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Orca Guide: Difference between revisions

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Djavin novienta (talk | contribs)
Djavin novienta (talk | contribs)
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** {{sk|Mining Foreman|V}}
** {{sk|Mining Foreman|V}}


==What do you get when you buy an Orca?==
==Traits and utility==


===Cargo Space===
===Cargo space===


Possibly the biggest selling point of the Orca is the huge amount of cargo space that it supports for a ship that “only” costs around 700 million ISK.  The ship has 4 different areas for storage.  
Possibly the biggest selling point of the Orca is the huge amount of cargo space that it supports for a ship that “only” costs around 800 million ISK.  The ship has 4 different areas for storage:  


* The first is the '''<span style="color:#F5DEB3">Cargo Hold</span>'''. This starts off holding 30,000 m3, and can be expanded through modules, rigs, and an additional 5% bonus for each level of the Industrial Command Ship skill.  Maxed out for hauling, you could fit over 90,000 m3 in the cargo hold.  This is the ONLY hold on the ship that receives bonuses from mods, rigs, and skills.
* <span style="color:#F5DEB3">Cargohold</span>''': The Orca's base cargohold is 30,000 m3, which can be expanded through modules and rigs. The Orca also receives an additional 5% bonus for each level of {{sk|Industrial Command Ships|icon=yes}}.  Maxed out for hauling, an Orca can fit over 90,000 m3 in its cargo hold.  This is the ''only'' hold on the ship that receives bonuses from modules, rigs, and skills.
* The second is a 50,000 m3 '''<span style="color:#F5DEB3">Ore Hold</span>''' that can contain only mined materials (unrefined ore, ice and gas). If you try to drag modules or anything else into the ore hold, you’ll get an error message.
* '''<span style="color:#F5DEB3">Ore Hold</span>''': As its name suggests, an ore hold can contain only mined materials (unrefined ore, ice and gas). Attempting to move modules or anything else into the ore hold will result in an error message.
* The next area on the ship is called the '''<span style="color:#F5DEB3">Fleet Hangar</span>''', which holds another 40,000 m3.  This hangar can be made available to other fleet members or members of the pilot's corporation for access in space.  This is very useful for supporting mining operations, as mining fleetmates can then use the Fleet Hangar to store mined ore or ice.  The Orca pilot can then move that ore or ice to the Ore Hold or Cargo Hold, or leave it in the Fleet Hangar, as space permits.
* The next area on the ship is called the '''<span style="color:#F5DEB3">Fleet Hangar</span>''', which holds another 40,000 m3.  This hangar can be made available to other fleet members or members of the pilot's corporation for access in space.  This is very useful for supporting mining operations, as mining fleetmates can then use the Fleet Hangar to store mined ore or ice.  The Orca pilot can then move that ore or ice to the Ore Hold or Cargo Hold, or leave it in the Fleet Hangar, as space permits.
* The final cargo hold is actually a '''<span style="color:#F5DEB3">Ship Maintenance Bay</span>'''.  This area holds 400,000 m3, which sounds like a great deal, but there’s a catch – the only items you can put into the bay are assembled ships.  To give you an idea of what would fit in the bay, here are the sizes of some common vessels, when assembled:
* The final cargo hold is actually a '''<span style="color:#F5DEB3">Ship Maintenance Bay</span>'''.  This area holds 400,000 m3, which sounds like a great deal, but there’s a catch – the only items you can put into the bay are assembled ships.  To give you an idea of what would fit in the bay, here are the sizes of some common vessels, when assembled:
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To allow access the ship maintenance bay, the Orca pilot must set access for fleet members or corporation members or both.  If a fleet member wants to switch ships in space, they can open the ship maintenance bay, right click the ship they want to use, and choose either “Board Ship from Bay” or “Launch ship from bay.”  The Board option is safer – it stores your current ship in the bay, and puts you into the new one in space.  It’s only available if there is enough room in the bay to store the new ship minus the old ship.  Otherwise, you have to choose the Launch option, which leaves your current ship abandoned in space, and puts you in the new one.  As with any abandoned ship, this could potentially allow someone to steal your ship, so use the option cautiously.
To allow access the ship maintenance bay, the Orca pilot must set access for fleet members or corporation members or both.  If a fleet member wants to switch ships in space, they can open the ship maintenance bay, right click the ship they want to use, and choose either “Board Ship from Bay” or “Launch ship from bay.”  The Board option is safer – it stores your current ship in the bay, and puts you into the new one in space.  It’s only available if there is enough room in the bay to store the new ship minus the old ship.  Otherwise, you have to choose the Launch option, which leaves your current ship abandoned in space, and puts you in the new one.  As with any abandoned ship, this could potentially allow someone to steal your ship, so use the option cautiously.


