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Combat site: Difference between revisions

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===DED rated complexes===
===DED rated complexes===


DED complexes are a type of [[cosmic signature]] that have been rated on a scale  of 1/10 to 10/10 by CONCORD's [[CONCORD#Divisions|Directive Enforcement Department]]. Lower-rated sites contain weaker enemies, but are also limited in the size of ship which may enter them. DED rated complexes are found with probe scanner or escalated from a combat anomaly.
DED complexes are a type of [[cosmic signature]] that have been rated on a scale  of 1/10 to 10/10 by CONCORD's [[CONCORD#Divisions|Directive Enforcement Department]]. Lower-rated sites contain weaker enemies, but are also limited in the size of ship which may enter them. DED rated complexes are found with probe scanner or escalated from a combat anomaly. There are no 9/10 DED Rated Complexes, however some consider the (faction) Fleet Staging Point to be their equivalent.


The structure of DED rated complexes is very similar to unrated complexes. Gated [[deadspace]] pockets enemies and rats to kill.  
The structure of DED rated complexes is very similar to unrated complexes. Gated [[deadspace]] pockets enemies and rats to kill.  
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The difference is that DED rated complexes do not contain additional spawns; more rats do not spawn during site running. Many DED rated complexes also contain locked gates that require a specific trigger to open. This makes blizing possible as not all rats need to die. The sites also always contains one or more structure or overseer that can drop faction items or deadspace modules. Some DED complexes contain additional targets that have low chance to drop a faction module.
The difference is that DED rated complexes do not contain additional spawns; more rats do not spawn during site running. Many DED rated complexes also contain locked gates that require a specific trigger to open. This makes blizing possible as not all rats need to die. The sites also always contains one or more structure or overseer that can drop faction items or deadspace modules. Some DED complexes contain additional targets that have low chance to drop a faction module.


Unlike unrated complexes DED rated complexes do not normally escalate. DED rated complexes that were gained as an escalation from an anomaly are exception as they can re-escalate into same site.
Unlike unrated complexes, DED rated complexes do not normally escalate. DED rated complexes that were gained as an escalation from an anomaly are an exception, as they can re-escalate into same site.


DED Rated Complexes each have a difficulty rating associated with them on a ranking scale from 1/10 to 10/10. The rating can help to give a direct indication of the difficulty of the site, as well as the maximum size of ship that can be taken through the complexes acceleration gate. In general the ship hull class that can enter the site goes up by one as the rating goes up by one, until you reach 5/10.
DED Rated Complexes each have a difficulty rating associated with them on a ranking scale from 1/10 to 10/10. The rating can help to give a direct indication of the difficulty of the site, as well as the maximum size of ship that can be taken through the complexes acceleration gate. In general the ship hull class that can enter the site goes up by one as the rating goes up by one, until you reach 5/10.
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- [[Serpentis Logistical Outpost]]: Though Unrated, seems to fill the role of the otherwise non-existent Serpentis 6/10 DED Site.<br>
'''Notes:'''
- [[Angel Mineral Acquisition Outpost ]]: Though Unrated, seems to fill the role of the otherwise non-existent Angel 6/10 DED Site.<br>
*[[Serpentis Logistical Outpost]]: Though Unrated, seems to fill the role of the otherwise non-existent Serpentis 6/10 DED Site.
- There are no 9/10 DED Rated Complexes, some consider the [faction] Fleet Staging Point to be their equivalent.<br>
*[[Angel Mineral Acquisition Outpost ]]: Though Unrated, seems to fill the role of the otherwise non-existent Angel 6/10 DED Site.


====Static DED complexes====
===Static DED complexes===
Certain systems in EVE contain a static DED complex that appears as a warpable beacon in space. They can be located by using the star map and coloring the map by "DED deadspace reports".
Certain systems in EVE contain a static DED complex that appears as a warpable beacon in space. They can be located by using the star map and coloring the map by "DED deadspace reports".
These can be epic arc starting points, landmarks or COSMOS mission sites. They are not connected to DED rated exploration sites.
These can be epic arc starting points, landmarks or COSMOS mission sites. They are not connected to DED rated exploration sites.