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Skills:Gunnery: Difference between revisions

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[[Category:Skills]]
[[Category:Skills]]
==Overview==
==Overview==
(general blurb about skills category)
Gunnery skills let you use Eve's three varieties of [[Turrets|turret]] (projectile, hybrid and laser) and make those turrets more effective. These skills will be important for PvE and PvP combat unless your character is purely specialized in drones or missiles.
 
The Gunnery category also contains two skills of interest to missile users: Weapon Upgrades and Advanced Weapon Upgrades make fitting any weapon, including missile launchers, easier, and are very useful fitting skills.


{{Skill
{{Skill
|skill=Advanced Weapon Upgrades
|skill=Advanced Weapon Upgrades
|desc=Reduces the powergrid needs of weapon turrets and launchers by 2% per skill level.
|desc=Reduces the powergrid needs of weapon turrets and launchers by 2% per skill level.
|1=attribute1
|1=Perception
|2=attribute2
|2=Willpower
|mult=?x
|mult=6x
|price=
|price=
|pre=none
|pre=Weapon Upgrades V, Gunnery II
|notes=Note that this skill also applies to missile launchers (rockets / missiles / cruise missiles / torpedoes) and not just guns.
|notes=Note that this skill also applies to missile launchers (rockets / missiles / cruise missiles / torpedoes) and not just guns. Weapon Upgrades V is a long prerequisite, but the cumulative effect of WU V and AWU to IV really makes a difference to fitting, especially when you start encountering the greater fitting demands of T2 equipment.
}}
}}


Line 18: Line 20:
|skill=Capital Energy Turret
|skill=Capital Energy Turret
|desc=Operation of capital energy turrets. 5% Bonus to capital energy turret damage per level.
|desc=Operation of capital energy turrets. 5% Bonus to capital energy turret damage per level.
|1=attribute1
|1=Perception
|2=attribute2
|2=Willpower
|mult=?x
|mult=7x
|price=
|price=
|pre=none
|pre=Gunnery V, Large Energy Turret V
|notes=<br>
|notes=<br>
}}
}}
Line 29: Line 31:
|skill=Capital Hybrid Turret
|skill=Capital Hybrid Turret
|desc=Operation of capital hybrid turrets. 5% Bonus to capital hybrid turret damage per level.
|desc=Operation of capital hybrid turrets. 5% Bonus to capital hybrid turret damage per level.
|1=attribute1
|1=Perception
|2=attribute2
|2=Willpower
|mult=?x
|mult=7x
|price=
|price=
|pre=none
|pre=Gunnery V, Large Hybrid Turret V
|notes=<br>
|notes=<br>
}}
}}
Line 40: Line 42:
|skill=Capital Projectile Turret
|skill=Capital Projectile Turret
|desc=Operation of capital projectile turrets. 5% Bonus to capital projectile turret damage per level.
|desc=Operation of capital projectile turrets. 5% Bonus to capital projectile turret damage per level.
|1=attribute1
|1=Perception
|2=attribute2
|2=Willpower
|mult=?x
|mult=7x
|price=
|price=
|pre=none
|pre=Gunnery V, Large Projectile Turret V
|notes=<br>
|notes=<br>
}}
}}
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|skill=Controlled Bursts
|skill=Controlled Bursts
|desc=Allows better control over the capacitor use of weapon turrets. 5% reduction in capacitor need of weapon turrets per skill level.
|desc=Allows better control over the capacitor use of weapon turrets. 5% reduction in capacitor need of weapon turrets per skill level.
|1=attribute1
|1=Perception
|2=attribute2
|2=Willpower
|mult=?x
|mult=2x
|price=
|price=
|pre=none
|pre=Gunnery II
|notes=<br>
|notes=A vital skill for anyone using hybrid turrets or (especially) energy turrets. No use for a pilot who only uses projectile turrets.<br>
}}
}}


Line 62: Line 64:
|skill=Gunnery
|skill=Gunnery
|desc=Basic turret operation skill. 2% Bonus to weapon turrets' rate of fire per skill level.
|desc=Basic turret operation skill. 2% Bonus to weapon turrets' rate of fire per skill level.
|1=attribute1
|1=Perception
|2=attribute2
|2=Willpower
|mult=?x
|mult=1x
|price=
|price=
|pre=none
|pre=none
|notes=<br>
|notes=The base skill, usually somewhere in the prerequisites of the other gunnery skills. The low training time multiplier and the useful rate of fire bonus would probably justify turret users training it to V even if it wasn't a prerequisite.<br>
}}
}}


