Difference between revisions of "Erebus"

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==Summary==
 
==Summary==
The Erebus is the Gallente Titan. Oweing to the immense amount of resources required to create, maintain and oufit one, the Erebus can only be feasibly fielded by very large null-sec alliances. Merely getting to the controls of one of these beasts takes almost a year of training, and that's not including being able to fit its skyscraper-sized guns.
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The Erebus is the Gallente Titan. Owing to the immense amount of resources required to create, maintain and outfit one, the Erebus can only be feasibly fielded by very large null-sec alliances. Merely getting to the controls of one of these beasts takes almost a year of training, and that's not including being able to fit its skyscraper-sized guns.
  
 
==Skills==
 
==Skills==

Revision as of 21:06, 3 March 2017

EVE University Database
 
Ship Database
Erebus
Erebus
Gallente Federation
Gallente Federation
Titans
Erebus Class
Highlight
High Amount of High Slots
HIGHLIGHTS
Highlight
High Amount of Low Slots
HIGHLIGHTS
Highlight
Has Large Cargohold
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

From the formless void's gaping maw, there springs an entity. Not an entity such as any you can conceive of, nor I; an entity more primordial than the elements themselves, yet constantly coming into existence even as it is destroyed. It is the Child of Chaos, the Pathway to the Next.

The darkness shall swallow the land, and in its wake there will follow a storm, as the appetite of nothing expands over the world.

From the formless void's gaping maw, there springs an entity.


Dr. Damella Macaper
The Seven Events of the Apocalypse

SHIP BONUSES

Gallente Titan bonuses (per skill level):
180% bonus to Capital Hybrid Turret damage
5% bonus to Capital Hybrid Turret rate of fire
10+ bonus to ship warp core strength
Role Bonus:
• Can fit Doomsday devices
• Can fit Jump Portal Generator
• Can fit Clone Vat Bay
• Can use three Command Burst modules
200% bonus to Command Burst area of effect range
500% bonus to Armor Plates and Shield Extenders
80% bonus to Sensor Dampener resistance
80% bonus to Weapon Disruption resistance
80% bonus to Stasis effect resistance
80% increase to Remote Electronic Assistance impedance
5x penalty to Entosis Link duration
• Can fit one Phenomena Generator module

Required Skills
Training Time what's this?
194d 6h 24m 16s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
1,050,000 MW
CPU
cpu output
950 tf
Capacitor
capacitor
130,000 GJ
High
high slots
8
Launchers
launcher slots
0
Turrets
turret slots
6
Medium
medium slots
6
Low
low slots
7
Rig
rigs
3
 
capital
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
70 m/sec
Inertia Modifier
inertia modifier (agility)
0.037
Warp Speed
inertia modifier (agility)
1.37 AU/s
Base Time to Warp
base time to warp
107.715 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
250.00 km
Max Locked Targets
max. locked targets
8
Magnetometric Sensor
Magnetometric sensor strength
240 points
Sig. Radius
signature radius
23,205 m
Scan Res.
scan resolution
65 mm
Structure
Structure Hitpoints
structure hitpoints
410,000 HP
Mass
ship mass
2,100,000,000 kg
Volume
ship volume
145,500,000 m³
Cargo Capacity
cargo capacity
16,250 m³
Fuel Capacity
capacity
60,000 m³
Ship Maintenance Bay Capacity
capacity
5,000,000 m³
Fleet Hangar Capacity
capacity
100,000 m³
Armor
Armor Hitpoints
armor hitpoints
600,000 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
35
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
270,000 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Erebus is the Gallente Titan. Owing to the immense amount of resources required to create, maintain and outfit one, the Erebus can only be feasibly fielded by very large null-sec alliances. Merely getting to the controls of one of these beasts takes almost a year of training, and that's not including being able to fit its skyscraper-sized guns.

Skills

Further information about additional or recommended skills to pilot Erebus for a specific or it's common role(s) can be written here.

Fitting

For more info on fittings, please go here

Tactics

No sub-article about Erebus roles or piloting tactics. You can write them here.

Notes

In Greek mythology, Erebus was the primordial god of darkness, husband of Nyx, and father of Thanatos, Moros, and Nemesis, among others.