local will inform you of what's happening. Sleeper Engineering Stations will spawn in each room area which do massive DPS once fully expanded.<br />
<span style="color:red">FAILURE:</span> No penalty immediately, however the alarm is not suppressed. Do not attempt a second time. Sleeper Engineering Stations will spawn in each room area which do massive DPS once fully expanded.<br />
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This hack is very difficult. It's worth a shot, but don't take it too seriously if you can't. Don't spend too much time on the hack: just work quickly, and if it appears to be buried behind some impenetrable fortress of hostile nodes, you should just abort and move on. The most pressing matter is to GTFO if the System Core is not easily accessed within 20 seconds. MAKE SURE TO WATCH LOCAL: messages will tell you when bad things are about to happen.  
This hack is very difficult. It's worth trying, but it can be hard even for experienced hackers. Don't spend too much time on the hack: just work quickly, and if it appears to be buried behind some impenetrable fortress of hostile nodes, simply abort and move on. It is much more important to leave within the time limit. ''Make sure to watch Local, as messages will relay the status of the alarm''.  


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If you fail your first attempt, or feel you've taken too long (more than 25 seconds), immediately manually direct your ship straight upwards. Activate the Microwarpdrive, and if you think you ran a little late that time, you may want to overheat. The idea is to get as far away from that area as possible: you should be at least 100km by the time the Sleeper Engineer Stations spawn: your goal is to be already at least 30km away burning the MWD when it says "''Elevated alarm. Guardians will deploy in 30 seconds to clear out area.''"  
If the first hacking attempt fails, or you've taken too long (more than 25 seconds), immediately manually direct your ship straight upwards. Activate the Microwarpdrive (you may want to overheat). The goal is to get as far away from the area as possible&mdash;at least 100km by the time the Sleeper Engineering Stations spawn. A good benchmark is to be already at least 30km away burning the MWD when it says "''Elevated alarm. Guardians will deploy in 30 seconds to clear out area.''"  


Wait for the middle area Station to blow up. The detonation activates a rift which takes you to the Hidden Room, as one Guardian Extermination Unit malfunctions, failing to expand its gas clouds to full size. Getting there without getting blown up is the next part. If you still haven't hacked the Mangled Storage Depot yet, go ahead and do that, then get to this point.  
Wait for the middle area Station to blow up. The detonation activates a rift which leads to the hidden room, as one Guardian Extermination Unit malfunctions, failing to expand its gas clouds to full size. If the Mangled Storage Depot hasn't been hacked yet, do that now.  


Let's get to the next phase. Your main concern is not getting plastered by the gas clouds, and the one lone Sentry Tower. Again, read the text below first, understand it, then execute it.
===Hidden Room===


Burn to an area high and between the two gas clouds. Avoid the lone Sentry Tower in the distance: I approach high and at a [http://wiki.eveuniversity.org/File:3P38_Standard_11.png strong angle to the Rift] so the Tower never concerns me.
Burn to an area high above and between the two gas clouds. Avoid the lone Sentry Tower in the distance: approaching high and at a [http://wiki.eveuniversity.org/File:3P38_Standard_11.png strong angle to the Rift] is one way to avoid it. Activate the Rift when able.


Now that you've taken the rift, you're safe for now. Don't move yet. If flying a Magnate, then you'll have to run blind on the containers as a cargo scanner is not an option. (This is why the Heron is still ideal for this site.) Read the instructions first, understand what you need to do, then conduct them according to the instructions, as time is limited, and the hacks are difficult.  
The warpin area is safe upon landing, but don't move immediately. If using the suggested Magnate fit, a cargo scanner will not be available to scan the cans.


