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Standard Sleeper Cache: Difference between revisions

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The '''Standard Sleeper Cache''' is a [[Cosmic Signature]] that can be found in all areas of known space using core scanner probes. The Standard Sleeper Cache represents the medium difficulty among Sleeper Caches. Sleeper Caches are significantly more difficult than normal data or relic sites, and pilots will be risking their ship when trying any of them. However, once familiar with these sites, pilots should be able to run the site without taking any damage. Like all Sleeper Cache sites, the Standard Sleeper Cache requires the use of both Data and Relic Analyzers. While ships up to battleships can enter this site, an exploration frigate is highly recommended in order to make use of their hacking bonuses.
The '''Standard Sleeper Cache''' is a [[Cosmic Signature]] is a higher end and more complicated site which bears some resemblance to the basic Limited Sleeper Cache.
 
Like the lesser version, these sites can be found in all areas of Known Space but seem to spawn in greater concentrations in the Empire regions.
 
The good news is that the site itself can be completed just fine with a regular Tech I exploration frigate and tends to pay better in most cases than the Limited Sleeper Cache.
 
The initial acceleration gate admits all subcapital ships. Because of the way the site works however, battleships are rather slow unless the site is "tripped".
 
== Quick Guide ==
 
# Scan down the site.
# Hack the Hyperfluct Generator to spawn a Spatial Rift, which functions identically to an acceleration gate. Battleships and below can activate the Rift.
# Drop the mobile depot at the warp in. Hack the Remote Defense Grid Unit. '''Warning:''' Failure of any data hack may trip the alarm: watch messages in Local. Hack slowly and cautiously. Same goes for the Coordinate Plotting containers.
# Hack the 3 Coordinate Plotting cans. Place the Coordinates into the Long Distance Calibration can. Head back to the mobile depot.
# Refit for a Afterburner fit with a buffer tank with EM and Thermal hardeners. Make sure you have guns or drones. Activate any active hardeners; take the nearby Spatial Rift.
# Upon landing, you will be aggressed by two Sentry Guns. '''Immediately''' active the afterburner and make haste towards the Remote Defense Grid Unit. Orbit it at 2500m and hack it. Shoot the remaining Tower nearby.
# Using a spiraling approach on the remaining Restless Sentry Tower in the middle near the Tractor Beam, approach it and engage it. Then head back to the Mobile Depot near the warpin.
# Refit for a Relic Analyzer, cargo scanner and MWD, then take the rift again and hack the cans at your leisure. When finished, warp out of the site and back in, or just burn the MWD back to the main area. At the main site warpin, hack the two closer storage depots, but not the farther one. Refit for both analyzers. Pick up the mobile depot.
# Look for the depot container about 30km from the warp-in beacon. Hack that can with the Relic Analyzer. Immediately loot the can and look for the Defense Alarm Unit can, and attempt to hack it. It's a rough hack, and speed counts too: be prepared to fail it. If you do fail it on the first attempt, do not attempt to repeat it. Immediately align the ship straight upwards (on the Z axis) and burn the Microwarpdrive. When you're about 120km away from the area you just were, you may turn off the MWD and wait. If you succeed in hacking the Alarm Unit, then the alarm must be triggered manually. After hacking the Pristine Depot nearby, take the Spatial Rift to the back area. Look for a structure named "Sleeper Enclave" (there are two such named objects). Lock it up, burn the MWD out of the area (straight up is fine) and aggress it with a hostile module such as a web, target painter, a gun, or the like. Drones will not work.
# Let the Engineering Stations do their thing. After about 20 seconds, a rift will spawn in the middle. Burn around the highly dangerous gas clouds (80km away from them is fine) down and between them to the rift. Take it.
# Move around a bit to activate the Remote Defense Grid Unit. Hack it.  
# Immediately lock up the loot cans and cargo scan for the two most valuable ones. Burn with the MWD to one, then hack it. Then make your way over to the self-destruct can and hack it. Then go hack the second most valuable can, then the third. By then the fourth can is a bonus. Warp out and pick up your secure container after the site despawns (if used), refit to your travel fit, and make your way home.<br />


Standard Sleeper Caches are much more difficult to scan down than normal signatures, and require well-developed scanning skills to pinpoint completely.