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|skill=Large Artillery Specialization
|skill=Large Artillery Specialization
|desc=Specialist training in the operation of advanced Large Artillery. 2% bonus per skill level to the damage of large turrets requiring Large Artillery Specialization.
|desc=Specialist training in the operation of advanced Large Artillery. 2% bonus per skill level to the damage of large turrets requiring Large Artillery Specialization.
|1=attribute1
|1=Perception
|2=attribute2
|2=Willpower
|mult=?x
|mult=8x
|price=
|price=
|pre=none
|pre=Sharpshooter V, Medium Artillery Specialization IV, Large Projectile Turret V
|notes=Enables the use of T2 Large Artillery weapons.
|notes=Enables the use of T2 Large Artillery weapons.
}}
}}
Line 84: Line 86:
|skill=Large Autocannon Specialization
|skill=Large Autocannon Specialization
|desc=Specialist training in the operation of advanced large autocannons. 2% Bonus per skill level to the damage of large turrets requiring Large Autocannon Specialization.
|desc=Specialist training in the operation of advanced large autocannons. 2% Bonus per skill level to the damage of large turrets requiring Large Autocannon Specialization.
|1=attribute1
|1=Perception
|2=attribute2
|2=Willpower
|mult=?x
|mult=8x
|price=
|price=
|pre=none
|pre=Motion Prediction V, Medium Autocannon Specialization IV, Large Projectile Turret V
|notes=Enables the use of T2 Large Autocannon weapons.
|notes=Enables the use of T2 Large Autocannon weapons.
}}
}}
Line 95: Line 97:
|skill=Large Beam Laser Specialization
|skill=Large Beam Laser Specialization
|desc=Specialist training in the operation of advanced large beam lasers. 2% Bonus per skill level to the damage of large turrets requiring Large Beam Laser Specialization.
|desc=Specialist training in the operation of advanced large beam lasers. 2% Bonus per skill level to the damage of large turrets requiring Large Beam Laser Specialization.
|1=attribute1
|1=Perception
|2=attribute2
|2=Willpower
|mult=?x
|mult=8x
|price=
|price=
|pre=none
|pre=Sharpshooter V, Medium Beam Laser Specialization V, Large Energy Turret V
|notes=Enables the use of T2 Large Beam Laser weapons.
|notes=Enables the use of T2 Large Beam Laser weapons.
}}
}}
Line 106: Line 108:
|skill=Large Blaster Specialization
|skill=Large Blaster Specialization
|desc=Specialist training in the operation of advanced large blasters. 2% Bonus per skill level to the damage of large turrets requiring Large Blaster Specialization.
|desc=Specialist training in the operation of advanced large blasters. 2% Bonus per skill level to the damage of large turrets requiring Large Blaster Specialization.
|1=attribute1
|1=Perception
|2=attribute2
|2=Willpower
|mult=?x
|mult=8x
|price=
|price=
|pre=none
|pre=Motion Prediction V, Medium Blaster Specialization, Large Energy Turret V
|notes=Enables the use of T2 Large Blaster weapons.
|notes=Enables the use of T2 Large Blaster weapons.
}}
}}
Line 117: Line 119:
|skill=Large Energy Turret
|skill=Large Energy Turret
|desc=Operation of large energy turrets. 5% Bonus to large energy turret damage per level.
|desc=Operation of large energy turrets. 5% Bonus to large energy turret damage per level.
|1=attribute1
|1=Perception
|2=attribute2
|2=Willpower
|mult=?x
|mult=5x
|price=
|price=
|pre=none
|pre=Gunnery V, Medium Energy Turret III
|notes=<br>
|notes=<br>
}}
}}

Revision as of 23:00, 30 June 2010

This article is a stub. You can help the UniWiki by expanding it.

Overview

Gunnery skills let you use Eve's three varieties of turret (projectile, hybrid and laser) and make those turrets more effective. These skills will be important for PvE and PvP combat unless your character is purely specialized in drones or missiles.

The Gunnery category also contains two skills of interest to missile users: Weapon Upgrades and Advanced Weapon Upgrades make fitting any weapon, including missile launchers, easier, and are very useful fitting skills.


Advanced Weapon Upgrades

Reduces the powergrid needs of weapon turrets and launchers by 2% per skill level.
 Attributes:
 Multiplier: 6x
 Price: 1M ISK
 Alpha max level: III
 Prerequisites: Weapon Upgrades V, Gunnery II
 Notes: Note that this skill also applies to missile launchers (rockets / missiles / cruise missiles / torpedoes) and not just guns. Weapon Upgrades V is a long prerequisite, but the cumulative effect of WU V and AWU to IV really makes a difference to fitting, especially when you start encountering the greater fitting demands of T2 equipment.



