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[[Category:Guides]] | [[Category:Guides]] | ||
<div style="margin-bottom:1em; padding:.5em; font-weight:bold; text-align:center; border:1px solid #000000; background: #ff9933; width:auto; ">This page is a work in progress. Please feel free to contribute.</div> | <div style="margin-bottom:1em; padding:.5em; font-weight:bold; text-align:center; border:1px solid #000000; background: #ff9933; width:auto; ">This page is a work in progress. Please feel free to contribute.</div> | ||
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Industry is an expansive topic within Eve and to newer players it can be overwhelming. This page provides an overview of some of the Industry-related pages in this wiki. | |||
== Mining == | == Mining == | ||
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== Manufacturing == | == Manufacturing == | ||
Manufacturing is, in short, to produce items from blueprints and materials. This includes several complex operations such as Research, Copying, Invention and Reverse Engineering. New Eden is a massive world with a huge population forming a capitalistic market. This means there is very limited state controlled production(NPC) of any kind. Most items are manufactured by players, with certain important exceptions: | [[Manufacturing]] is, in short, to produce items from blueprints and materials. This includes several complex operations such as Research, Copying, Invention and Reverse Engineering. New Eden is a massive world with a huge population forming a capitalistic market. This means there is very limited state controlled production(NPC) of any kind. Most items are manufactured by players, with certain important exceptions: | ||
* Skillbooks (seeded daily to school stations or through LP stores) | * Skillbooks (seeded daily to school stations or through LP stores) | ||
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By analogy, imagine you could manufacture an 8GB iPod, but your neighbor could dig in his yard and mine a 20GB iPod. | By analogy, imagine you could manufacture an 8GB iPod, but your neighbor could dig in his yard and mine a 20GB iPod. | ||
T2 manufacture is a more complex venture, requiring more skills, different materials, increased infrastructure, and good luck. Individual items are worth more, but costs are much higher as well. | T2 manufacture is a more complex venture, requiring more skills, different materials, increased infrastructure, and good luck. Individual items are worth more, but costs are much higher as well. | ||
T3 manufacture is more complex yet, with a different set of inputs and months of skill training to do the whole process -- but again, the potential for profit is higher. It also rates its own article, [[Tech 3 Production]]. | |||
T3 manufacture is more complex yet, with a different set of inputs and months of skill training to do the whole process -- but again, the potential for profit is higher. It also rates its own article, [[ | |||
''More on economics -- Eve's population and markets are huge and well-developed for a video game, but in real-world economic terms, the markets are small, fragmented, and highly inefficient (in the technical sense). They're also subject to the equivalent of massive disruption by the game developers, which you may equate to the state or to acts of God. Hauling as a career will let you exploit and correct some of those inefficiencies, and this is the basis of the station-trading profession -- so be aware of the ways in which EvE's markets fail, because that's where you'll make your money.'' | ''More on economics -- Eve's population and markets are huge and well-developed for a video game, but in real-world economic terms, the markets are small, fragmented, and highly inefficient (in the technical sense). They're also subject to the equivalent of massive disruption by the game developers, which you may equate to the state or to acts of God. Hauling as a career will let you exploit and correct some of those inefficiencies, and this is the basis of the station-trading profession -- so be aware of the ways in which EvE's markets fail, because that's where you'll make your money.'' | ||
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''Maybe a skill plan we have already figured out so that they can start training skills before following the guides'' | ''Maybe a skill plan we have already figured out so that they can start training skills before following the guides'' | ||
''Skill suggestions at least. | ''Skill suggestions at least. ' | ||
== Trading == | == Trading == | ||
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'''starting with basics and introduction and move to more advanced stuff''' | '''starting with basics and introduction and move to more advanced stuff''' | ||
Trading is all about selling high and buying low. Trading might be the quickest way to arise from the dust and enter the halls of the rich ones. However, there is a catch. It takes money to make money. Meaning you will need a couple of millions in your wallet before attending this. | [[Trading]] is all about selling high and buying low. Trading might be the quickest way to arise from the dust and enter the halls of the rich ones. However, there is a catch. It takes money to make money. Meaning you will need a couple of millions in your wallet before attending this. | ||
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''Info about that consept'' | ''Info about that consept'' | ||
=Planetary Interaction= | ==Planetary Interaction== | ||
The Tyrannis expansion opens up all planets in New Eden to industrialization. The Uni has a good guide for [[Planetary Interaction]] on this wiki, including manufacturing details and video guides. | |||
= Further Reading / Links & Stuff = | == Further Reading / Links & Stuff == | ||
''Links to different guides. i.ex Haladas'' | ''Links to different guides. i.ex Haladas'' | ||