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Limited Sleeper Cache: Difference between revisions

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The '''Limited Sleeper Cache''' is the easiest of the Sleeper Cache sites. Sleeper Caches are significantly more difficult than normal data or relic sites, and pilots will be risking their ship when trying any of them. However, once familiar with these sites, pilots should be able to run the site without taking any damage. Like all Sleeper Cache sites, the Limited Sleeper Cache requires the use of both Data and Relic Analyzers. Entry is restricted to frigates, and an exploration frigate is highly recommended in order to make use of their hacking bonuses.
The '''Limited Sleeper Cache''' is the easiest of the Sleeper Cache sites. Sleeper Caches are significantly more difficult than normal data or relic sites, and pilots will be risking their ship when trying any of them. However, once familiar with these sites, pilots should be able to run the site without taking any losses. Like all Sleeper Cache sites, the Limited Sleeper Cache requires the use of both Data and Relic Analyzers. Entry is restricted to frigates, and an exploration frigate is highly recommended in order to make use of their hacking bonuses.


Limited Sleeper Caches are [[Cosmic Signatures]] that must be located using core scanner probes. They are more difficult to scan down than normal signatures, and require well-developed scanning skills to pinpoint completely.
Limited Sleeper Caches are [[Cosmic Signatures]] that must be located using core scanner probes. They are more difficult to scan down than normal signatures, and require well-developed scanning skills to pinpoint completely.
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For pilots with {{sk|Capacitor Management|V|icon=yes}} and {{sk|Capacitor Systems Operation|V|icon=yes}} (and {{sk|Shield Compensation|IV|icon=yes}} for the Heron), try these fits to skip hacking the Remote Pressure Control Unit entirely, and head directly into the storage depot inside the wreck field.
{| style="background:#350000; border:1px solid #333333; padding:0px;"
{| style="background:#350000; border:1px solid #333333; padding:0px;"
| style="padding:0px;" | [[image:Icon_warning.png|56px|link=]]
| style="padding:0px;" | [[image:Icon_warning.png|56px|link=]]
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''Additionally, make sure the Relic Analyzer is set to Auto-Repeat OFF. Allowing the module to continue to cycle needlessly while hacking can result in an empty capacitor and a wreck if not properly managed.''
''Additionally, make sure the Relic Analyzer is set to Auto-Repeat OFF. Allowing the module to continue to cycle needlessly while hacking can result in an empty capacitor and a wreck if not properly managed.''
|}
|}
For pilots with {{sk|Capacitor Management|V|icon=yes}} and {{sk|Capacitor Systems Operation|V|icon=yes}} (and {{sk|Shield Compensation|IV|icon=yes}} for the Heron), try these fits to skip hacking the Remote Pressure Control Unit entirely, and head directly into the storage depot inside the wreck field.


{{ShipFitting
{{ShipFitting
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}}


[[File:3P38 Limited 7.png|200px|thumb|right|Heron tanking well]]The buffer module is included to more safely tank the slight damage variations from one damage tick to the next, though this is much more noticeable with armor. For pilots who having a hard time with the hack inside the wreck field, the buffer of the shield Heron usually allows it to stabilize around 50% shield capacity. For armor, the buffer allows the pilot some more room for error if needed, particularly if overheating is necessary.
[[File:3P38 Limited 7.png|200px|thumb|right|Heron tanking well]]The buffer module is included to more safely tank the slight damage variations from one damage tick to the next, this property is much more noticeable with armor. For pilots who having a hard time with the hack inside the wreck field, the buffer of the shield Heron usually allows it to stabilize around 50% shield capacity. For armor, the buffer allows the pilot some more room for error if needed, particularly if overheating is necessary.


'''Additional notes for the Magnate:'''
'''Additional notes for the Magnate:'''
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|This area has been hidden from prying eyes for years. Now the structure responsible for cloaking the site is damaged, finally allowing for a way in. A quick survey indicates this is a storage site, possibly used to store items collected by Sleepers from all over known space. What defenses or dangers lurk inside are uncertain, but the use of both a Data Analyzer and Relic Analyzer are required. The entry gate only allows frigate-sized ships through.}}
|This area has been hidden from prying eyes for years. Now the structure responsible for cloaking the site is damaged, finally allowing for a way in. A quick survey indicates this is a storage site, possibly used to store items collected by Sleepers from all over known space. What defenses or dangers lurk inside are uncertain, but the use of both a Data Analyzer and Relic Analyzer are required. The entry gate only allows frigate-sized ships through.}}


Upon warping to the signature, pilots will land in the entry room. A Hyperfluct Generator will be present. If it has been hacked and a rift is activated, then another pilot has already entered the site.
Upon warping to the signature, pilots will land in the entry room. A Hyperfluct Generator will be present. If it has been hacked and a rift is activated, then another pilot has already entered the site. Stealth Bombers cannot take the Spatial Rift and are thus restricted from entry.


Hack the Hyperfluct Generator.<br />
Hack the Hyperfluct Generator.<br />
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# Approach the Storage Depot inside the wreck field. For shield tank, activate it when you are 15km from the container; for armor, activate it as soon as all the shields are gone.
# Approach the Storage Depot inside the wreck field. For shield tank, activate it when you are 15km from the container; for armor, activate it as soon as all the shields are gone.
# Hack the Storage Depot, loot it and go back to the Mobile Depot.
# Hack the Storage Depot, loot it and go back to the Mobile Depot.
# Refit back to the main site running fit.


===Plasma Chambers===
===About the Unstable Plasma Chambers===


Refit back to the main site running fit. Zoom out for a better view of the site, and look for an easy route to access the Remote Defense Grid Unit. On the way, there are AoE damage clouds (similar DPS to the wreck field) and Unstable Plasma Chambers.
The Unstable Plasma Chambers function a bit like proximity mines.  


