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Superior Sleeper Cache: Difference between revisions

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Djavin novienta (talk | contribs)
Djavin novienta (talk | contribs)
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Nothing particularly fancy. Use a cargo scanner if possible after the two Data hacks are done in the Solray Room. It pays to use a Small Secure Container (anchor it and set a password!) more so with the Magnate than the Heron. Just leave the Secure Container in the Solray Room and bookmark it, stuff the loot and shiny cloaks and probe launchers inside it, then bring the Mobile Depot with you into the Turret Room to refit for the Cargo Scanner after the data hacks are finished.
Use a cargo scanner if possible after completing the two data hacks in the Solray Room.


We will now continue with the rest of the process of walking through the site. I won't go over shiny T3 or battleship fits for the Archive Room because that will be discussed later in more generic terms and details.
It can be helpful to use a Small Secure Container (anchor it and set a password!) more so with the Magnate than the Heron. Leave the Secure Container in the Solray Room and bookmark it, and store the loot, cloaks and probe launchers inside it. Bring the Mobile Depot into the Turret Room to refit for the Cargo Scanner after the data hacks are finished.


Let's get to the procedure layout:
==Quick Guide==
 
=== ENTRY ===
==== <span style="color:blue">PHASE 1: ENTRY</span> ====
1. Scan down the site.<br />
1. Scan down the site.<br />
2. Hack the entry container. Enter the site.<br />  
2. Hack the entry container. Enter the site.<br />  
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4. If you land on the farther side of the site, near the Remote Reroute Unit, then take the nearby rift. You may incur some damage as you warp through the Solray Unaligned Power Terminal. Always run the Solray room first.<br />
4. If you land on the farther side of the site, near the Remote Reroute Unit, then take the nearby rift. You may incur some damage as you warp through the Solray Unaligned Power Terminal. Always run the Solray room first.<br />


==== <span style="color:blue">PHASE 2: SOLRAY POWER PLANT</span> ====
=== SOLRAY POWER PLANT ===
5. Hack the Solray Observational Unit. Open container, and observe the "disc" it grants you. It can either be Infrared, Gamma or X-ray. There are three containers in this room, and you place the "disc" into the container which matches the name of the disc.<br />  
5. Hack the Solray Observational Unit. Open container, and observe the "disc" it grants you. It can either be Infrared, Gamma or X-ray. There are three containers in this room, and you place the "disc" into the container which matches the name of the disc.<br />  
6. Having aligned the Solray Power Terminal, you'll take considerably less damage in its presence. Approach the container in between the two rifts near the Solray Observational Unit. Drop your Mobile Depot there, while it is working, hack the Storage Depot. Loot it. Refit to your capacitor stable local repairer fit.<br />  
6. Having aligned the Solray Power Terminal, you'll take considerably less damage in its presence. Approach the container in between the two rifts near the Solray Observational Unit. Drop your Mobile Depot there, while it is working, hack the Storage Depot. Loot it. Refit to your capacitor stable local repairer fit.<br />  
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9. If you're in a frigate or cruiser that has less than 70,000 EHP of omni-resists, then skip Phase 3 and proceed to Phase 4. Take the Spatial Rift near the Gamma Ray container into the Turret Room. Otherwise, take the rift near the Solray Observational Unit.<br />
9. If you're in a frigate or cruiser that has less than 70,000 EHP of omni-resists, then skip Phase 3 and proceed to Phase 4. Take the Spatial Rift near the Gamma Ray container into the Turret Room. Otherwise, take the rift near the Solray Observational Unit.<br />


==== <span style="color:blue">PHASE 3: MINE ROOM</span> ====
=== MINE ROOM ===
10. DO NOT ATTEMPT THIS ROOM WITH LESS THAN 70,000 EHP.<br />  
10. DO NOT ATTEMPT THIS ROOM WITH LESS THAN 70,000 EHP.<br />  
11. In the Solray room, hack the Remote Reroute Unit. Take the Rift nearby to head back to the Rift near the Solray Observational Unit. Take the rift near that object (the Infrared Alignment Unit container is nearby).<br />
11. In the Solray room, hack the Remote Reroute Unit. Take the Rift nearby to head back to the Rift near the Solray Observational Unit. Take the rift near that object (the Infrared Alignment Unit container is nearby).<br />
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13. If successful, hack the nearby Storage Depots. Align back to the Solray Room, visible in the distance (or warp out and back in immediately) and burn the Microwarpdrive or Micro Jump Drive. Continue on to Phase 4.<br />
13. If successful, hack the nearby Storage Depots. Align back to the Solray Room, visible in the distance (or warp out and back in immediately) and burn the Microwarpdrive or Micro Jump Drive. Continue on to Phase 4.<br />