== Ship Fittings ==
== Ship Fittings ==
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An [[Astero]] would be fit very similarly to the Magnate. The Heron is faster than both the Magnate and the Astero, but speed is mostly a convenience for this site.
An [[Astero]] would be fit very similarly to the Magnate. The Heron is faster than both the Magnate and the Astero, but speed is mostly a convenience for this site.


== Quick Guide ==
==Visual Reference==
 
# Scan down the site.
# Hack the Hyperfluct Generator to spawn a Spatial Rift, which functions identically to an acceleration gate. Battleships and below can activate the Rift.
# Drop the mobile depot at the warp in. Hack the Remote Defense Grid Unit. '''Warning:''' Failure of any data hack may trip the alarm: watch messages in Local. Hack slowly and cautiously. Same goes for the Coordinate Plotting containers.
# Hack the 3 Coordinate Plotting cans. Place the Coordinates into the Long Distance Calibration can. Head back to the mobile depot.
# Refit for a Afterburner fit with a buffer tank with EM and Thermal hardeners. Make sure you have guns or drones. Activate any active hardeners; take the nearby Spatial Rift.
# Upon landing, you will be aggressed by two Sentry Guns. '''Immediately''' active the afterburner and make haste towards the Remote Defense Grid Unit. Orbit it at 2500m and hack it. Shoot the remaining Tower nearby.
# Using a spiraling approach on the remaining Restless Sentry Tower in the middle near the Tractor Beam, approach it and engage it. Then head back to the Mobile Depot near the warpin.
# Refit for a Relic Analyzer, cargo scanner and MWD, then take the rift again and hack the cans at your leisure. When finished, warp out of the site and back in, or just burn the MWD back to the main area. At the main site warpin, hack the two closer storage depots, but not the farther one. Refit for both analyzers. Pick up the mobile depot.
# Look for the depot container about 30km from the warp-in beacon. Hack that can with the Relic Analyzer. Immediately loot the can and look for the Defense Alarm Unit can, and attempt to hack it. It's a rough hack, and speed counts too: be prepared to fail it. If you do fail it on the first attempt, do not attempt to repeat it. Immediately align the ship straight upwards (on the Z axis) and burn the Microwarpdrive. When you're about 120km away from the area you just were, you may turn off the MWD and wait. If you succeed in hacking the Alarm Unit, then the alarm must be triggered manually. After hacking the Pristine Depot nearby, take the Spatial Rift to the back area. Look for a structure named "Sleeper Enclave" (there are two such named objects). Lock it up, burn the MWD out of the area (straight up is fine) and aggress it with a hostile module such as a web, target painter, a gun, or the like. Drones will not work.
# Let the Engineering Stations do their thing. After about 20 seconds, a rift will spawn in the middle. Burn around the highly dangerous gas clouds (80km away from them is fine) down and between them to the rift. Take it.
# Move around a bit to activate the Remote Defense Grid Unit. Hack it.
# Immediately lock up the loot cans and cargo scan for the two most valuable ones. Burn with the MWD to one, then hack it. Then make your way over to the self-destruct can and hack it. Then go hack the second most valuable can, then the third. By then the fourth can is a bonus. Warp out and pick up your secure container after the site despawns (if used), refit to your travel fit, and make your way home.<br />
 
{| class="wikitable" style="margin-left: auto; margin-right: auto; border: none;"
{| class="wikitable" style="margin-left: auto; margin-right: auto; border: none;"
|[[File:3P38_Standard_3.png|thumb|none|alt=A|Site overview showing all]]||[[File:3P38_Standard_4.png|thumb|none|alt=A|Showing back area]]||[[File:3P38_Standard_5.png|thumb|none|alt=A|Shows warpin, Calibration cans, Rift, etc]]||[[File:3P38_Standard_6.png|thumb|none|alt=A|Closer view of calibration cans]]||[[File:3P38_Standard_7.png|thumb|none|alt=A|Another view of the containers involved]]||
|[[File:3P38_Standard_3.png|thumb|none|alt=A|Site overview showing all]]||[[File:3P38_Standard_4.png|thumb|none|alt=A|Showing back area]]||[[File:3P38_Standard_5.png|thumb|none|alt=A|Shows warpin, Calibration cans, Rift, etc]]||[[File:3P38_Standard_6.png|thumb|none|alt=A|Closer view of calibration cans]]||[[File:3P38_Standard_7.png|thumb|none|alt=A|Another view of the containers involved]]||