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Within the Content category, the second level categories (the main content spaces) could be divided as such: | Within the Content category, the second level categories (the main content spaces) could be divided as such: | ||
==In Game== | |||
A top level (immediately below the CONTENT root category) that contains all information pertaining to actions a player can take inside the game. | |||
===Game Mechanics=== | |||
===User Interface=== | |||
Each portion of the UI should have an entry that follows a similar layout (perhaps with a boilerplate template) | |||
====Eve Launcher==== | |||
====[[New Eden Store]]==== | |||
====Necoom Menu==== | |||
====Info Panels==== | |||
====Central HUD==== | |||
==Out of Game== | |||
Entries about topics that are outside of (or "meta") to the game interface itself. | |||
===3rd Party Tools and Services=== | |||
Revision as of 15:01, 14 March 2017
Good information design requires a good framework, and organic frameworks are not the best option in most cases. Assuming that the goals is a structured taxonomy, and not a loosely associated tag-cloud, work needs to be done to rationalize the category structure of the wiki.
- Meta (if not using a separate namespace)
- Tracking Categories
- Content (_HIDDENCAT_)
Within the Content category, the second level categories (the main content spaces) could be divided as such:
In Game
A top level (immediately below the CONTENT root category) that contains all information pertaining to actions a player can take inside the game.
Game Mechanics
User Interface
Each portion of the UI should have an entry that follows a similar layout (perhaps with a boilerplate template)
Eve Launcher
New Eden Store
Necoom Menu
Info Panels
Central HUD
Out of Game
Entries about topics that are outside of (or "meta") to the game interface itself.