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Move around for a little bit (orbit the beacon at 7500m if it doesn't show up right away): a Remote Defense Grid Unit will activate:  
Orbit the beacon at 7500m until a Remote Defense Grid Unit activates:  


'''CAN DIFFICULTY: 8/10 [RED HACK]'''<br />
'''CAN DIFFICULTY: 8/10 DATA <span style="color:red">[RED HACK]</span>'''<br />
<span style="color:green">SUCCESS:</span> Three Storage Depots are generated. Shortly therafter, a Self-Destruct Reset container is generated, along with a fourth Storage Depot. A timer is set for the room to self-destruct all containers in 180 seconds (3 minutes).<br />
<span style="color:green">SUCCESS:</span> Three Storage Depots will spawn. Shortly therafter, a Self-Destruct Reset container is generated, along with a fourth Storage Depot. A timer is set for the room to self-destruct all containers in 180 seconds (3 minutes).<br />
<span style="color:red">FAILURE:</span> No penalty.
<span style="color:red">FAILURE:</span> No penalty.


Here's what you'll want to do: Immediately lock up all four loot cans. Quickly identify the one with the most valuable loot in it (Magnate pilots: just pick an Intact or Pristine Depot at random):
Immediately lock up all four loot cans. Quickly identify the one with the most valuable loot in it, either with a cargo scanner or by choosing an Intact or Pristine Depot at random:


'''CAN DIFFICULTY: 6/10 - 8/10 [YELLOW / RED HACK]'''<br />
'''CAN DIFFICULTY: 6/10 - 8/10 RELIC [<span style="color:yellow">YELLOW</span> / <span style="color:red">RED HACK</span>]'''<br />
<span style="color:green">SUCCESS:</span> The loot is up for collection.<br />
<span style="color:green">SUCCESS:</span> Loot may be collected normally.<br />
<span style="color:red">FAILURE:</span> No penalty.
<span style="color:red">FAILURE:</span> No penalty.


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'''CAN DIFFICULTY: 8/10 [RED HACK]'''<br />
'''CAN DIFFICULTY: 8/10 [RED HACK]'''<br />
<span style="color:green">SUCCESS:</span> The count-down timer for this little room is reset to 3 minutes.<br />
<span style="color:green">SUCCESS:</span> The count-down timer for the room is reset to 3 minutes.<br />
<span style="color:red">FAILURE:</span> The count-down timer is set to 60 seconds, in which case the containers will self-destruct unless you can attempt a successful re-hack within 60 seconds, in which case it will be set back to 3 minutes.
<span style="color:red">FAILURE:</span> The count-down timer is set to 60 seconds, in which case the containers will self-destruct unless a successful re-hack is completed within 60 seconds, in which case it will be set back to 3 minutes.  
 
You can only hack the Self-Destruct can once, meaning the timer can only be reset once. Make haste towards the other two cans which you inspected and identified as having valuable cargo. When the clock is up, the cans not hacked detonate like they normally do in a regular data/relic site, but you do not incur any damage when that happens. If you cut it close, don't feel bad -- this is basically the bonus room -- I have had the cans blow up while I was just finished with a can and pressed the Open Cargo button, but before I could loot it. D'oh.  


Warp out of the site to your bounce point. If you had your Mobile Depot left behind in the area where the toxic gas clouds are, just wait for the site to despawn entirely, which it should do shortly (2-3 minutes). Collect all mobile depots and jetcans, if any, refit to your travel fit, and enjoy your victory. Don't get plastered at a gatecamp. If you are in nullsec or lowsec, you may have additional precautions or escorts to undertake: smart gankers or lowsec ambushers know that exploration vessels can sometimes be packed full of costly cargo, and are extremely fragile. Don't be that guy.  
The Self-Destruct can may only be hacked once, meaning the room timer can only be reset once. Make haste towards the other two cans identified as having valuable cargo. When the clock is up, the cans not hacked detonate like they normally do in a regular data/relic site, and the explosions do not deal any damage.


Your next quest is the Superior Sleeper Cache. Hunt on!
Warp out of the site to a bounce point. If the Mobile Depot was left behind in the area where the toxic gas clouds are, wait for the site to despawn entirely, which it should do shortly (2-3 minutes).


