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Citadels: Difference between revisions

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Misc/Bugs: Removed the word "bug" as could cause confusion that some of the notes were bugs i.e. that not being able to install medical clones in wormholes was a *bug*. Also removed a misc about data sites which was rather superfluous
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'''Citadels''' are a type of structure introduced during the Citadel expansion. They are intended to replace the functionality of [[Player-owned starbases|starbases]] and [[Outpost]]s allowing players the same functionality of a station such as docking, storing of items, refitting and corporation offices while also being expanded with the use of service modules to allow Clone Bay, Market and Reprocessing functionality.
'''Citadels''' are a type of structure introduced during the Citadel expansion. They are intended to replace the functionality of [[Player-owned starbases|starbases]] and [[Outpost]]s allowing players the same functionality of a station such as docking, storing of items, refitting and corporation offices while also being expanded with the use of service modules to allow Clone Bay, Market and Reprocessing functionality.


= Size variants =
== Size variants ==
There are currently three different sizes of citadels; the medium '''Astrahus''', the large '''Fortizar''' and the extra-large '''Keepstar'''.
There are currently three different sizes of citadels; the medium '''Astrahus''', the large '''Fortizar''' and the extra-large '''Keepstar'''.
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{| style="text-align:center;"
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There's also the rare '''Upwell Palantine Keepstar'''.
There's also the rare '''Upwell Palantine Keepstar'''.


= Anchoring a citadel =
== Anchoring a citadel ==
{{main|Anchoring structures}}
{{main|Anchoring structures}}
In order to anchor a citadel you'll need a ship with an appropriately sized cargo hold or fleet hangar, the right roles and a suitable spot to anchor your citadel. After that the whole building process, while automatic, takes 24 hours.
In order to anchor a citadel you'll need a ship with an appropriately sized cargo hold or fleet hangar, the right roles and a suitable spot to anchor your citadel. After that the whole building process, while automatic, takes 24 hours.


=Online=
==Online==


With the Citadel anchored you will now see it listed in the overview and be able to warp to it if you are not already on grid it will also be displayed on the directional scanner. A number of lights will now have appeared around it. Most are for show with the exception of a ring of lights around the edge indicating the docking ring.
With the Citadel anchored you will now see it listed in the overview and be able to warp to it if you are not already on grid it will also be displayed on the directional scanner. A number of lights will now have appeared around it. Most are for show with the exception of a ring of lights around the edge indicating the docking ring.
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* In addition attempting to clone to a Medical Clone at a Citadel with a disabled Cloning Centre you will be rerouted to your corporation HQ. <br/>
* In addition attempting to clone to a Medical Clone at a Citadel with a disabled Cloning Centre you will be rerouted to your corporation HQ. <br/>


= Tethering =
== Tethering ==
{{main|Tethering}}
{{main|Tethering}}
Tethering allows players with permission to dock in the citadel to remain in space without being targetable, essentially making them invulnerable. While tethered the structure will also repair any damage modules fitted to your ship and drones currently in your drone bay. While you can move around as long as you stay close to the structure, several actions break the tether as well as stops you from tethering to begin with.
Tethering allows players with permission to dock in the citadel to remain in space without being targetable, essentially making them invulnerable. While tethered the structure will also repair any damage modules fitted to your ship and drones currently in your drone bay. While you can move around as long as you stay close to the structure, several actions break the tether as well as stops you from tethering to begin with.
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= Vulnerability =
== Vulnerability ==
{{main|Vulnerability States}}
{{main|Vulnerability States}}
You cannot attack a citadel unless it's in its vulnerability state. Citadels go in and out of vulnerability states depending on how the owners have set up its vulnerability hours, with the '''Astrahus''' being vulnerable for 3 hours, the '''Fortizar''' for 6 hours and the '''Keepstar''' for 21 hours.
You cannot attack a citadel unless it's in its vulnerability state. Citadels go in and out of vulnerability states depending on how the owners have set up its vulnerability hours, with the '''Astrahus''' being vulnerable for 3 hours, the '''Fortizar''' for 6 hours and the '''Keepstar''' for 21 hours.


=Citadel Destruction=
==Citadel Destruction==
Upon destruction of a Citadel it offlines, becoming a wreck and ejects all online players with their active ship. The wreck remains behind ejecting a Hanger Container that holds dropped loot from the Citadel.
Upon destruction of a Citadel it offlines, becoming a wreck and ejects all online players with their active ship. The wreck remains behind ejecting a Hanger Container that holds dropped loot from the Citadel.


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*Additional test needed for players that are offline when destroyed.<br/>
*Additional test needed for players that are offline when destroyed.<br/>


=Difference in Citadels=
==Difference in Citadels==
Astrahus: Medium citadel, only allows subcapital ships to dock, Unable to fit Market Service Module, 20,000m3 Ammo Bay, Unable to use Guided Bomb Launcher, Point Defence, Doomsday, 3 vulnerable hours per week.
Astrahus: Medium citadel, only allows subcapital ships to dock, Unable to fit Market Service Module, 20,000m3 Ammo Bay, Unable to use Guided Bomb Launcher, Point Defence, Doomsday, 3 vulnerable hours per week.


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Keepstar: Extra-Large citadel, allows all ships to dock, able to fit all citadel modules, 21 vulnerable hours per week.
Keepstar: Extra-Large citadel, allows all ships to dock, able to fit all citadel modules, 21 vulnerable hours per week.


=Structure Browser/Groups=
==Structure Browser/Groups==


Groups and the Structure Browser: both are found in the Business menu of the neocom [http://i.imgur.com/eJrOpJE.png]<br />
Groups and the Structure Browser: both are found in the Business menu of the neocom [http://i.imgur.com/eJrOpJE.png]<br />
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[http://i.imgur.com/BLJgVEz.png]
[http://i.imgur.com/BLJgVEz.png]


=Fitting=
==Fitting==
Fitting a Citadel
Fitting a Citadel


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[http://i.imgur.com/uNDx3zh.png]
[http://i.imgur.com/uNDx3zh.png]


=Misc=
==Trivia==
* Warping to a citadel at 0 while it is anchoring can cause ships to become stuck. This has a higher likelihood of happening with larger ships.
* Warping to a citadel at 0 while it is anchoring can cause ships to become stuck. This has a higher likelihood of happening with larger ships.
* It is not possible to jump from a clone in known space to a clone in wormhole space or vice versa. Medical Clones cannot be set inside wormhole space.
* It is not possible to jump from a clone in known space to a clone in wormhole space or vice versa. Medical Clones cannot be set inside wormhole space.
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* Micro Jump Field Generators will not move any ship that is tethered including the ship that activated the module.
* Micro Jump Field Generators will not move any ship that is tethered including the ship that activated the module.


=External Links=
==External Links==
* [https://support.eveonline.com/hc/en-us/articles/208289335-Citadel-Deployment-and-Unanchoring Citadel Deployment and Unanchoring]
* [https://support.eveonline.com/hc/en-us/articles/208289335-Citadel-Deployment-and-Unanchoring Citadel Deployment and Unanchoring]
* [https://support.eveonline.com/hc/en-us/articles/208289385-Citadel-Vulnerability-States Citadel Vulnerability States]
* [https://support.eveonline.com/hc/en-us/articles/208289385-Citadel-Vulnerability-States Citadel Vulnerability States]