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→Mission 10b - Foxfire: NPCTable |
→Mission 11b - Spy Games: NPCTable |
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Deadspace entry point | Deadspace entry point: | ||
*Eroma only turns hostile when you get closer to him. | *Eroma only turns hostile when you get closer to him. | ||
*Eroma will drop 1 Caldari Navy Overlay Transponder upon destruction. | *Eroma will drop 1 Caldari Navy Overlay Transponder upon destruction. | ||
{{NPCTableHead|Entry defender}} | |||
{{NPCTableRow|Battlecruiser|1|Eroma Eralen}} | |||
|} | |||
Deadspace room 1: | |||
Large number of passive ships. They will not be agressive unless attacked. Proceed to next room. | |||
Deadspace room 2: | |||
*The many reinforcement waves will spawn one by one as you get closer and closer to the Caldari Bunker structure. You either have to take stops and destroy what waves that have spawned or try to outrun them and their damage (tricky), blow up the forcefield and the bunker, grab the evidence and get out of there. The evidence is dropped by the Caldari Bunker structure upon destruction. | |||
{{NPCTableHead|Alpha}} | |||
{{NPCTableRow|Frigate|5|Frigate}} | |||
|} | |||
{{NPCTableHead|Bravo}} | |||
{{NPCTableRow|Frigate|5|Frigate}} | |||
|} | |||
{{NPCTableHead|Charlie}} | |||
{{NPCTableRow|Frigate|5|Frigate}} | |||
|} | |||
{{NPCTableHead|Delta}} | |||
{{NPCTableRow|Frigate|5|Frigate}} | |||
|} | |||
{{NPCTableHead|Echo}} | |||
{{NPCTableRow|Frigate|5|Frigate}} | |||
|} | |||
{{NPCTableHead|Foxtrot}} | |||
{{NPCTableRow|Frigate|5|Frigate}} | |||
|} | |||
{{NPCTableHead|Gulf}} | |||
{{NPCTableRow|Frigate|4|Frigate}} | |||
|} | |||
{{NPCTableHead|Hotel}} | |||
{{NPCTableRow|Frigate|4|Frigate}} | |||
|} | |||
{{NPCTableHead|India}} | |||
{{NPCTableRow|Frigate|4|Frigate}} | |||
|} | |||
{{NPCTableHead|Juliet}} | |||
{{NPCTableRow|Frigate|4|Frigate}} | |||
|} | |||
{{NPCTableHead|Kilo}} | |||
{{NPCTableRow|Frigate|4|Frigate}} | |||
|} | |||
{{NPCTableHead|Lima}} | |||
{{NPCTableRow|Frigate|4|Frigate}} | |||
|} | |||
{{NPCTableHead|Mike}} | |||
{{NPCTableRow|Destroyer|3|Destroyer}} | |||
|} | |||
{{NPCTableHead|Novembet}} | |||
{{NPCTableRow|Destroyer|3|Destroyer}} | |||
|} | |||
{{NPCTableHead|Oscar}} | |||
{{NPCTableRow|Destroyer|3|Destroyer}} | |||
|} | |||
{{NPCTableHead|Quebec}} | |||
{{NPCTableRow|Cruiser|1|Cruiser}} | |||
|} | |||
{{NPCTableHead|Romeo}} | |||
{{NPCTableRow|Cruiser|1|Cruiser}} | |||
|} | |||
{{NPCTableHead|Sierra}} | |||
{{NPCTableRow|Cruiser|1|Cruiser}} | |||
|} | |||
{{NPCTableHead|Tango}} | |||
{{NPCTableRow|Cruiser|1|Cruiser}} | |||
|} | |||
Reinforcement waves (each squadron is a wave): | |||
5x Frigate (Alpha Squadron) | |||
5x Frigate (Bravo Squadron) | |||
5x Frigate (Charlie Squadron) | |||
5x Frigate (Delta Squadron) | |||
5x Frigate (Echo Squadron) | |||
5x Frigate (Foxtrot Squadron) | |||
4x Frigate (Gulf Squadron) | |||
4x Frigate (Hotel Squadron) | |||
4x Frigate (India Squadron) | |||
4x Frigate (Juliet Squadron) | |||
4x Frigate (Kilo Squadron) | |||
4x Frigate (Lima Squadron | |||
3x Destroyer (Mike Squadron) | |||
3x Destroyer (November Squadron) | |||
3x Destroyer (Oscar Squadron) | |||
1x Cruiser (Quebec Squadron) | |||
1x Cruiser (Romeo Squadron) | |||
1x Cruiser (Sierra Squadron) | |||
1x Cruiser (Tango Squadron) | |||
=Final Notes= | =Final Notes= | ||