More actions
No edit summary |
|||
| Line 164: | Line 164: | ||
===Flying=== | ===Flying=== | ||
---- | |||
====Acceleration==== | ====Acceleration==== | ||
Velocity at time t | Velocity at time t | ||
| Line 179: | Line 180: | ||
\omega = v_t * r | \omega = v_t * r | ||
===Warp=== | ===Warp=== | ||
---- | |||
===Standings=== | ===Standings=== | ||
---- | |||
Effective standing | Effective standing | ||
| Line 199: | Line 202: | ||
dB = i*( 10-B+L(0.2-0.05*B) ) | dB = i*( 10-B+L(0.2-0.05*B) ) | ||
===Shooting=== | ===Shooting=== | ||
---- | |||
====Turrets==== | ====Turrets==== | ||
ChanceToHit = 0.5 ^ ((((Transversal speed/(Range to target * Turret Tracking))*(Turret Signature Resolution / Target Signature Radius))^2) + ((max(0, Range To Target - Turret Optimal Range))/Turret Falloff)^2) | ChanceToHit = 0.5 ^ ((((Transversal speed/(Range to target * Turret Tracking))*(Turret Signature Resolution / Target Signature Radius))^2) + ((max(0, Range To Target - Turret Optimal Range))/Turret Falloff)^2) | ||