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Tackling: Difference between revisions

From EVE University Wiki
Djavin novienta (talk | contribs)
Djavin novienta (talk | contribs)
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The Tech 1 module boosts your speed by 112.5% (thus it doubles your speed plus another 12.5%). The Tech 2 version boosts your speed by 135%.
The Tech 1 module boosts your speed by 112.5% (thus it doubles your speed plus another 12.5%). The Tech 2 version boosts your speed by 135%.
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* {{sk|Navigation}} I
* {{sk|Navigation|I}}
* Tech 1: {{sk|Afterburner}} I
* Tech 1: {{sk|Afterburner|I}}
* Tech 2: {{sk|Afterburner}} IV
* Tech 2: {{sk|Afterburner|IV}}
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| [[File:Module icon microwarpdrive tech1.png|32px]] Microwarpdrive
| [[File:Module icon microwarpdrive tech1.png|32px]] Microwarpdrive
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Both tech 1 and tech 2 modules give a 500% speedboost to the sub-warp speed of your ship. The advantage of the tech 2 module is a smaller reduction in the capacitor penalty: the tech 1 module reduces your capacitor capacity by 25%, the tech 2 module decreases it by 17%.
Both tech 1 and tech 2 modules give a 500% speedboost to the sub-warp speed of your ship. The advantage of the tech 2 module is a smaller reduction in the capacitor penalty: the tech 1 module reduces your capacitor capacity by 25%, the tech 2 module decreases it by 17%.
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*{{sk|Navigation}} III
*{{sk|Navigation|II}}
*{{sk|Afterburner}} III
*{{sk|Afterburner|III}}
*Tech 1: {{sk|High Speed Maneuvering}} I
*Tech 1: {{sk|High Speed Maneuvering|I}}
*Tech 2: {{sk|High Speed Maneuvering}} IV
*Tech 2: {{sk|High Speed Maneuvering|IV}}
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| [[File:Icon sensor booster i.png|32px]] Sensor Booster  
| [[File:Icon sensor booster i.png|32px]] Sensor Booster  
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The tech 1 version of the sensor booster boosts your scan resolution by 25%, while the tech 2 version boosts it by 30%. Sensor Boosters also increase your maximum targeting range, but that's less relevant to tackling. If you put a scan resolution script in the sensor booster, the scan resolution bonus doubles and the bonus to targeting range disappears. So you can get a 50% scan resolution bonus from the tech 1 booster and a 60% from the tech 2 version.
The tech 1 version of the sensor booster boosts your scan resolution by 25%, while the tech 2 version boosts it by 30%. Sensor Boosters also increase your maximum targeting range, but that's less relevant to tackling. If you put a scan resolution script in the sensor booster, the scan resolution bonus doubles and the bonus to targeting range disappears. So you can get a 50% scan resolution bonus from the tech 1 booster and a 60% from the tech 2 version.
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* {{sk|CPU Management}} II
* {{sk|CPU Management|II}}
* Tech 1: {{sk|Long Range Targeting}} I
* Tech 1: {{sk|Long Range Targeting|I}}
* Tech 2: {{sk|Long Range Targeting}} IV
* Tech 2: {{sk|Long Range Targeting|IV}}
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| [[File:Icon module overdrive injector system.jpg|32px]] Overdrive Injector System
| [[File:Icon module overdrive injector system.jpg|32px]] Overdrive Injector System
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The sub-warp speed increase of the tech 1 overdrive injector system is 10.4% (with a cargohold penalty of 15%), and the tech 2 module gives a 12.5% increase speed (and a 20% cargohold penalty).
The sub-warp speed increase of the tech 1 overdrive injector system is 10.4% (with a cargohold penalty of 15%), and the tech 2 module gives a 12.5% increase speed (and a 20% cargohold penalty).
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* {{sk|Mechanics}} I
* {{sk|Mechanics|I}}
* Tech 1: {{sk|Hull Upgrades}} I
* Tech 1: {{sk|Hull Upgrades|I}}
* Tech 2: {{sk|Hull Upgrades}} II
* Tech 2: {{sk|Hull Upgrades|II}}
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| Nanofiber Internal Structure (Nano)
| Nanofiber Internal Structure (Nano)
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The sub-warp speed increase from the tech 1 module is 7.84%, with a 13.1% inertia reduction. Your structure HP will be reduced by 15%. The tech 2 module increases sub-warp speed by 9.4%, cuts inertia by 15.8%, and reduces structure HP by 20%.
The sub-warp speed increase from the tech 1 module is 7.84%, with a 13.1% inertia reduction. Your structure HP will be reduced by 15%. The tech 2 module increases sub-warp speed by 9.4%, cuts inertia by 15.8%, and reduces structure HP by 20%.
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* {{sk|Mechanics}} I
* {{sk|Mechanics|I}}
* Tech 1: {{sk|Hull Upgrades}} I
* Tech 1: {{sk|Hull Upgrades|I}}
* Tech 2: {{sk|Hull Upgrades}} II
* Tech 2: {{sk|Hull Upgrades|II}}
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| [[File:Icon module damage control.jpg|32px]] Damage Control
| [[File:Icon module damage control.jpg|32px]] Damage Control
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The tech 1 module increases shield, armour and hull resistances by 7.5%, 10% and 50% respectively; the tech 2 module increases them by 12.5%, 15% and 60% respectively.
The tech 1 module increases shield, armour and hull resistances by 7.5%, 10% and 50% respectively; the tech 2 module increases them by 12.5%, 15% and 60% respectively.
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* Tech 1: {{sk|Hull Upgrades}} I
* Tech 1: {{sk|Hull Upgrades|I}}
* Tech 2: {{sk|Hull Upgrades}} IV
* Tech 2: {{sk|Hull Upgrades|IV}}
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| [[File:Icon module medium shield extender.jpg|32px]] Medium Shield Extender
| [[File:Icon module medium shield extender.jpg|32px]] Medium Shield Extender
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While a small shield extender will be easier to fit, a medium extender provides far more HP and is generally preferred. You may need to use a Micro Auxiliary Power Core in order to provide the powergrid to fit one. A Tech 1 medium shield extender gives you an additional 750 base shield hitpoints (most frigates have between 350 and 500 shield hitpoints to begin with, so that's a huge difference). A Tech 2 medium shield extender increases your base shield hitpoints by a huge 1050 HP!
While a small shield extender will be easier to fit, a medium extender provides far more HP and is generally preferred. You may need to use a Micro Auxiliary Power Core in order to provide the powergrid to fit one. A Tech 1 medium shield extender gives you an additional 750 base shield hitpoints (most frigates have between 350 and 500 shield hitpoints to begin with, so that's a huge difference). A Tech 2 medium shield extender increases your base shield hitpoints by a huge 1050 HP!
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* Tech 1: {{sk|Shield Upgrades}} I
* Tech 1: {{sk|Shield Upgrades|I}}
* Tech 2: {{sk|Shield Upgrades}} IV
* Tech 2: {{sk|Shield Upgrades|IV}}
* (Optional) {{sk|Capacitor Management}} II
* (Optional) {{sk|Capacitor Management|II}}
''(to fit a Micro Auxiliary Power Core)''
''(to fit a Micro Auxiliary Power Core)''
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