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! style="text-align:left" | <span style="color:#44c055">The high speed, high risk approach</span>
! style="text-align:left" | <span style="color:#44c055">The high speed, high risk approach</span>
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| style="font-size:90%; color:#FFFFFF" | {{{1|The alternate approach for those who don't shoot the middle Restless Sentry Tower is as follows:
| style="font-size:90%; color:#FFFFFF" | {{{1|The alternate approach for pilots who don't shoot the middle Restless Sentry Tower:


Having refitted, you want to burn with the Microwarpdrive till you're somewhere directly above the rift, between the gas clouds. That Sentry Gun near the rift can, as I have discovered, alpha your frigate off the field. Here's what I know: It does lots of damage; it fires (like all the others here) once every 15 seconds; it does EM and Thermal damage; and you need to get to the rift as fast as possible. I also know that it typically engages you when you get to about 60km from it. The basic idea is this: Burn with the Microwarpdrive till you hit about 85km, then turn it off. Continue to slowboat.  
Having refitted, burn with the Microwarpdrive until located directly above the rift, between the gas clouds. The Sentry Gun near the rift can alpha a frigate off the field. It deals lots of damage; it fires (like all the others here) once every 15 seconds; it does EM and Thermal damage; and you need to get to the rift as fast as possible. Burn with the Microwarpdrive until about 85km out, then turn it off. Continue to slowboat.  


You then have to make sure you can see your combat log (make sure it shows misses and hits) carefully on your screen. Having your Combat Log window pulled up helps too. The gameplan centers on the fact that the Sentry Gun fires every 15 seconds, yet your Microwarpdrive cycles once every 10 seconds. So you'd wait till it fires (and hits, or misses) the first time, then immediately activate the MWD approaching the rift ONCE. And only once: if it is set on auto-repeat, you might be dead within 10 seconds. You may want to turn that off for now. Then when it fires (and misses, or hits), you then hit the MWD again for one cycle. You repeat that until you get within activation range of the rift.  
Make sure you can see your combat log (make sure it shows misses and hits) carefully on your screen. Having the Combat Log window pulled up helps too. The Sentry Gun fires every 15 seconds, but a Microwarpdrive cycles once every 10 seconds. Set your Microwarpdrive to "Autorepeat: Off". Wait until the Sentry Gun fires (and hits, or misses) the first time, then immediately activate the MWD and let it cycle ''once''. Then when it fires (and misses, or hits) again, then hit the MWD again for one cycle. Repeat this until within activation range of the rift.  


It's dangerous. Very dangerous. If you're good, you could overheat your active hardeners for the period just before they fire, given that hardeners cycle faster than the sentry guns fire, at least shield ones do. But once you have taken the rift, the fun starts, and it's definitely part of the club of daring explorers you can count yourself amongst. (Well, maybe not quite as dangerous as ninja-running sites and ninja-mining in sov nullsec or occupied Wh space with people hunting you, but it's up there.)
''This strategy is very dangerous''. Skilled pilots can overheat their active hardeners for the period just before the Sentry Gun fires, given that hardeners cycle faster than the sentry guns fire.


As I felt compelled to provide some images, please excuse the format of the images below, as there is no way I know of to put a table inside this element. [[File:3P38_Standard_21.png|thumb|none|alt=A|Refitting for the approach]][[File:3P38_Standard_10.png|thumb|none|alt=A|First view showing offset approach]][[File:3P38_Standard_11.png|thumb|none|alt=A|Second view showing off-centered approach]][[File:3P38_Standard_12.png|thumb|none|alt=A|Survived to take the rift!]]}}}  
[[File:3P38_Standard_21.png|thumb|none|alt=A|Refitting for the approach]][[File:3P38_Standard_10.png|thumb|none|alt=A|First view showing offset approach]][[File:3P38_Standard_11.png|thumb|none|alt=A|Second view showing off-centered approach]][[File:3P38_Standard_12.png|thumb|none|alt=A|Survived to take the rift!]]}}}  
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