More actions
| Line 546: | Line 546: | ||
Hack the "farther" Mangled Storage Depot: | Hack the "farther" Mangled Storage Depot: | ||
'''CAN DIFFICULTY: 6/10 [YELLOW HACK]'''<br /> | '''CAN DIFFICULTY: 6/10 RELIC <span style="color:yellow">[YELLOW HACK]</span>'''<br /> | ||
<span style="color:green">SUCCESS:</span> A Defense Alarm Unit can is spawned, and the | <span style="color:green">SUCCESS:</span> A Defense Alarm Unit can is spawned, and the can may be looted normally.<br /> | ||
<span style="color:red">FAILURE:</span> No penalty. | <span style="color:red">FAILURE:</span> No penalty. | ||
Upon success, immediately loot the container, then quickly look for a Defense Alarm Unit can. The Defense Alarm Unit must be successfully hacked within 60 seconds or the alarm will trigger. | |||
'''CAN DIFFICULTY: 10/10 [RED HACK]'''<br /> | '''CAN DIFFICULTY: 10/10 DATA <span style="color:red">[RED HACK]</span>'''<br /> | ||
<span style="color:green">SUCCESS:</span> The alarm is suppressed | <span style="color:green">SUCCESS:</span> The alarm is suppressed and a Pristine Storage Depot will spawn.<br /> | ||
<span style="color:red">FAILURE:</span> No penalty immediately, however the alarm is not suppressed. | <span style="color:red">FAILURE:</span> No penalty immediately, however the alarm is not suppressed. Do not attempt a second time. Sleeper Engineering Stations will spawn in each room area which do massive DPS once fully expanded.<br /> | ||
<br /> | <br /> | ||
{| style="background:#350000; border:1px solid #333333; padding:0px;" | {| style="background:#350000; border:1px solid #333333; padding:0px;" | ||
| Line 561: | Line 561: | ||
|}<br /> | |}<br /> | ||
This hack is very difficult. It's worth | This hack is very difficult. It's worth trying, but it can be hard even for experienced hackers. Don't spend too much time on the hack: just work quickly, and if it appears to be buried behind some impenetrable fortress of hostile nodes, simply abort and move on. It is much more important to leave within the time limit. ''Make sure to watch Local, as messages will relay the status of the alarm''. | ||
{| class="wikitable" style="margin-left: auto; margin-right: auto; border: none;" | {| class="wikitable" style="margin-left: auto; margin-right: auto; border: none;" | ||
| Line 567: | Line 567: | ||
|} | |} | ||
If | If the first hacking attempt fails, or you've taken too long (more than 25 seconds), immediately manually direct your ship straight upwards. Activate the Microwarpdrive (you may want to overheat). The goal is to get as far away from the area as possible—at least 100km by the time the Sleeper Engineering Stations spawn. A good benchmark is to be already at least 30km away burning the MWD when it says "''Elevated alarm. Guardians will deploy in 30 seconds to clear out area.''" | ||
Wait for the middle area Station to blow up. The detonation activates a rift which | Wait for the middle area Station to blow up. The detonation activates a rift which leads to the hidden room, as one Guardian Extermination Unit malfunctions, failing to expand its gas clouds to full size. If the Mangled Storage Depot hasn't been hacked yet, do that now. | ||
===Hidden Room=== | |||
Burn to an area high and between the two gas clouds. Avoid the lone Sentry Tower in the distance: | Burn to an area high above and between the two gas clouds. Avoid the lone Sentry Tower in the distance: approaching high and at a [http://wiki.eveuniversity.org/File:3P38_Standard_11.png strong angle to the Rift] is one way to avoid it. Activate the Rift when able. | ||
The warpin area is safe upon landing, but don't move immediately. If using the suggested Magnate fit, a cargo scanner will not be available to scan the cans. | |||
{| class="wikitable" style="margin-left: auto; margin-right: auto; border: none;" | {| class="wikitable" style="margin-left: auto; margin-right: auto; border: none;" | ||
| Line 581: | Line 581: | ||
|} | |} | ||
Orbit the beacon at 7500m until a Remote Defense Grid Unit activates: | |||
'''CAN DIFFICULTY: 8/10 [RED HACK]'''<br /> | '''CAN DIFFICULTY: 8/10 DATA <span style="color:red">[RED HACK]</span>'''<br /> | ||
<span style="color:green">SUCCESS:</span> Three Storage Depots | <span style="color:green">SUCCESS:</span> Three Storage Depots will spawn. Shortly therafter, a Self-Destruct Reset container is generated, along with a fourth Storage Depot. A timer is set for the room to self-destruct all containers in 180 seconds (3 minutes).<br /> | ||
