More actions
m →Ships |
|||
| Line 44: | Line 44: | ||
== Ships == | == Ships == | ||
Any ship with a free high slot can be used as a salvager. However, there are two ship classes which are most suitable: | Any ship with a free high slot can be used as a salvager. However, there are two ship classes which are most suitable: | ||
* Turret [[Destroyer|destroyers]] ( | * Turret [[Destroyer|destroyers]] ({{sh|Coercer}}, {{sh|Cormorant}}, {{sh|Catalyst}}, and {{sh|Thrasher}}) make for excellent beginner salvaging ships. They have eight high slots, allowing pilots to salvage many wrecks simultaneously. They also have a decent amount of cargo space and are moderately fast, not to mention very reasonably priced. Their main weakness is a rather small [[capacitor]], so they may not be able to salvage continuously with all eight Salvagers. The missile and drone destroyers ({{sh|Dragoon}}, {{sh|Corax}}, {{sh|Algos}}, and {{sh|Talwar}}) are also decent salvagers, but have fewer high slots. | ||
* The [[Noctis]] is both the next and last step in salvaging ships. It has the same eight high slots as a destroyer, but comes with a huge bonus to tractor beam speed and range; with good skills its tractor beams can reach out to 80 km, hoovering up wrecks from an entire battlefield. Additionally, it gets a bonus to the cycle time of salvaging modules, reducing the time it takes to salvage each wreck. The Noctis is the best salvaging ship | * The [[Noctis]] is both the next and last step in salvaging ships. It has the same eight high slots as a destroyer, but comes with a huge bonus to tractor beam speed and range; with good skills its tractor beams can reach out to 80 km, hoovering up wrecks from an entire battlefield. Additionally, it gets a bonus to the cycle time of salvaging modules, reducing the time it takes to salvage each wreck. The Noctis is the best salvaging ship by miles; its only downsides are its somewhat weak tank (compared to the value of the salvage it often carries), its slow speed, and its steeper price tag of around 70 million ISK. | ||
In addition to the more specialised ships listed above, many ships can be used to salvage "on the side" | In addition to the more specialised ships listed above, many ships can be used to salvage "on the side": | ||
* PvE [[Drone Capable Ships|Droneboats]] rely on their drones to deal damage, and so have free high slots which can be fit with tractor beams and salvagers. | * PvE [[Drone Capable Ships|Droneboats]] rely on their drones to deal damage, and so have free high slots which can be fit with tractor beams and salvagers. | ||
* Any ship with a sizeable drone bay can usually fit in five salvage drones (which only take up 5 m<sup>3</sup> per drone, the same as a light combat drone), which can be deployed when the additional firepower from combat drones is not needed. | * Any ship with a sizeable drone bay can usually fit in five salvage drones (which only take up 5 m<sup>3</sup> per drone, the same as a light combat drone), which can be deployed when the additional firepower from combat drones is not needed. | ||
* [[Marauder]]s are Tech 2 battleships designed for high-level mission running. They have free high slots which can be used for tractor beams and salvagers (as well as a bonus to tractor beam velocity and range) and a large cargo hold, but are ruinously expensive ships (easily 2 billion ISK for ship and modules) and require specialised skills. | * [[Marauder]]s are Tech 2 battleships designed for high-level mission running. They have free high slots which can be used for tractor beams and salvagers (as well as a bonus to tractor beam velocity and range) and a large cargo hold, but are ruinously expensive ships (easily 2 billion ISK for ship and modules) and require specialised skills. | ||
== Modules, implants, and items == | == Modules, implants, and items == | ||