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{{important note box|Travel in slow, valuable, or vulnerable ships on your [[EVE University]] character is highly discouraged due to the state of almost constant war the [[Ivy League]] is in.}} | {{important note box|Travel in slow, valuable, or vulnerable ships on your [[EVE University]] character is highly discouraged due to the state of almost constant war the [[Ivy League]] is in.}} | ||
There are three fundamentally different ways of fitting your ship for travel; '''Speed''', '''tank''' or '''safety'''. Each has pros and cons associated with them, it may be beneficial to carry fittings for all three and swap depending on what you expect to find along your route of travel if your ship has enough cargo space. | There are three fundamentally different ways of fitting your ship for travel; '''Speed''', '''tank''' or '''safety'''. Each has pros and cons associated with them, it may be beneficial to carry fittings for all three and swap depending on what you expect to find along your route of travel if your ship has enough cargo space. | ||
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The main risk of this method is messing up the cloak and getting locked before you manage to get your cloak up, which would make it impossible for you to cloak up. It's also possible for people to burn towards your location and decloak you before you've managed to align. Having a '''Warp Core Stabilizer I''' or two might save you from a lone enemy with just a long point, but for that to be useful you'll need to be able to warp away before anyone else shows up with a second or third point, or a scram. | The main risk of this method is messing up the cloak and getting locked before you manage to get your cloak up, which would make it impossible for you to cloak up. It's also possible for people to burn towards your location and decloak you before you've managed to align. Having a '''Warp Core Stabilizer I''' or two might save you from a lone enemy with just a long point, but for that to be useful you'll need to be able to warp away before anyone else shows up with a second or third point, or a scram. | ||
= Using dedicated ships for moving around = | == Using dedicated ships for moving around == | ||
If you're not bound to a specific ship but can setup dedicated ships for flying back and forth in the universe, you got plenty of options that can be either faster, safer, more convenient or just cheaper. This is very convenient if you have ships staged in two or more different regions or areas in space, as hopping into a shuttle or an interceptor will quickly and effortlessly allow you to move between them. | If you're not bound to a specific ship but can setup dedicated ships for flying back and forth in the universe, you got plenty of options that can be either faster, safer, more convenient or just cheaper. This is very convenient if you have ships staged in two or more different regions or areas in space, as hopping into a shuttle or an interceptor will quickly and effortlessly allow you to move between them. | ||
Below are a few examples of ships that can be used. | Below are a few examples of ships that can be used. | ||
== Shuttles == | === Shuttles === | ||
Shuttles are dirt cheap and are often ignored by most in high security space. This can be a cheap option for new players to move around even if they are at war. Even if they are caught, as long as they don't have too many expensive implants, they potentially risk but a shuttle and a pod. This option is slightly less useful in low and null security space, due to its paper tank and the ease of simply smartbombing you as you approach the gate ... picking off both you and your pod in one fell swoop. Shuttles aren't always available at decent prices as well, but can easily be stockpiled or even built if you regularly need to use them. | Shuttles are dirt cheap and are often ignored by most in high security space. This can be a cheap option for new players to move around even if they are at war. Even if they are caught, as long as they don't have too many expensive implants, they potentially risk but a shuttle and a pod. This option is slightly less useful in low and null security space, due to its paper tank and the ease of simply smartbombing you as you approach the gate ... picking off both you and your pod in one fell swoop. Shuttles aren't always available at decent prices as well, but can easily be stockpiled or even built if you regularly need to use them. | ||
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For the rich, using the [[Leopard]] you'll improve warp speed to{{icon|warp speed|24|Warp speed}}'''20 AU/s''' warp speed, significantly improving your mileage. | For the rich, using the [[Leopard]] you'll improve warp speed to{{icon|warp speed|24|Warp speed}}'''20 AU/s''' warp speed, significantly improving your mileage. | ||
== Frigates == | === Frigates === | ||
While the travelceptor-variant below is vastly superior to moving about safely and quickly, there are low skilled options such as a travel-fit [[Atron]]. It doesn't have the bubble immunity of an interceptor, but it's a nice option for low skilled pilots in high security space to move around in something with a bit more effective hit points, speed and cargo space (compared to a simple shuttle). | While the travelceptor-variant below is vastly superior to moving about safely and quickly, there are low skilled options such as a travel-fit [[Atron]]. It doesn't have the bubble immunity of an interceptor, but it's a nice option for low skilled pilots in high security space to move around in something with a bit more effective hit points, speed and cargo space (compared to a simple shuttle). | ||
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}} | }} | ||
== Interceptors == | |||
=== Interceptors === | |||
A very common method of travelling is to use an interceptor fit to align in less than two seconds, with hyperspatial rigs to improve its already impressive warp speed. With a proper fit you can even tank it enough to survive a few smartbombs, making it a favourite for capsuleers moving vast distances, especially in low- and null security space. Below is an example of a [[Raptor]] fitted for fast travel. | A very common method of travelling is to use an interceptor fit to align in less than two seconds, with hyperspatial rigs to improve its already impressive warp speed. With a proper fit you can even tank it enough to survive a few smartbombs, making it a favourite for capsuleers moving vast distances, especially in low- and null security space. Below is an example of a [[Raptor]] fitted for fast travel. | ||
{{ShipFitting | {{ShipFitting | ||
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}} | }} | ||
== Covert Ops == | === Covert Ops === | ||
Ships capable of fitting the '''Covert Ops Cloaking Device II''' module<small> <ref>Astero, Blockade Runner, Covert Ops, Etana, Prospect, Force Recon, Stealth Bomber, Strategic Cruiser, Stratios, Victorieux Luxury Yacht.</ref></small><small> <ref>The Covert Ops Cloaking Device II (aka. Covops Cloak) requires {{sk|Cloaking|IV|mult=yes}} to use.</ref></small> can be very effective in moving about in hostile space, such as low-, null- and wormhole space. Their ability to remain cloaked at all times, assuming you don't let anything get too close, will allow them to safely scout out gates for gate camp as well as letting them use covert cynosural fields. | Ships capable of fitting the '''Covert Ops Cloaking Device II''' module<small> <ref>Astero, Blockade Runner, Covert Ops, Etana, Prospect, Force Recon, Stealth Bomber, Strategic Cruiser, Stratios, Victorieux Luxury Yacht.</ref></small><small> <ref>The Covert Ops Cloaking Device II (aka. Covops Cloak) requires {{sk|Cloaking|IV|mult=yes}} to use.</ref></small> can be very effective in moving about in hostile space, such as low-, null- and wormhole space. Their ability to remain cloaked at all times, assuming you don't let anything get too close, will allow them to safely scout out gates for gate camp as well as letting them use covert cynosural fields. | ||
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<small><references/></small> | <small><references/></small> | ||
[[Category: | [[Category:Fitting]] | ||