<span style="color:red">FAILURE:</span> No penalty. | <span style="color:red">FAILURE:</span> No penalty. | ||
Immediately lock up all four loot cans. Quickly identify the one with the most valuable loot in it, either with a cargo scanner or by choosing an Intact or Pristine Depot at random: | |||
'''CAN DIFFICULTY: 6/10 - 8/10 [YELLOW / RED HACK]'''<br /> | '''CAN DIFFICULTY: 6/10 - 8/10 RELIC [<span style="color:yellow">YELLOW</span> / <span style="color:red">RED HACK</span>]'''<br /> | ||
<span style="color:green">SUCCESS:</span> | <span style="color:green">SUCCESS:</span> Loot may be collected normally.<br /> | ||
<span style="color:red">FAILURE:</span> No penalty. | <span style="color:red">FAILURE:</span> No penalty. | ||
| Line 596: | Line 596: | ||
'''CAN DIFFICULTY: 8/10 [RED HACK]'''<br /> | '''CAN DIFFICULTY: 8/10 [RED HACK]'''<br /> | ||
<span style="color:green">SUCCESS:</span> The count-down timer for | <span style="color:green">SUCCESS:</span> The count-down timer for the room is reset to 3 minutes.<br /> | ||
<span style="color:red">FAILURE:</span> The count-down timer is set to 60 seconds, in which case the containers will self-destruct unless | <span style="color:red">FAILURE:</span> The count-down timer is set to 60 seconds, in which case the containers will self-destruct unless a successful re-hack is completed within 60 seconds, in which case it will be set back to 3 minutes. | ||
The Self-Destruct can may only be hacked once, meaning the room timer can only be reset once. Make haste towards the other two cans identified as having valuable cargo. When the clock is up, the cans not hacked detonate like they normally do in a regular data/relic site, and the explosions do not deal any damage. | |||
Warp out of the site to a bounce point. If the Mobile Depot was left behind in the area where the toxic gas clouds are, wait for the site to despawn entirely, which it should do shortly (2-3 minutes). | |||
{| class="collapsible collapsed" style="background-color:#0d2710; background-image: linear-gradient(#071709, #0d2710); border: 1px solid #287833; padding:0.2em; width:{{{width|90%}}}" | {| class="collapsible collapsed" style="background-color:#0d2710; background-image: linear-gradient(#071709, #0d2710); border: 1px solid #287833; padding:0.2em; width:{{{width|90%}}}" | ||
! style="text-align:left" | <span style="color:#44c055">The high speed, high risk approach</span> | ! style="text-align:left" | <span style="color:#44c055">The high speed, high risk approach</span> | ||
|- | |- | ||
| style="font-size:90%; color:#FFFFFF" | {{{1|The alternate approach for | | style="font-size:90%; color:#FFFFFF" | {{{1|The alternate approach for pilots who don't shoot the middle Restless Sentry Tower: | ||
Having refitted, | Having refitted, burn with the Microwarpdrive until located directly above the rift, between the gas clouds. The Sentry Gun near the rift can alpha a frigate off the field. It deals lots of damage; it fires (like all the others here) once every 15 seconds; it does EM and Thermal damage; and you need to get to the rift as fast as possible. Burn with the Microwarpdrive until about 85km out, then turn it off. Continue to slowboat. | ||
Make sure you can see your combat log (make sure it shows misses and hits) carefully on your screen. Having the Combat Log window pulled up helps too. The Sentry Gun fires every 15 seconds, but a Microwarpdrive cycles once every 10 seconds. Set your Microwarpdrive to "Autorepeat: Off". Wait until the Sentry Gun fires (and hits, or misses) the first time, then immediately activate the MWD and let it cycle ''once''. Then when it fires (and misses, or hits) again, then hit the MWD again for one cycle. Repeat this until within activation range of the rift. | |||
''This strategy is very dangerous''. Skilled pilots can overheat their active hardeners for the period just before the Sentry Gun fires, given that hardeners cycle faster than the sentry guns fire. | |||
[[File:3P38_Standard_21.png|thumb|none|alt=A|Refitting for the approach]][[File:3P38_Standard_10.png|thumb|none|alt=A|First view showing offset approach]][[File:3P38_Standard_11.png|thumb|none|alt=A|Second view showing off-centered approach]][[File:3P38_Standard_12.png|thumb|none|alt=A|Survived to take the rift!]]}}} | |||
|} | |} | ||