Capital Energy Turret

Operation of capital energy turrets. 5% Bonus to capital energy turret damage per level.
 Attributes:
 Multiplier: 7x
 Price: 15M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Gunnery V, Large Energy Turret V
 Notes:



Capital Hybrid Turret

Operation of capital hybrid turrets. 5% Bonus to capital hybrid turret damage per level.
 Attributes:
 Multiplier: 7x
 Price: 15M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Gunnery V, Large Hybrid Turret V
 Notes:



Capital Projectile Turret

Operation of capital projectile turrets. 5% Bonus to capital projectile turret damage per level.
 Attributes:
 Multiplier: 7x
 Price: 15M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Gunnery V, Large Projectile Turret V
 Notes:



Controlled Bursts

Allows better control over the capacitor use of weapon turrets. 5% reduction in capacitor need of weapon turrets per skill level.
 Attributes:
 Multiplier: 2x
 Price: 100k ISK
 Alpha max level: IV
 Prerequisites: Gunnery II
 Notes: A vital skill for anyone using hybrid turrets or (especially) energy turrets. No use for a pilot who only uses projectile turrets.



Gunnery

Basic turret operation skill. 2% Bonus to weapon turrets' rate of fire per skill level.
 Attributes:
 Multiplier: 1x
 Price: 30k ISK
 Alpha max level: V
 Prerequisites: none
 Notes: The base skill, usually somewhere in the prerequisites of the other gunnery skills. The low training time multiplier and the useful rate of fire bonus would probably justify turret users training it to V even if it wasn't a prerequisite.



Large Artillery Specialization

Specialist training in the operation of advanced Large Artillery. 2% bonus per skill level to the damage of large turrets requiring Large Artillery Specialization.
 Attributes:
 Multiplier: 8x
 Price: 10M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Sharpshooter V, Medium Artillery Specialization IV, Large Projectile Turret V
 Notes: Enables the use of T2 Large Artillery weapons.



Large Autocannon Specialization

Specialist training in the operation of advanced large autocannons. 2% Bonus per skill level to the damage of large turrets requiring Large Autocannon Specialization.
 Attributes:
 Multiplier: 8x
 Price: 10M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Motion Prediction V, Medium Autocannon Specialization IV, Large Projectile Turret V
 Notes: Enables the use of T2 Large Autocannon weapons.



Large Beam Laser Specialization

Specialist training in the operation of advanced large beam lasers. 2% Bonus per skill level to the damage of large turrets requiring Large Beam Laser Specialization.
 Attributes:
 Multiplier: 8x
 Price: 10M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Sharpshooter V, Medium Beam Laser Specialization V, Large Energy Turret V
 Notes: Enables the use of T2 Large Beam Laser weapons.



Large Blaster Specialization

Specialist training in the operation of advanced large blasters. 2% Bonus per skill level to the damage of large turrets requiring Large Blaster Specialization.
 Attributes:
 Multiplier: 8x
 Price: 10M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Motion Prediction V, Medium Blaster Specialization, Large Energy Turret V
 Notes: Enables the use of T2 Large Blaster weapons.



Large Energy Turret

Operation of large energy turrets. 5% Bonus to large energy turret damage per level.
 Attributes:
 Multiplier: 5x
 Price: 3M ISK
 Alpha max level: IV
 Prerequisites: Gunnery V, Medium Energy Turret III
 Notes:



Large Hybrid Turret

Operation of large hybrid turret. 5% Bonus to large hybrid turret damage per level.
 Attributes: File:Attribute1.pngFile:Attribute2.png
 Multiplier: 5x
 Price: 3M ISK
 Alpha max level: IV
 Prerequisites: none
 Notes:



Large Projectile Turret

Operation of large projectile turret. 5% Bonus to large projectile turret damage per level.
 Attributes: File:Attribute1.pngFile:Attribute2.png
 Multiplier: 5x
 Price: 3M ISK
 Alpha max level: IV
 Prerequisites: none
 Notes:



Large Pulse Laser Specialization

Specialist training in the operation of advanced large pulse lasers. 2% bonus per skill level to the damage of large turrets requiring Large Pulse Laser Specialization.
 Attributes: File:Attribute1.pngFile:Attribute2.png
 Multiplier: 8x
 Price: 10M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: none
 Notes: Enables the use of T2 Large Pulse Laser weapons.



Large Railgun Specialization

Specialist training in the operation of advanced large railguns. 2% bonus per skill level to the damage of large turrets requiring Large Railgun Specialization.
 Attributes: File:Attribute1.pngFile:Attribute2.png
 Multiplier: 8x
 Price: 10M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: none
 Notes: Enables the use of T2 Large Railgun weapons.



