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Combat site: Difference between revisions

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{{Exploration links}}
{{Exploration links}}


'''Combat sites''' are a category of exploration sites. The sites involve fighting against pirate rats and reward DED modules, faction modules, faction blueprints and bounties. Combat sites can be divided to four groups: anomalies, cocmic anomalies, expeditions and drug sites. This article fokuses on combat sites in normal space only. For wormholes see [[wormholes]].
'''Combat sites''' are a category of exploration sites. The sites involve fighting against pirate rats and reward DED modules, faction modules, faction blueprints and bounties. Combat sites can be divided to four groups: anomalies, cosmic signatures, expeditions and drug sites. This article focuses on combat sites in normal space only. For wormholes see [[wormholes]].


==Combat anomalies==
==Combat anomalies==
Combat sites that are found as cosmic anomalies do not need any scanning equipment to locate. They are all ungated deadspace pockets with multiple waves of rats. They have low chance to spawn an commander rat that can drop faction items. They also have low chance to escalate into a DED rated cpomplex.
Combat sites that are found as cosmic anomalies do not need any scanning equipment to locate. They are all ungated deadspace pockets with multiple waves of rats. They have low chance to spawn an commander rat that can drop faction items. They also have low chance to escalate into a DED rated cpomplex.


Combat site anomalies are ranked by difficulty into 10 levels/classes, and follow a naming scheme of {{co|#9ef37c|(faction) (anomaly)}}. Generally, the higher the difficulty of the site, the higher the rewards for completing it. Each faction's sites will only appear in regions where their rats are normally found (with the exception of Rogue Drone sites, which can appear anywhere). For example, the Heimatar region has Angel Cartel rats, and therefore only Angel Cartel and Rogue Drone combat sites will be found there. For a list of which pirate factions can be found in which regions, see [http://evemaps.dotlan.net/region dotlan].
Combat site anomalies are ranked by difficulty into 10 classes, and follow a naming scheme of {{co|#9ef37c|(faction) (anomaly)}}. Generally, the higher the difficulty of the site, the higher the rewards for completing it. Each faction's sites will only appear in regions where their rats are normally found (with the exception of Rogue Drone sites, which can appear anywhere). For example, the Heimatar region has Angel Cartel rats, and therefore only Angel Cartel and Rogue Drone combat sites will be found there. For a list of which pirate factions can be found in which regions, see [http://evemaps.dotlan.net/region dotlan].


The rank of the anomaly depends on the [[System Security|security status]] of the system you are searching in. Within [[high-sec]] (security status 1.0 to 0.5) the lowest third (in terms of difficulty/value) will be found. [[Low-sec]] (security status of 0.4 to 0.1) contains the mid third of them and the highest third will be found within [[nullsec]]. The anomaly names are identical for all factions with the exception of Rogue Drone sites, which also differ slightly in which classes of space they are found in.
The rank of the anomaly depends on the [[System Security|security status]] of the system you are searching in. Within [[high-sec]] (security status 1.0 to 0.5) the lowest third (in terms of difficulty/value) will be found. [[Low-sec]] (security status of 0.4 to 0.1) contains the mid third of them and the highest third will be found within [[nullsec]]. The anomaly names are identical for all factions with the exception of Rogue Drone sites, which also differ slightly in which classes of space they are found in.
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Unrated complexes have a good chance to contain an commander spawn that can drop faction items. They can also escalate into an expedition.
Unrated complexes have a good chance to contain an commander spawn that can drop faction items. They can also escalate into an expedition.


The sites contain multiple [[deadspace]] rooms separated by acceleratino gates. The acceleration gates separating rooms are usually locked and a trigger must be triggered or a key used to procees. The sites also have triggers for additional defender waves and escalations. The size of ship allowed in Unrated Complexes does not follow a predictable pattern, each site, even of the same size but from a different faction, can have a different ship size limit. For details and ship size limits see the page of indicidual site.
The sites contain multiple [[deadspace]] rooms separated by acceleratino gates. The acceleration gates separating rooms are usually locked and a trigger must be triggered or a key used to proceed. The sites also have triggers for additional defender waves and escalations. The size of ship allowed in Unrated Complexes does not follow a predictable pattern, each site, even of the same size but from a different faction, can have a different ship size limit. For details and ship size limits see the page of individual site.


