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Economics: Difference between revisions

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Djavin novienta (talk | contribs)
Removed stub tag.
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[[Category:Industry]]
This is a funny subject to bring up in a video game, but if you're going to do [[Manufacturing]], or any [[Industry_Overview | Industry]] activities generally, you're going to bump into the limits of the economic model of EvE.  The game developers work hard to maintain a balanced economic system -- they have a professional economist on staff, and publish quarterly economic reports -- but there are real limits to what they can do.
This is a funny subject to bring up in a video game, but if you're going to do [[Manufacturing]], or any [[Industry_Overview | Industry]] activities generally, you're going to bump into the limits of the economic model of EvE.  The game developers work hard to maintain a balanced economic system -- they have a professional economist on staff, and publish quarterly economic reports -- but there are real limits to what they can do.


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Opportunity cost is most frequently described in currency, but always remember that the greatest cost of any action is TIME.
Opportunity cost is most frequently described in currency, but always remember that the greatest cost of any action is TIME.
[[Category:Industry]]