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→Mission 10a - Dread Pirates: NPCTable, notes |
→Mission 11a - Rabbit Hole: NPCTable |
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| Line 364: | Line 364: | ||
Deadspace | Deadspace room 1: | ||
Shortly after entering the stage the acceleration gate to the next stage will disappear. Destroying the sentry guns will make it reappear. | |||
{{NPCTableHead|Initial defender}} | |||
{{NPCTableRow|Sentry|12|Guristas Sentry Gun}} | |||
|} | |||
Deadspace room 2: | |||
*Reinforcement wave 1 will spawn a shortly after you enter the room. | |||
*Reinforcement wave 2 will spawn upon destruction of the Caldari Navy Destroyer from reinforcement wave 1. | |||
*Destroying one of the Point Defense Batteries will make the Large EM Forcefield structure disappear and you can attack the Caldari Navy Storage Bunker structure directly instead. | |||
*Destroying the storage bunker will make it drop Lieutenant Kipo “Foxfire” Tekira. | |||
Reinforcement wave | |||
{{NPCTableHead|Initial defenders}} | |||
{{NPCTableRow|Sentry|2|Caldari Light Missile Battery}} | |||
{{NPCTableRow|Sentry|2|Caldari Point Defense Battery|trigger = Destroying deactivates forcefield}} | |||
{{NPCTableRow|Sentry|1|Caldari Stasis Tower|ewar = Web}} | |||
|} | |||
Reinforcements will arrive soon after entering the pocket. | |||
{{NPCTableHead|Reinforcement wave 1}} | |||
{{NPCTableRow|Frigate|3|Caldari Navy Frigate}} | |||
{{NPCTableRow|Destroyer|1|Caldari Navy Destroyer|trigger = Triggers next wave}} | |||
|} | |||
{{NPCTableHead|Reinforcement wave 2}} | |||
{{NPCTableRow|Frigate|3|Caldari Navy Frigate}} | |||
{{NPCTableRow|Cruiser|2|Caldari Navy Cruiser}} | |||
|} | |||
==Mission 12a - Passing the Buck== | ==Mission 12a - Passing the Buck== | ||