The slower a ship moves, the closer it can pass the Plasma Chambers without causing them to detonate. Thus, indiscriminate use of a Microwarpdrive during this section can be very dangerous. While the activation distance does vary, it is usually between 7-10km, depending on how fast you're going. While blitzing around the top or underside of the site is fine, well away from the hazards, moving slowly (~200 m/sec) while navigating the damage clouds is highly advised. The tactical overlay is very useful for monitoring range while moving.  
The slower a ship moves, the closer it can pass the Plasma Chambers without causing them to detonate. Thus, indiscriminate use of a Microwarpdrive during this section can be very dangerous. While the activation distance does vary, it is usually between 7-10km, depending on how fast you're going. While blitzing around the top or underside of the site is fine, well away from the hazards, moving slowly (~200 m/sec) while navigating the damage clouds is highly advised. The tactical overlay is very useful for monitoring range while moving.  
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* Flying right through the cloud with a MWD on means the player will only sustain about 350 HP damage (after resists).
* Flying right through the cloud with a MWD on means the player will only sustain about 350 HP damage (after resists).


These figures are a generalization to illustrate of the damage potential of the Plasma Chambers. A fit that can repair indefinitely, such as the ones shown earlier, should have little trouble inside the AoE clouds.
These figures are a generalization to illustrate of the damage potential of the Plasma Chambers. A fit that can repair indefinitely, such as the ones used for tanking the damage cloud in the ship wreck, won't have trouble inside the AoE clouds.


===Forcefield Generator===
===Forcefield Generator===


To the far left of the site, there is one Storage Depot with an Active Forcefield Generator next to it. When a ship approaches within 10km of the Storage Depot, the Generator will spawn an EM Forcefield, which has a radius of about 14km. The other Storage Depots around the site do not have this feature and can be hacked with the Relic Analyzer at any time without any specific concerns. For this reason, if the Storage Depot lacks valuable loot, it may be more convenient to simply skip hacking the Remote Defense Grid Unit, and instead just hack the other worthy containers.
Zoom out for a better view of the site, and look for an easy route to access the Remote Defense Grid Unit. On the way, there are AoE damage clouds (similar DPS to the wreck field) and Unstable Plasma Chambers. Note its location.
 
To the far left of the site, there is one Storage Depot with an Active Forcefield Generator next to it. When a ship approaches within 10km of the Storage Depot, the Generator will spawn an EM Forcefield, which has a radius of about 14km. The other Storage Depots around the site do not have this feature and can be hacked with the Relic Analyzer at any time without any specific concerns aside from AoE damage clouds and Plasma Chambers. For this reason, if the lone Storage Depot to the far left lacks valuable loot, it may be more convenient to simply skip hacking the Remote Defense Grid Unit, and instead just hack the other worthy containers.


There are two approaches to dealing with the Forcefield:
There are two approaches to dealing with the Forcefield:
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::<span style="color:green">SUCCESS:</span> The defensive forcefield generator is disabled near the far left of the site.<br />
::<span style="color:green">SUCCESS:</span> The defensive forcefield generator is disabled near the far left of the site.<br />
::<span style="color:red">FAILURE:</span> There are two possibilities:
::<span style="color:red">FAILURE:</span> There are two possibilities:
::# Nothing happens. In this case, the can be hacked repeatedly, but be prepared for (2) on subsequent failures.
::# Nothing happens. In this case, the can be hacked repeatedly, but be prepared for (2) on subsequent failures. An experiment was ran for 1 hour after such a failure and nothing happened.
::# The container explodes. A Heron with an Anti-EM Screen Reinforcer, Anti-Thermal Screen Reinforcer, Medium Azeotropic Restrained Shield Extender, a Limited Adaptive Invulnerability Field and a Damage Control II ate 1225 damage (dropped shields to about 25%), while Keeping at Range (5000m) from the container. After this, the other containers will not have any forcefield generators spawn to inhibit hacking attempts. The container explodes about ten seconds after the hack attempt is failed.
::# The container explodes. A Heron with an Anti-EM Screen Reinforcer, Anti-Thermal Screen Reinforcer, Medium Azeotropic Restrained Shield Extender, a Limited Adaptive Invulnerability Field and a Damage Control II ate 1225 damage (dropped shields to about 25%), while Keeping at Range (5000m) from the container. After this, the other containers will not have any forcefield generators spawn to inhibit hacking attempts. The container explodes about ten seconds after the hack attempt is failed.


====Method 2: Destroy the Forcefield====
====Method 2: Destroy the Forcefield====


The Active Forcefield Generator spawns a [http://games.chruker.dk/eve_online/item.php?type_id=13200 Large EM Forcefield]. Destroying the Forcefield is not particularly difficult, but it will require more DPS than the average exploration ship is able to produce. The Forcefield regenerates 150 hp/sec, so overcoming this will require either multiple pilots or a high-damage frigate, such as an [[Category:Assault Frigates|Assault Frigate]] or well-fit attack frigate, such as a [[Taranis]]. Notably, an [[Astero]] is generally unable to produce the DPS necessary to destroy the Forcefield.
The Active Forcefield Generator spawns a [http://games.chruker.dk/eve_online/item.php?type_id=13200 Large EM Forcefield]. Destroying the Forcefield is not particularly difficult, but it will require more DPS than the average exploration ship is able to produce. The Forcefield regenerates 150 hp/sec, so overcoming this will require either multiple pilots or a high-damage assault frigate, a pure-damage fit T1 frigate (Incursus comes to mind), or a all-damage fit [[Taranis]]. Notably, an [[Astero]] is unable to produce the DPS necessary to destroy the Forcefield alone.


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{| class="wikitable" style="margin-left: auto; margin-right: auto; border: none;"