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Kiting in Sovereign Nullsec: Difference between revisions

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Djavin novienta (talk | contribs)
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Djavin novienta (talk | contribs)
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==Skirmishing==
==Skirmishing==


Catching ratters in null is a source of delicious and shiny killmails and sweet bear tears, but it is almost impossible to catch a ratter that pays attention and doesn't make a mistake. However, there is a lot of careless carebears out there, and if you know your business, you don't leave them much time to react. There is still luck involved, but there are plenty of targets out there.
Catching ratters in null can be an excellent source of fun and killmails, but it is almost impossible to catch a ratter that is paying attention and doesn't make mistakes. However, not all nullsec ratters are careful, and when flying effectively, kiting fleets leave them little time to react. There is always luck involved, but there are also plenty of targets to be found. As mentioned above,
Use the npc delta display on dotlan to find the interesting ratting systems.
use the NPC delta stats on Dotlan to find the interesting and active ratting systems.


=== Intel channels ===
=== Intel channels ===
Be aware that Sovnull folks have intel channels where they announce every non-blue they spot. As soon as you encounter someone in local, consider your element of surprise gone, and ratters in the area will be extra careful. It is tricky to not get spotted if you travel a long distance, but if you are operating out of a wormhole, it is quite possible to jump into a ratting system without being seen before.
Groups living in sovereign nullsec have intel channels where they announce every non-blue they spot. As soon as a skirmisher encounters another pilot in local, the fleet's element of surprise should be considered lost, and ratters in the area will be extra careful. It is tricky to not get spotted when travelling long distances, but small fleets can also operate out of a wormhole. With this method, it is possible to jump into a ratting system without being seen in an adjacent system.


=== Movement ===
=== Movement ===
Use dotlan, keep an eye on the distance of your main fleet, but move around on your own. Keep in mind that while you are immune to bubbles, your fleet needs to burn through them, so calculate the extra time in. If there is a combat fleet about, an experienced skirmisher can make the call whether it is engageable or not on his own and act accordingly.
Using Dotlan, skirmishers should keep an eye on the distance of the main fleet, but move about on their own. Keep in mind that while you are immune to bubbles, your fleet needs to burn through them, so calculate the extra time in. If there is a combat fleet about, an experienced skirmisher can make the call whether it is engageable or not on his own and act accordingly.


=== Sites ===
=== Sites ===
As soon as you jump into a system, all the ratters will POS up. Speed is crucial here, so you need to be quick to d-scan around for ships and wrecks, and check what sites the ships will probably be in - this is a matter of practice, and every second counts. Sometimes you just have to make an educated guess, but that is fine - if you are unlucky, move on. The most popular sites are currently:
As soon as a skirmisher or other fleet member jumps into a system, ratters will usually dock up or retreat to a [[POS]]. Speed is crucial here, so skirmishers will need to be quick to d-scan around for ships and wrecks, and check what sites ratters will most likely be in - this is a matter of practice, and every second counts. Sometimes skirmishers just have to make an educated guess - if they are unlucky, simply move on.


*Haven
It is helpful to d-scan with the system map up and anomalies showing as this allows skirmishers to directly scan the anomalies. Alternatively, have the "Sensor Overlay" active, which shows anomalies in space.
*Sanctum
*Forsaken Hub
 
Keep in mind that this might change, if you are new to this kind of skirmishing, ask more experienced pilots if this list is still correct.
 
It is helpful to dscan with the system map up and anomalies showing as this allows you to directly scan the anomalies. Alternatively you have the "Sensor Overlay" active, which shows anomalies in space.


=== Ice belts ===
=== Ice belts ===
In systems with ice belts dont bother wasting any time with checking dscan at all. Just push your luck, refresh the display of the anomalies in system and warp to the belt. Some systems have more than one ice belt. If having more than one skirmishing tackler it is advantageous to communicate who goes to which belt.
In systems with ice belts, don't bother waste time with checking d-scan at all. Refresh the display of the anomalies in system and immediately warp to the belt. Some systems have more than one ice belt. In fleets with more than one skirmishing tackler, it is advantageous to communicate who goes to which belt.


Promising systems with active ice mining show up in dotlan as moderate npc delta numbers.
Promising systems with active ice mining show up in Dotlan as moderate NPC delta numbers.


[[Category:PvP]][[Category:Fleets]]
[[Category:PvP]]
[[Category:Fleets]]