Difference between revisions of "Fighters"

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m (Added as re-direct to drones page.)
 
(Moved section from Drones to create new page for article expansion.)
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#redirect [[Drones#Fighters]]
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{{update|The fighter and fighter-bomber mechanics changed heavily in the Citadel expansion.}}
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Capital ships can only use fighters and fighter-bombers, they cannot use subcapital drones (light, medium, heavy, and sentry drones).
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=== Fighters ===
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Fighters are frigate-sized drones that do cruiser-sized damage and can only be fielded by [[Capital_Ship#Carriers|carriers]] and [[Capital_Ship#Supercarriers|supercarriers]]. They are capable of warping, and will pursue a target into warp - the only escape from fighters is to jump system or to dock<ref group=ref>[http://wiki.eveonline.com/wiki/Item_Database:Drones:Combat_Drones:Fighters EVE Online Wiki: Fighters]</ref>. They need the same amount of bandwidth as heavy drones (25 Mbit/s), but compared to them, fighters are a little faster, do a little more damage, and are much tougher.
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Each race has each its own fighter, and their damage is split between the race's primary and secondary damage types, but otherwise they are very similar to each other. There are only Tech 1 fighters (no Tech 2 or Faction variants). In order to use fighters you need to train {{sk|Fighters|icon=yes}} (which also improves the damage of your fighters).
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{| class="wikitable collapsible collapsed sortable drones"
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! Faction
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! Fighter
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! <span style="cursor:help;" title="Damage per second">DPS</span>
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! <span style="cursor:help;" title="Speed (MWD on)">Speed</span>
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! <span style="cursor:help;" title="Orbiting distance and velocity">Orbit</span>
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! <span style="cursor:help;" title="Effective hit points">EHP</span>
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|-
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|Amarr
 +
|Templar
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|33 {{icon|em damage|24px}}{{icon|th damage|24px}}
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|{{icon|vel|24px}} 2125 m/s
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|5000 m {{icon|orbit|24px}} 250 m/s
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|12,900 {{icon|hull|24px}}
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|-
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|Caldari
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|Dragonfly
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|33 {{icon|ki damage|24px}}{{icon|th damage|24px}}
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|{{icon|vel|24px}} 2000 m/s
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|5000 m {{icon|orbit|24px}} 225 m/s
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|12,200 {{icon|hull|24px}}
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|-
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|Gallente
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|Firbolg
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|33 {{icon|th damage|24px}}{{icon|ki damage|24px}}
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|{{icon|vel|24px}} 2250 m/s
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|5000 m {{icon|orbit|24px}} 280 m/s
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|12,400 {{icon|hull|24px}}
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|-
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|Minmatar
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|Einherji
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|33 {{icon|ex damage|24px}}{{icon|ki damage|24px}}
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|{{icon|vel|24px}} 2500 m/s
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|5000 m {{icon|orbit|24px}} 300 m/s
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|12,400 {{icon|hull|24px}}
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|}
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=== Fighter-bombers ===
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Fighter-bombers are anti-capital-ship drones, and can only be used by supercarriers. They launch torpedoes (which are integrated into the fighter-bombers; you do not need to carry ammunition for them!) which do tremendous DPS to very large targets, and can be very dangerous to slow battleships. However, they pose little threat to smaller ships, because their torpedoes have very slow explosion velocities (60 m/s) and very large explosion radii (2250 m). Just like fighters, they can also enter warp.
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Each race has its own fighter-bomber drone, but aside from the different damage types, they are very similar to each other. Additionally, there is a [[Sansha's Nation|Sansha]] faction fighter-bomber (the Shadow), which does slightly more damage than the Tech 1 fighter-bombers, but is ludicrously expensive. Fighter-bombers need the Fighter Bombers skill (which also increases their damage).
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A Tech 1 fighter-bomber costs about as much as a battlecruiser.
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{| class="wikitable collapsible collapsed sortable drones"
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! Faction
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! Fighter
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! <span style="cursor:help;" title="Damage per second">DPS</span>
 +
! <span style="cursor:help;" title="Speed (MWD on)">Speed</span>
 +
! <span style="cursor:help;" title="Orbiting distance and velocity">Orbit</span>
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! <span style="cursor:help;" title="Effective hit points">EHP</span>
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|-
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|Amarr
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|Malleus
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|93 {{icon|em damage|24px}}
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|{{icon|vel|24px}} 1485 m/s
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|20 km {{icon|orbit|24px}} 175 m/s
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|25,800 {{icon|hull|24px}}
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|-
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|Caldari
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|Mantis
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|93 {{icon|ki damage|24px}}
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|{{icon|vel|24px}} 1400 m/s
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|20 km {{icon|orbit|24px}} 158 m/s
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|24,400 {{icon|hull|24px}}
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|-
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|Gallente
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|Cyclops
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|93 {{icon|th damage|24px}}
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|{{icon|vel|24px}} 1575 m/s
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|20 km {{icon|orbit|24px}} 196 m/s
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|24,800 {{icon|hull|24px}}
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|-
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|Minmatar
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|Tyrfing
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|93 {{icon|ex damage|24px}}
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|{{icon|vel|24px}} 1750 m/s
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|20 km {{icon|orbit|24px}} 210 m/s
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|24,700 {{icon|hull|24px}}
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|-
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|Sansha
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|Shadow
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|100 {{icon|em damage|24px}}{{icon|th damage|24px}}
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|{{icon|vel|24px}} 2500 m/s
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|20 km {{icon|orbit|24px}} 158 m/s
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|25,200 {{icon|hull|24px}}
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|}
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{| class="wikitable drones" style="border:none"
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|-
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! colspan=3 style="background-color:#111111;border:none;" |
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! colspan=2 | <span style="cursor:help;" title="Damage type">Damage
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|-
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! Faction
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! Fighter
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! Fighter-bomber
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! <span style="cursor:help;" title="Primary damage type, dealt by all capital-sized drones.">Prim</span>
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! <span style="cursor:help;" title="Secondary damage type, dealt only by fighter drones.">Sec</span>
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|-
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| <!--'''Amarr'''-->{{icon|amarr|70px|Amarr Empire}}
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| [[Image:Templar.png|60px]]<br />Templar
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| [[Image:Malleus.png|60px]]<br />Malleus
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| {{icon|em damage|32px|EM damage}}
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| {{icon|th damage|32px|Thermal damage}}
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|-
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| <!--'''Caldari'''-->{{icon|caldari|70px|Caldari State}}
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| [[Image:Dragonfly.png|60px]]<br />Dragonfly
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| [[Image:Mantis.png|60px]]<br />Mantis
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| {{icon|ki damage|32px|Kinetic damage}}
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| {{icon|th damage|32px|Thermal damage}}
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|-
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| <!--'''Gallente'''-->{{icon|gallente|70px|Gallente Federation}}
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| [[Image:Firbolg.png|60px]]<br />Firbolg
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| [[Image:Cyclops.png|60px]]<br />Cyclops
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| {{icon|th damage|32px|Thermal damage}}
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| {{icon|ki damage|32px|Kinetic damage}}
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|-
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| <!--'''Minmatar''' -->{{icon|minmatar|70px|Minmatar Republic}}
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| [[Image:Einherji.png|60px]]<br />Einherji
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| [[Image:Tyrfing.png|60px]]<br />Tyrfing
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| {{icon|ex damage|32px|Explosive damage}}
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| {{icon|ki damage|32px|Kinetic damage}}
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|-
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| colspan=5 style="background-color:#222222; text-align:left;font-size:95%;line-height:130%;font-weight:normal;" | Fighter-bombers do only the primary damage type.<br />Fighters do 70% primary and 30% secondary damage types. 
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|}