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===DED rated complexes===
===DED rated complexes===


'''DED complexes''' are a type of [[cosmic signature]] that have been rated on a scale  of 1/10 to 10/10 by CONCORD's [[CONCORD#Divisions|Directive Enforcement Department]]. Lower-rated sites contain weaker enemies, but are also limited in the size of ship which may enter them. DED rated complexes are found with probe scanner or escalated from combat anomaly.
DED complexes are a type of [[cosmic signature]] that have been rated on a scale  of 1/10 to 10/10 by CONCORD's [[CONCORD#Divisions|Directive Enforcement Department]]. Lower-rated sites contain weaker enemies, but are also limited in the size of ship which may enter them. DED rated complexes are found with probe scanner or escalated from a combat anomaly.


The structure of DED rated complexes is very similar to unrated complexes. Gated [[deadspace]] pockets enemies and rats to kill.  
The structure of DED rated complexes is very similar to unrated complexes. Gated [[deadspace]] pockets enemies and rats to kill.  


The difference is that DED rated complexes do not contain additional spawns; more rats do not spawn during site running. Many DED rated complexes also contain locked gates that require a specific trigger to open. This makes blizing possible as not all rats need to die. The sites also always contains one or more structure or overseer that can drop faction items or DED modules.
The difference is that DED rated complexes do not contain additional spawns; more rats do not spawn during site running. Many DED rated complexes also contain locked gates that require a specific trigger to open. This makes blizing possible as not all rats need to die. The sites also always contains one or more structure or overseer that can drop faction items or DED modules. Some DED complexes contain additional targets that have low chance to drop a faction module.


But unlike unrated complexes DED rated complexes do not normally escalate. DED rated complexes that were gained as an escalation from an anomaly are exception as they can re-escalate into same site.
Unlike unrated complexes DED rated complexes do not normally escalate. DED rated complexes that were gained as an escalation from an anomaly are exception as they can re-escalate into same site.
 
The main target of a DED rated site drops DED modules, faction ship BPCs and overseer's personal effect. The sites can contain additional targets that have low chance to drop faction module.


DED Rated Complexes each have a difficulty rating associated with them on a ranking scale from 1/10 to 10/10. The rating can help to give a direct indication of the difficulty of the site, as well as the maximum size of ship that can be taken through the complexes acceleration gate. In general the ship hull class that can enter the site goes up by one as the rating goes up by one, until you reach 5/10.
DED Rated Complexes each have a difficulty rating associated with them on a ranking scale from 1/10 to 10/10. The rating can help to give a direct indication of the difficulty of the site, as well as the maximum size of ship that can be taken through the complexes acceleration gate. In general the ship hull class that can enter the site goes up by one as the rating goes up by one, until you reach 5/10.
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Expecitions (also known as escalations) can not be found by scanning, instead they escalate from unrated complexes. When a trigger of an Unrated Complex is destroyed, there is a relatively small chance that a pop up window will open explaining that details of the location of another enemy site have been found. The site's information is then added to the journal in the expeditions tab.  
Expecitions (also known as escalations) can not be found by scanning, instead they escalate from unrated complexes. When a trigger of an Unrated Complex is destroyed, there is a relatively small chance that a pop up window will open explaining that details of the location of another enemy site have been found. The site's information is then added to the journal in the expeditions tab.  


When the site listed in the journal is finished, there is a chance that it will escalate farther, leading to yet another site. Most expeditions have up to 4 parts.
When the site listed in the journal is finished, there is a chance that it will escalate further, leading to yet another site. Most expeditions have up to 4 parts.


The expedition locations can be in any security space. Usually the first three are in same security space as the site that escalated and fourth is usually in one lower security space but this varies.
The expedition locations can be in any security space. Usually the first three are in same security space as the site that escalated and fourth is usually in lower security space but this varies.


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