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===Energy Vampires=== | ===Energy Vampires=== | ||
The vampires of cap warfare are Nosferatus. They remove small amounts of cap, but instead of costing your own cap to do this they will actually give you the cap your opponent lost. Because of the huge potential of being able to hurt a target while helping there are several rather severe limitations on these modules. | |||
Here is screenshot of the attributes of the meta 0 heavy nos: | |||
[[image:Heavynos.jpg]] | |||
Generally all nosferatus have a similar set of attributes. The first drawback of nos is that they are harder to fit than neuts of equivalent size requiring more CPU. The only attributes that change from meta 0 all the way to commander modules is the range and the amount of energy transferred to you. The cycle time is consistent (3 seconds for small nos, 6 seconds for medium, and 12 seconds for heavy). Small nos will transfer from 8 - 10 GJ across the meta levels, medium from 30 - 36 GJ, and heavy from 100 - 135 GJ. The ranges for all the modules from meta 0 to the highest are between: small from 5,500m - 10,214m; medium from 10,500m - 19,500m; and heavy from 21,000m - 43,000m. | |||
So if you are within range of a target and activate an nos the exact same thing will happen as with a neut except now the 'activation cost' is a negative amount equivalent to the amount removed from the opponent credited to your capacitor. | |||
The low amounts of energy actually removed from a target while using a nosferatu makes it practically impossible to cap out an opponent using these modules. To compare it directly to an equivalent neut multiply the amount of energy transfered by 2 since the cycle time is always half that of a neutralizer and you will see just how much less energy is removed. As well Nosferatus have the additional limitation of only transferring energy when the opponents capacitor has a higher percentage of charge then your own. Essentially in order to cap out it requires you to be capped out as well. These are pretty severe limitations. However, nosferatus are still extremely useful modules in certain circumstances and using them effectively will be discuss more in the fitting and fighting section. | |||
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===Energy Neutralizing Drones=== | ===Energy Neutralizing Drones=== | ||