Revision as of 19:46, 4 February 2017

This page should be updated due to game changes.
Reason: The fighter and fighter-bomber mechanics changed heavily in the Citadel expansion.

Capital ships can only use fighters and fighter-bombers, they cannot use subcapital drones (light, medium, heavy, and sentry drones).

Fighters

Fighters are frigate-sized drones that do cruiser-sized damage and can only be fielded by carriers and supercarriers. They are capable of warping, and will pursue a target into warp - the only escape from fighters is to jump system or to dock[ref 1]. They need the same amount of bandwidth as heavy drones (25 Mbit/s), but compared to them, fighters are a little faster, do a little more damage, and are much tougher.

Each race has each its own fighter, and their damage is split between the race's primary and secondary damage types, but otherwise they are very similar to each other. There are only Tech 1 fighters (no Tech 2 or Faction variants). In order to use fighters you need to train Icon skillbook2.png Fighters (which also improves the damage of your fighters).

Fighter-bombers

Fighter-bombers are anti-capital-ship drones, and can only be used by supercarriers. They launch torpedoes (which are integrated into the fighter-bombers; you do not need to carry ammunition for them!) which do tremendous DPS to very large targets, and can be very dangerous to slow battleships. However, they pose little threat to smaller ships, because their torpedoes have very slow explosion velocities (60 m/s) and very large explosion radii (2250 m). Just like fighters, they can also enter warp.

Each race has its own fighter-bomber drone, but aside from the different damage types, they are very similar to each other. Additionally, there is a Sansha faction fighter-bomber (the Shadow), which does slightly more damage than the Tech 1 fighter-bombers, but is ludicrously expensive. Fighter-bombers need the Fighter Bombers skill (which also increases their damage).

A Tech 1 fighter-bomber costs about as much as a battlecruiser.

Damage
Faction Fighter Fighter-bomber Prim Sec
Amarr Empire Templar.png
Templar
Malleus.png
Malleus
EM damage Thermal damage
Caldari State Dragonfly.png
Dragonfly
Mantis.png
Mantis
Kinetic damage Thermal damage
Gallente Federation Firbolg.png
Firbolg
Cyclops.png
Cyclops
Thermal damage Kinetic damage
Minmatar Republic Einherji.png
Einherji
Tyrfing.png
Tyrfing
Explosive damage Kinetic damage
Fighter-bombers do only the primary damage type.
Fighters do 70% primary and 30% secondary damage types.


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