More actions
| Line 644: | Line 644: | ||
Quickly orbit the nearby Remote Defense Grid Unit. This hack must be completed quickly. | Quickly orbit the nearby Remote Defense Grid Unit. This hack must be completed quickly. | ||
'''CAN DIFFICULTY: 7/10 DATA <span style="color:red">[RED HACK]</span>'''<br /> | :'''CAN DIFFICULTY: 7/10 DATA <span style="color:red">[RED HACK]</span>'''<br /> | ||
<span style="color:green">SUCCESS:</span> The nearby Sentry Gun is deactivated.<br /> | ::<span style="color:green">SUCCESS:</span> The nearby Sentry Gun is deactivated.<br /> | ||
<span style="color:red">FAILURE:</span> No penalty for failure. | ::<span style="color:red">FAILURE:</span> No penalty for failure. | ||
It may be necessary to warp out. If so, then warp back to the site, repair overloaded hardeners if needed, fix up, and go back again. Hack the Tractor Beam Unit. Doing so will pull all of the loot cans to an area just forward of the Tractor Beam. Assuming the Remote Defense Grid Unit near the Tractor Beam was successfully hacked, the Sentry Guns in the back room enclave should not aggress while looting the cans. | It may be necessary to warp out. If so, then warp back to the site, repair overloaded hardeners if needed, fix up, and go back again. Hack the Tractor Beam Unit. Doing so will pull all of the loot cans to an area just forward of the Tractor Beam. Assuming the Remote Defense Grid Unit near the Tractor Beam was successfully hacked, the Sentry Guns in the back room enclave should not aggress while looting the cans. | ||
'''CAN DIFFICULTY: 7/10 DATA <span style="color:red">[RED HACK]</span>'''<br /> | :'''CAN DIFFICULTY: 7/10 DATA <span style="color:red">[RED HACK]</span>'''<br /> | ||
<span style="color:green">SUCCESS:</span> The Tractor Beam will commence teleporting storage depots to the area nearby.<br /> | ::<span style="color:green">SUCCESS:</span> The Tractor Beam will commence teleporting storage depots to the area nearby.<br /> | ||
<span style="color:red">FAILURE:</span> No penalty for failure. | ::<span style="color:red">FAILURE:</span> No penalty for failure. | ||
In the approach to the hidden room outlined earlier, ship are aggressed by one Sentry Tower on the approach. In this method, ships are aggressed by two, which makes this approach more dangerous than the first. Pilots will need to trigger the Sleeper Guardians to activate the hidden rift. There are two methods, as earlier: | In the approach to the hidden room outlined earlier, ship are aggressed by one Sentry Tower on the approach. In this method, ships are aggressed by two, which makes this approach more dangerous than the first. Pilots will need to trigger the Sleeper Guardians to activate the hidden rift. There are two methods, as earlier: | ||