Medium Artillery Specialization

Specialist training in the operation of advanced Medium Artillery. 2% bonus per skill level to the damage of medium turrets requiring Medium Artillery Specialization.
 Attributes: File:Attribute1.pngFile:Attribute2.png
 Multiplier: 5x
 Price: 5M ISK
 Alpha max level: III
 Prerequisites: none
 Notes: Enables the use of T2 Medium Artillery weapons.



Medium Autocannon Specialization

Specialist training in the operation of advanced medium autocannons. 2% bonus per skill level to the damage of medium turrets requiring Medium Autocannon Specialization.
 Attributes: File:Attribute1.pngFile:Attribute2.png
 Multiplier: 5x
 Price: 5M ISK
 Alpha max level: III
 Prerequisites: none
 Notes: Enables the use of T2 Medium Autocannon weapons.



Medium Beam Laser Specialization

Specialist training in the operation of advanced medium beam lasers. 2% bonus per skill level to the damage of medium turrets requiring Medium Beam Laser Specialization.
 Attributes: File:Attribute1.pngFile:Attribute2.png
 Multiplier: 5x
 Price: 5M ISK
 Alpha max level: III
 Prerequisites: none
 Notes: Enables the use of T2 Medium Beam Laser weapons.



Medium Blaster Specialization

Specialist training in the operation of advanced medium blasters. 2% bonus per skill level to the damage of medium turrets requiring Medium Blaster Specialization.
 Attributes: File:Attribute1.pngFile:Attribute2.png
 Multiplier: 5x
 Price: 5M ISK
 Alpha max level: III
 Prerequisites: none
 Notes: Enables the use of T2 Medium Blaster weapons.



Medium Energy Turret

Operation of medium energy turret. 5% Bonus to medium energy turret damage per level.
 Attributes: File:Attribute1.pngFile:Attribute2.png
 Multiplier: 3x
 Price: 125k ISK
 Alpha max level: V
 Prerequisites: none
 Notes:



Medium Hybrid Turret

Operation of medium hybrid turrets. 5% Bonus to medium hybrid turret damage per level.
 Attributes: File:Attribute1.pngFile:Attribute2.png
 Multiplier: 3x
 Price: 125k ISK
 Alpha max level: V
 Prerequisites: none
 Notes:



Medium Projectile Turret

Operation of medium projectile turrets. 5% Bonus to medium projectile turret damage per level.
 Attributes: File:Attribute1.pngFile:Attribute2.png
 Multiplier: 3x
 Price: 125k ISK
 Alpha max level: V
 Prerequisites: none
 Notes:



Medium Pulse Laser Specialization

Specialist training in the operation of advanced medium pulse lasers. 2% bonus per skill level to the damage of medium turrets requiring Medium Pulse Laser Specialization.
 Attributes: File:Attribute1.pngFile:Attribute2.png
 Multiplier: 5x
 Price: 5M ISK
 Alpha max level: III
 Prerequisites: none
 Notes: Enables the use of T2 Medium Pulse Laser weapons.



Medium Railgun Specialization

Specialist training in the operation of advanced medium railguns. 2% bonus per skill level to the damage of medium turrets requiring Medium Railgun Specialization.
 Attributes: File:Attribute1.pngFile:Attribute2.png
 Multiplier: 5x
 Price: 5M ISK
 Alpha max level: III
 Prerequisites: none
 Notes: Enables the use of T2 Medium Railgun weapons.



Motion Prediction

Improved ability at hitting moving targets. 5% bonus per skill level to weapon turret tracking speeds.
 Attributes: File:Attribute1.pngFile:Attribute2.png
 Multiplier: 2x
 Price: 90k ISK
 Alpha max level: IV
 Prerequisites: none
 Notes:



Rapid Firing

Skill at the rapid discharge of weapon turrets. 4% bonus per skill level to weapon turret rate of fire.
 Attributes: File:Attribute1.pngFile:Attribute2.png
 Multiplier: 2x
 Price: 60k ISK
 Alpha max level: IV
 Prerequisites: none
 Notes:



Sharpshooter

Skill at long-range weapon turret firing. 5% bonus to weapon turret optimal range per skill level.
 Attributes: File:Attribute1.pngFile:Attribute2.png
 Multiplier: 2x
 Price: 100k ISK
 Alpha max level: IV
 Prerequisites: none
 Notes:



Small Artillery Specialization

Specialist training in the operation of advanced Small Artillery. 2% bonus per skill level to the damage of small turrets requiring Small Artillery Specialization.
 Attributes: File:Attribute1.pngFile:Attribute2.png
 Multiplier: 3x
 Price: 2M ISK
 Alpha max level: III
 Prerequisites: none
 Notes: Enables the use of T2 Small Artillery weapons.



