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| | table.apps tr th { |
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| {{Complex|Serpentis Vigil}} | | {{Complex|Serpentis Vigil}} |
| {{MessageBox | | {{MessageBox |
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| |Work on wiki editing | | |Work on wiki editing |
| |collapsed=yes}} | | |collapsed=yes}} |
| | URB-988 Cosmic Signature Data Site 100,0% 35,74 AU |
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| | | {| class="wikitable apps sortable" |
| <math>S_{\text{new}} = S_{\text{old}} - \frac{ \left( 5-T \right) ^2} {2}</math>
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| | | ! scope="col" width="200px" | Site !! scope="col" width="40px" style="text-align:center"| Level !! scope="col" width="40px" style="text-align:center"| Type |
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| | | | style="text-align:right" | Local Serpentis Virus Test Site || style="text-align:center"|1 || style="text-align:center"|Data |
| {| style="color: black; font-weight: bold"
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| | bgcolor=white | <math>S_{\text{new}} = S_{\text{old}} - \frac{ \left( 5-T \right) ^2} {2}</math> | | | style="text-align:right" | Local Serpentis Data Terminal || style="text-align:center"|3 || style="text-align:center"|Data |
| |} | | |} |
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| <math>\pagecolor{Black}\color{White}\text{Chance to Hit} = {0.5^{\left({\left({\frac{V_{angular} \times 40000m}{WAS \times sig_{target}}}\right)^{2} + \left({\frac{max(0, Distance - opt_{turret})}{fall_{turret}}}\right)^{2}}\right)}}</math>
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| <math>\pagecolor{Black}\color{White}\text{Chance to Hit} = {1.5^{\left({\left({\frac{V_{angular} \times 40000m}{WAS \times sig_{target}}}\right)^{2} + \left({\frac{max(0, Distance - opt_{turret})}{fall_{turret}}}\right)^{2}}\right)}}</math>
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| Archive: | | Archive: |
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| {{NPCTableRow|Sentry|1|}} | | {{NPCTableRow|Sentry|1|}} |
| |} | | |} |
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| =Math=
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| ==Variables and constants==
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| v = velocity(m/s)
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| v_t = transversal velocity
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| v_r = radial velocity
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| v_max = max velocity (m/s)
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| t = time (s)
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| I = inertia modifier
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| M = mass (kg)
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| ==Flying==
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| ===Acceleration===
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| Velocity at time t
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| v(t)=v_max * (1-exp( (-t*10^6)/(I*M) ))
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| time to velocity v
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| t = -I * M * 10^-6 * ln(1 - v/v_max)
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| Ships warp out after reaching 75% of their max velocity. From this it is easy to calculate time to warp for stationary ship.
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| time to warp = -I * M * 10^-6 * ln(0.25)
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| \omega = v_t * r
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| ===Warp===
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| ==Standings==
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| Effective standing
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| E = effective standing
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| B = base standing
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| S = diplomacy/criminal connections/connections level
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| E = 10 − (10-B) × (1 - 0.04 × S)
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| Increase in base standing
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| i = increase (decimal form)
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| L = Level in social
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| dB = i*( 10-B+L(0.2-0.05*B) )
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| ==Shooting==
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| ===Turrets===
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| ChanceToHit = 0.5 ^ ((((Transversal speed/(Range to target * Turret Tracking))*(Turret Signature Resolution / Target Signature Radius))^2) + ((max(0, Range To Target - Turret Optimal Range))/Turret Falloff)^2)
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| The chance to hit value is comared to random value X∈[0,1]. If X<ChanceToHit the shot hits.
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| X also determines damage of the shot.
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| Damage of the shot = BaseDamage*(X+0.5)
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| ===Missiles===
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| D = base damage
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| S = signature radius
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| E explosion radius
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| v_e = Explosion velocity
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| v_t = target velocity
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| drf = damage reduction factoro
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| Damage = D * min( 1, S/E, ((S*V_e)/(E*Vt))^(ln(drf)/ln(5.5)) )
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