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Two ships with identical mass and inertial modifier but different top speeds will reach their respective top speeds in the same period. Thus, a ship with a higher top speed will have a higher acceleration in ms^-2 but will take the same time to reach the speed required to use warp engines. | Two ships with identical mass and inertial modifier but different top speeds will reach their respective top speeds in the same period. Thus, a ship with a higher top speed will have a higher acceleration in ms^-2 but will take the same time to reach the speed required to use warp engines. | ||
=== Accelerating to warp === | |||
{{see also|Cloak trick}} | |||
To initiate [[Warp|warp travel]], a ship must be aligned to its target and traveling at 75% of its maximum velocity or higher. The "time to warp" from a standstill can be calculated for any ship using the formulas presented here (see the [[#Example|example]] below). The time to warp can change depending on a ship's speed and alignment in relation to its destination at the time the command to initiate warp is issued. | |||
There are two methods by which the time to warp can be greatly reduced below its normal value. The first, known as the "[[cloak trick]]", utilizes a combination of a cloaking device and microwarpdrive to artificially reduce a ship's maximum velocity while simultaneously increasing its current velocity in the span of a few seconds. The second takes advantage of a peculiar property of [[Tackling#Stasis Webifier|stasis webifiers]] which increases the webbed ship's agility, decreasing its time to warp. This second method requires a companion ship, usually fitted with multiple webifiers. | |||
== Mathematics and formulas == | == Mathematics and formulas == | ||