More actions
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The Tech 1 module boosts your speed by 112.5% (thus it doubles your speed plus another 12.5%). The Tech 2 version boosts your speed by 135%. | The Tech 1 module boosts your speed by 112.5% (thus it doubles your speed plus another 12.5%). The Tech 2 version boosts your speed by 135%. | ||
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* {{sk|Navigation}} | * {{sk|Navigation|I}} | ||
* Tech 1: {{sk|Afterburner}} | * Tech 1: {{sk|Afterburner|I}} | ||
* Tech 2: {{sk|Afterburner}} | * Tech 2: {{sk|Afterburner|IV}} | ||
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| [[File:Module icon microwarpdrive tech1.png|32px]] Microwarpdrive | | [[File:Module icon microwarpdrive tech1.png|32px]] Microwarpdrive | ||
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Both tech 1 and tech 2 modules give a 500% speedboost to the sub-warp speed of your ship. The advantage of the tech 2 module is a smaller reduction in the capacitor penalty: the tech 1 module reduces your capacitor capacity by 25%, the tech 2 module decreases it by 17%. | Both tech 1 and tech 2 modules give a 500% speedboost to the sub-warp speed of your ship. The advantage of the tech 2 module is a smaller reduction in the capacitor penalty: the tech 1 module reduces your capacitor capacity by 25%, the tech 2 module decreases it by 17%. | ||
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*{{sk|Navigation}} | *{{sk|Navigation|II}} | ||
*{{sk|Afterburner}} | *{{sk|Afterburner|III}} | ||
*Tech 1: {{sk|High Speed Maneuvering}} | *Tech 1: {{sk|High Speed Maneuvering|I}} | ||
*Tech 2: {{sk|High Speed Maneuvering}} | *Tech 2: {{sk|High Speed Maneuvering|IV}} | ||
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| [[File:Icon sensor booster i.png|32px]] Sensor Booster | | [[File:Icon sensor booster i.png|32px]] Sensor Booster | ||
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The tech 1 version of the sensor booster boosts your scan resolution by 25%, while the tech 2 version boosts it by 30%. Sensor Boosters also increase your maximum targeting range, but that's less relevant to tackling. If you put a scan resolution script in the sensor booster, the scan resolution bonus doubles and the bonus to targeting range disappears. So you can get a 50% scan resolution bonus from the tech 1 booster and a 60% from the tech 2 version. | The tech 1 version of the sensor booster boosts your scan resolution by 25%, while the tech 2 version boosts it by 30%. Sensor Boosters also increase your maximum targeting range, but that's less relevant to tackling. If you put a scan resolution script in the sensor booster, the scan resolution bonus doubles and the bonus to targeting range disappears. So you can get a 50% scan resolution bonus from the tech 1 booster and a 60% from the tech 2 version. | ||
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* {{sk|CPU Management}} | * {{sk|CPU Management|II}} | ||
* Tech 1: {{sk|Long Range Targeting}} | * Tech 1: {{sk|Long Range Targeting|I}} | ||
* Tech 2: {{sk|Long Range Targeting}} | * Tech 2: {{sk|Long Range Targeting|IV}} | ||
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| [[File:Icon module overdrive injector system.jpg|32px]] Overdrive Injector System | | [[File:Icon module overdrive injector system.jpg|32px]] Overdrive Injector System | ||
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The sub-warp speed increase of the tech 1 overdrive injector system is 10.4% (with a cargohold penalty of 15%), and the tech 2 module gives a 12.5% increase speed (and a 20% cargohold penalty). | The sub-warp speed increase of the tech 1 overdrive injector system is 10.4% (with a cargohold penalty of 15%), and the tech 2 module gives a 12.5% increase speed (and a 20% cargohold penalty). | ||
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* {{sk|Mechanics}} | * {{sk|Mechanics|I}} | ||
* Tech 1: {{sk|Hull Upgrades}} | * Tech 1: {{sk|Hull Upgrades|I}} | ||
* Tech 2: {{sk|Hull Upgrades}} | * Tech 2: {{sk|Hull Upgrades|II}} | ||
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| Nanofiber Internal Structure (Nano) | | Nanofiber Internal Structure (Nano) | ||
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The sub-warp speed increase from the tech 1 module is 7.84%, with a 13.1% inertia reduction. Your structure HP will be reduced by 15%. The tech 2 module increases sub-warp speed by 9.4%, cuts inertia by 15.8%, and reduces structure HP by 20%. | The sub-warp speed increase from the tech 1 module is 7.84%, with a 13.1% inertia reduction. Your structure HP will be reduced by 15%. The tech 2 module increases sub-warp speed by 9.4%, cuts inertia by 15.8%, and reduces structure HP by 20%. | ||
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* {{sk|Mechanics}} | * {{sk|Mechanics|I}} | ||
* Tech 1: {{sk|Hull Upgrades}} | * Tech 1: {{sk|Hull Upgrades|I}} | ||
* Tech 2: {{sk|Hull Upgrades}} | * Tech 2: {{sk|Hull Upgrades|II}} | ||
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| [[File:Icon module damage control.jpg|32px]] Damage Control | | [[File:Icon module damage control.jpg|32px]] Damage Control | ||
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The tech 1 module increases shield, armour and hull resistances by 7.5%, 10% and 50% respectively; the tech 2 module increases them by 12.5%, 15% and 60% respectively. | The tech 1 module increases shield, armour and hull resistances by 7.5%, 10% and 50% respectively; the tech 2 module increases them by 12.5%, 15% and 60% respectively. | ||
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* Tech 1: {{sk|Hull Upgrades}} | * Tech 1: {{sk|Hull Upgrades|I}} | ||
* Tech 2: {{sk|Hull Upgrades}} | * Tech 2: {{sk|Hull Upgrades|IV}} | ||
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| [[File:Icon module medium shield extender.jpg|32px]] Medium Shield Extender | | [[File:Icon module medium shield extender.jpg|32px]] Medium Shield Extender | ||
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While a small shield extender will be easier to fit, a medium extender provides far more HP and is generally preferred. You may need to use a Micro Auxiliary Power Core in order to provide the powergrid to fit one. A Tech 1 medium shield extender gives you an additional 750 base shield hitpoints (most frigates have between 350 and 500 shield hitpoints to begin with, so that's a huge difference). A Tech 2 medium shield extender increases your base shield hitpoints by a huge 1050 HP! | While a small shield extender will be easier to fit, a medium extender provides far more HP and is generally preferred. You may need to use a Micro Auxiliary Power Core in order to provide the powergrid to fit one. A Tech 1 medium shield extender gives you an additional 750 base shield hitpoints (most frigates have between 350 and 500 shield hitpoints to begin with, so that's a huge difference). A Tech 2 medium shield extender increases your base shield hitpoints by a huge 1050 HP! | ||
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* Tech 1: {{sk|Shield Upgrades}} | * Tech 1: {{sk|Shield Upgrades|I}} | ||
* Tech 2: {{sk|Shield Upgrades}} | * Tech 2: {{sk|Shield Upgrades|IV}} | ||
* (Optional) {{sk|Capacitor Management}} | * (Optional) {{sk|Capacitor Management|II}} | ||
''(to fit a Micro Auxiliary Power Core)'' | ''(to fit a Micro Auxiliary Power Core)'' | ||
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