More actions
m Djavin novienta moved page Tackling Guide to Tackling |
|||
| Line 1: | Line 1: | ||
{{related class|Tackling 101}} | {{related class|Tackling 101}} | ||
'''Tackling''' is the act of pinning down a ship so that it cannot escape. Tackling is the backbone of [[PvP]] in EVE, as ships that are not tackled will likely be able to warp out and disengage before they are destroyed. Tackling is usually accomplished using modules such as Warp Scramblers and Stasis Webifiers, but there are a variety of modules that can either slow down enemy ships or disable their ability to warp. Though tackling usually refers to the combination of stasis webifiers and warp disruption, warp disruption is the necessary ingredient that distinguishes tackling from simply slowing down opponents. | |||
A '''tackler''', then, is a pilot whose job it is to pin down a ship so that other players can kill it, though this term can also be used to refer to a ship fit for that purpose. Tackle ships are generally not fit to deal significant amounts of damage (if any), but [[battleship]] fights without tacklers usually end when the side whose shields drop just warps out. This means that it is the tackler who facilitates kills, and for this reason tacklers are included on kill mails. Without one side being trapped, it's very rare that a given fight will end with a ship kill. | |||
Tacklers also serve as the backbone of fleet operations, and fleet commanders will generally prioritize effective deployment of fleet tacklers under their command. | |||
=Types of tackle= | =Types of tackle= | ||