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Acceleration: Difference between revisions

From EVE University Wiki
Djavin novienta (talk | contribs)
Djavin novienta (talk | contribs)
Added section about accelerating to warp.
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Two ships with identical mass and inertial modifier but different top speeds will reach their respective top speeds in the same period. Thus, a ship with a higher top speed will have a higher acceleration in ms^-2 but will take the same time to reach the speed required to use warp engines.
Two ships with identical mass and inertial modifier but different top speeds will reach their respective top speeds in the same period. Thus, a ship with a higher top speed will have a higher acceleration in ms^-2 but will take the same time to reach the speed required to use warp engines.
=== Accelerating to warp ===
{{see also|Cloak trick}}
To initiate [[Warp|warp travel]], a ship must be aligned to its target and traveling at 75% of its maximum velocity or higher. The "time to warp" from a standstill can be calculated for any ship using the formulas presented here (see the [[#Example|example]] below). The time to warp can change depending on a ship's speed and alignment in relation to its destination at the time the command to initiate warp is issued.
There are two methods by which the time to warp can be greatly reduced below its normal value. The first, known as the "[[cloak trick]]", utilizes a combination of a cloaking device and microwarpdrive to artificially reduce a ship's maximum velocity while simultaneously increasing its current velocity in the span of a few seconds. The second takes advantage of a peculiar property of [[Tackling#Stasis Webifier|stasis webifiers]] which increases the webbed ship's agility, decreasing its time to warp. This second method requires a companion ship, usually fitted with multiple webifiers.


== Mathematics and formulas ==
== Mathematics and formulas ==