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** And a [http://forum.eveuniversity.org/viewtopic.php?f=29&t=82464 useful thread] | ** And a [http://forum.eveuniversity.org/viewtopic.php?f=29&t=82464 useful thread] | ||
* [[Repairing security status]] is seriously out of date (needs to include the [http://community.eveonline.com/news/dev-blogs/wanttotrade-tags-for-security-status/?_ga=1.10439990.2062792329.1382460176 new tags]). Link (or merge) with [[Security Status Details]]. | * [[Repairing security status]] is seriously out of date (needs to include the [http://community.eveonline.com/news/dev-blogs/wanttotrade-tags-for-security-status/?_ga=1.10439990.2062792329.1382460176 new tags]). Link (or merge) with [[Security Status Details]]. | ||
* [[Capacitor Recharge Rate]] needs either some love or a good smacking | * We need an introduction page on [[Capacitor]]: what's it used for, what affects it, link out to cap warfare | ||
** [[Capacitor Recharge Rate]] needs either some love or a good smacking | |||
* [[Crimewatch]] and [[Aggression Details]] need merging and some better explanation | * [[Crimewatch]] and [[Aggression Details]] need merging and some better explanation | ||
* Need a better page on [[Standings]] (with cross-links to [[Corporation]] and [[Missions#Standings|Mission standings]]) about how standings towards factions / NPC corporations work. Start with [[Faction Standings]] and [[Standing and status]]. Actual / effective standings (and what skills impact these), improving/losing standings (missions/FW), standings between player corps are player-set, friendly faction gains give "parasitic" standings gains, how corp standings are calculated (sum of non-new members). | * Need a better page on [[Standings]] (with cross-links to [[Corporation]] and [[Missions#Standings|Mission standings]]) about how standings towards factions / NPC corporations work. Start with [[Faction Standings]] and [[Standing and status]]. Actual / effective standings (and what skills impact these), improving/losing standings (missions/FW), standings between player corps are player-set, friendly faction gains give "parasitic" standings gains, how corp standings are calculated (sum of non-new members). | ||