Small Autocannon Specialization

Specialist training in the operation of advanced small Autocannons. 2% bonus per skill level to the damage of small turrets requiring Small Autocannon Specialization.
 Attributes: File:Attribute1.pngFile:Attribute2.png
 Multiplier: 3x
 Price: 2M ISK
 Alpha max level: III
 Prerequisites: none
 Notes: Enables the use of T2 Small Autocannon weapons.



Small Beam Laser Specialization

Specialist training in the operation of small Beam Lasers. 2% bonus per skill level to the damage of small turrets requiring Small Beam Laser Specialization.
 Attributes: File:Attribute1.pngFile:Attribute2.png
 Multiplier: 3x
 Price: 2M ISK
 Alpha max level: III
 Prerequisites: none
 Notes: Enables the use of T2 Small Beam Laser weapons.



Small Blaster Specialization

Specialist training in the operation of advanced small blasters. 2% bonus per skill level to the damage of small turrets requiring Small Blaster Specialization.
 Attributes: File:Attribute1.pngFile:Attribute2.png
 Multiplier: 3x
 Price: 2M ISK
 Alpha max level: III
 Prerequisites: none
 Notes: Enables the use of T2 Small Blaster weapons.



Small Energy Turret

Operation of small energy turrets. 5% Bonus to small energy turret damage per level.
 Attributes: File:Attribute1.pngFile:Attribute2.png
 Multiplier: 1x
 Price: 30k ISK
 Alpha max level: V
 Prerequisites: none
 Notes:



Small Hybrid Turret

Operation of small hybrid turrets. 5% Bonus to small hybrid turret damage per level.
 Attributes: File:Attribute1.pngFile:Attribute2.png
 Multiplier: 1x
 Price: 30k ISK
 Alpha max level: V
 Prerequisites: none
 Notes:



Small Projectile Turret

Operation of small projectile turrets. 5% Bonus to small projectile turret damage per level.
 Attributes: File:Attribute1.pngFile:Attribute2.png
 Multiplier: 1x
 Price: 30k ISK
 Alpha max level: V
 Prerequisites: none
 Notes:



Small Pulse Laser Specialization

Specialist training in the operation of small pulse lasers. 2% bonus per skill level to the damage of small turrets requiring Small Pulse Laser Specialization.
 Attributes: File:Attribute1.pngFile:Attribute2.png
 Multiplier: 3x
 Price: 2M ISK
 Alpha max level: III
 Prerequisites: none
 Notes: Enables the use of T2 Small Pulse Laser weapons.



Small Railgun Specialization

Specialist training in the operation of advanced small railguns. 2% bonus per skill level to the damage of small turrets requiring Small Railgun Specialization.
 Attributes: File:Attribute1.pngFile:Attribute2.png
 Multiplier: 3x
 Price: 2M ISK
 Alpha max level: III
 Prerequisites: none
 Notes: Enables the use of T2 Small Railgun weapons.



Surgical Strike

Knowledge of spaceships' structural weaknesses. 3% bonus per skill level to the damage of all weapon turrets.
 Attributes: File:Attribute1.pngFile:Attribute2.png
 Multiplier: 4x
 Price: 1.5M ISK
 Alpha max level: IV
 Prerequisites: none
 Notes:



Tactical Weapon Reconfiguration

Skill at the operation of siege modules. 50-unit reduction in strontium clathrate consumption amount for module activation per skill level.
 Attributes: File:Attribute1.pngFile:Attribute2.png
 Multiplier: 8x
 Price: 25M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: none
 Notes:



Trajectory Analysis

Advanced understanding of zero-G physics. 5% bonus per skill level to weapon turret accuracy falloff.
 Attributes: File:Attribute1.pngFile:Attribute2.png
 Multiplier: 5x
 Price: 250k ISK
 Alpha max level: IV
 Prerequisites: none
 Notes:



Weapon Upgrades

Knowledge of gunnery computer systems, including the use of weapon upgrade modules. 5% reduction per skill level in the CPU needs of weapon turrets, launchers and smartbombs.
 Attributes: File:Attribute1.pngFile:Attribute2.png
 Multiplier: 2x
 Price: 80k ISK
 Alpha max level: V
 Prerequisites: none
 Notes: Note that this skill also applies to missile launchers (rockets / missiles / cruise missiles / torpedoes) and smartbombs and not just guns.