==== <span style="color:blue">PHASE 4: SENTRIES ON DUTY</span> ====
=== SENTRIES ON DUTY ===
14. Upon entering, look for the nearby Remote Defense Grid Unit. Select Keep at Range (5000m) on it. Start hacking it. '''WARNING:''' Failure could mean the loss of your vessel. Warp out if so and do not re-enter without a stiff active tank or solid remote repairs with a strong local buffer.<br />
14. Upon entering, look for the nearby Remote Defense Grid Unit. Select Keep at Range (5000m) on it. Start hacking it. '''WARNING:''' Failure could mean the loss of your vessel. Warp out if so and do not re-enter without a stiff active tank or solid remote repairs with a strong local buffer.<br />
15. Upon successful hack, immediately burn with the Microwarpdrive to the right towards the Sentry Repair Station. You have enough time for about 2 hack attempts. Hack it. Wait for all Sentry Towers to be eradicated.<br />  
15. Upon successful hack, immediately burn with the Microwarpdrive to the right towards the Sentry Repair Station. You have enough time for about 2 hack attempts. Hack it. Wait for all Sentry Towers to be eradicated.<br />  
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17. If you are in a frigate or any cruiser/battleship that cannot handle extreme Damage Per Second (DPS) then you have completed the site. Go back to your Mobile Depot, refit to travel fit, collect all loot, pick up the Mobile Depot, and proceed on. Otherwise, continue to Phase 5.<br />
17. If you are in a frigate or any cruiser/battleship that cannot handle extreme Damage Per Second (DPS) then you have completed the site. Go back to your Mobile Depot, refit to travel fit, collect all loot, pick up the Mobile Depot, and proceed on. Otherwise, continue to Phase 5.<br />


==== <span style="color:blue">PHASE 5: ARCHIVE ROOM</span> ====
=== ARCHIVE ROOM ===
18. For this site, it's good prudence to drop all loot and unneeded modules in a Small Secure Container or nearby station. Make sure to bookmark the can: containers cannot be scanned down with combat probes. A safe spot works nicely. Bring the mobile depot.<br />
18. For this site, it's good prudence to drop all loot and unneeded modules in a Small Secure Container or nearby station. Make sure to bookmark the can: containers cannot be scanned down with combat probes. A safe spot works nicely. Bring the mobile depot.<br />
19. You will need a T3 crusier or Nestor to handle this room, with at least 2000 EHP/sec active reps and a good 50K EHP of buffer, minimum. You must be able to repair considerable damage and be able to tank a lot of damage. Frigates need not apply, although a super tanked cruiser (Maller or Prophecy comes to mind) with proper use of the Vessel Rejuvenation Batteries could probably hold out for a bit. Eject loot as you get it if that is the case.<br />
19. You will need a T3 crusier or Nestor to handle this room, with at least 2000 EHP/sec active reps and a good 50K EHP of buffer, minimum. You must be able to repair considerable damage and be able to tank a lot of damage. Frigates need not apply, although a super tanked cruiser (Maller or Prophecy comes to mind) with proper use of the Vessel Rejuvenation Batteries could probably hold out for a bit. Eject loot as you get it if that is the case.<br />
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27. At this point, start watching the messages in Local more intently. Storage Depots will begin to spawn nearby. Damage from Shockwaves will also commence after a short time, and increase in magnitude. There may be one Depot which is distanced afar from the regular group. You may cargo scan containers to evaluate their worth. When finished (or dead!), warp out of the site, wait for it to despawn. Warp back to any bookmarked containers left inside the site, and continue on.
27. At this point, start watching the messages in Local more intently. Storage Depots will begin to spawn nearby. Damage from Shockwaves will also commence after a short time, and increase in magnitude. There may be one Depot which is distanced afar from the regular group. You may cargo scan containers to evaluate their worth. When finished (or dead!), warp out of the site, wait for it to despawn. Warp back to any bookmarked containers left inside the site, and continue on.


Right. So with that outline out of the way, let's continue on to the specifics of each room, but before we do that, I'll drop these images to help newcomers understand the site.
==Visual Guide==


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