===Fitting Service===
===Fitting service===


Besides being able to swap ships, the Orca has a fitting service – so you can swap modules while in space. Right click on the Orca to choose to Use Fitting Service.  You can swap fittings that are in the cargohold of the ship you’re flying, or you can pull fittings out of the Orca’s bays. Drones can also be swapped in and out of a ship's drone bay.
Besides being able to swap ships, the Orca has a fitting service – so you can swap modules while in space. Right click on the Orca to choose to Use Fitting Service.  You can swap fittings that are in the cargohold of the ship you’re flying, or you can pull fittings out of the Orca’s bays. Drones can also be swapped in and out of a ship's drone bay.


===Tractor Beam Bonuses===
===Tractor Beam bonuses===


The Orca gets 2 big bonuses to tractor beams.  The first is a 250% range increase, and the second is a 100% beam velocity increase.  While the velocity increase is nice to have, since you’ll usually only fit one beam at most, the range increase is really nice – if you’re supporting a mining op with multiple players, the ability to pull all the cans without moving is huge.  Whether you pull them and loot them or pull them just so your industrials can have a single warp-in point, it’s a big timesaver.  It’s also great for pulling in wrecks to a single location to be looted/salvaged.
The Orca gets 2 big bonuses to tractor beams.  The first is a 250% range increase, and the second is a 100% beam velocity increase.  While the velocity increase is nice to have, since you’ll usually only fit one beam at most, the range increase is really nice – if you’re supporting a mining op with multiple players, the ability to pull all the cans without moving is huge.  Whether you pull them and loot them or pull them just so your industrials can have a single warp-in point, it’s a big timesaver.  It’s also great for pulling in wrecks to a single location to be looted/salvaged.


===Survey Scanner Bonus===
===Survey Scanner bonus===


Survey scanners on an Orca get a 500% range increase, so you can see how much ore is in every rock in over a 100km radius.  This allows the Orca pilot to easily tag asteroids to mark those that are full or nearly empty, and better coordinate the miners.
Survey scanners on an Orca get a 500% range increase, so you can see how much ore is in every rock in over a 100km radius.  This allows the Orca pilot to easily tag asteroids to mark those that are full or nearly empty, and better coordinate the miners.


===Command Burst Modules===
===Command Burst modules===


The way you boost your fleet is by using [[Command Bursts]] in your high slots.  You can equip and use 3 [[Command Bursts]] on the Orca at the same time.  This can be expanded to 5 [[Command Bursts]] with the use of two Command Burst Processor Rigs (150 calibration each).  You will probably want to have the three Mining Command Burst Charges as well as a couple of the shield Command Burst Charges (See [https://community.eveonline.com/news/dev-blogs/command-bursts/ Command Burst Dev Blog]).   
The way you boost your fleet is by using [[Command Bursts]] in your high slots.  You can equip and use 3 [[Command Bursts]] on the Orca at the same time.  This can be expanded to 5 [[Command Bursts]] with the use of two Command Burst Processor Rigs (150 calibration each).  You will probably want to have the three Mining Command Burst Charges as well as a couple of the shield Command Burst Charges (See [https://community.eveonline.com/news/dev-blogs/command-bursts/ Command Burst Dev Blog]).   
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The orca gets the following bonuses for each level trained in [[Skills:Spaceship_Command#Industrial_Command_Ships|Industrial Command Ships]]:   
The Orca receives the following bonuses for each level trained in [[Skills:Spaceship_Command#Industrial_Command_Ships|Industrial Command Ships]]:   
:3% bonus to Mining Foreman Burst effect strength and duration
:3% bonus to Mining Foreman Burst effect strength and duration
:1% bonus to Shield Command Burst effect strength and duration
:1% bonus to Shield Command Burst effect strength and duration