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| There is a database of agents available on the [http://eve-agents.com/ Eve Agents] website. Some of the entries are outdated and you should always check in-game to confirm the existence and location of the agent. You can also use the map to see systems where you have agents available to you. Open the map (F10), go to the Star Map tab, go to the Stars sub-tab, go to the My Information section, select My Available Agents. Flattening the map can make it easier to navigate. Hovering your cursor over these star systems will list the available agents along with their respective corporation, level, quality, and division. | | There is a database of agents available on the [http://eve-agents.com/ Eve Agents] website. Some of the entries are outdated and you should always check in-game to confirm the existence and location of the agent. You can also use the map to see systems where you have agents available to you. Open the map (F10), go to the Star Map tab, go to the Stars sub-tab, go to the My Information section, select My Available Agents. Flattening the map can make it easier to navigate. Hovering your cursor over these star systems will list the available agents along with their respective corporation, level, quality, and division. |
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| = Basic Skill Recommendations = | | = Skills and Learning = |
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| These are basic skill recommendations. None of these skills have prerequisites above level III, and are thus easily accessible to new players. They will provide a solid foundation upon which to develop more advanced skills.
| | == How to Learn == |
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| The skills have been grouped to help players find skills relevant to their interests. The Learning & Implants category is recommended for all pilots. The basic learning skills should be trained up to level III within the first two or three days of play. They are quick to train, and will soon pay off in saved training time. Training them up to IV within the first week or two is recommended. For characters that do not specialize in Trade Skills, Social Skills, or Leadership Skills, Charisma is not useful. Thus for many pilots, Empathy can be trained up to III only for the benefit to some advanced learning skills and basic missioning social skills. Cybernetics can be trained up to level I only, as that gives access up to +3 attribute implants which is sufficient for a new pilot's early career.
| | Apart from ISK, skills are the most important thing that new characters are short on. The skill and learning system is quite complex, and understanding it from the beginning will pay off very quickly. Take the time to understand how [[Skills and Learning]] works. |
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| Some of the skills below are useful in your early days only to use some basic modules, others will increase your ship's performance directly and should be trained up to level II or III relatively fast. Take a look at the skill descriptions to see how they would help you, and use a program like EFT that lets you see how a ship's attributes are affected by skills. EveMon is another popular program that will let you plan skill training for your character. These and other useful programs and websites are linked in the [[3rd Party Tools]] article.
| | == What to Learn == |
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| Read more on [http://www.eve-ivy.com/wiki/index.php?title=Support_Skills Support Skills] in our wiki article, which also describes many advanced skills not listed in the basic recommendations below.
| | The [[Skills and Learning]] Guide will suggest that you learn the "Learning" skills as soon as possible. |
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| == Armor Tanking ==
| | While you are considering your choice of career, you may wish to round out your skillbase by consulting the [[Basic Skills]] or [[Support Skills]] guides. |
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| *Hull Upgrades
| | You will also no-doubt be keen to fly shinier ships and fit bigger guns! Several good racial-specific guides exist for this: |
| *Mechanic
| | * [[Amarr Basic Ship and Skill Guide]] |
| *Repair Systems
| | * [[Caldari Basic Ship and Skill Guide]] |
| | | * [[Gallente Basic Ship and Skill Guide]] |
| == Capacitor & Fitting ==
| | * [[Minmatar Basic Ship and Skill Guide]] |
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| *Electronics
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| *Electronics Upgrades
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| *Energy Grid Upgrades
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| *Energy Management
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| *Energy Systems Operation
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| *Engineering
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| == Drones ==
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| *Combat Drone Operation
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| *Drones
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| *Scout Drone Operation
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| == Electronic Warfare ==
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| *Electronics Upgrades
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| *Electronic Warfare (Caldari)
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| *Frequency Modulation
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| *Long Distance Jamming
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| *Sensor Linking (Gallente)
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| *Target Painting (Minmatar)
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| *Weapon Disruption (Amarr)
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| == Exploration ==
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| *Archaeology
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| *Astrometrics
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| *Astrometric Pinpointing
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| *Electronics Upgrades
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| *Hacking
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| *Salvaging
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| *Survey
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| == Gunnery ==
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| *Controlled Bursts (unnecessary for projectile weapons)
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| *Gunnery
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| *Motion Prediction
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| *Small Energy Turret (Amarr) | |
| *Small Hybrid Turret (Caldari and Gallente) | |
| *Small Projectile Turret (Minmatar) | |
| *Rapid Firing
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| *Sharpshooter
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| *Weapon Upgrades (also applies to missile launchers)
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| == Learning & Implants ==
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| *Analytical Mind
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| *Cybernetics
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| *Empathy
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| *Instant Recall
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| *Iron Will
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| *Learning
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| *Spatial Awareness
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| == Mining ==
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| *Mining
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| *Mining Upgrades
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| *Refining
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| == Missiles ==
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| *Missile Bombardment
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| *Missile Launcher Operation
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| *Missile Projection
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| *Rapid Launch
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| *Standard Missiles
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| *Rockets
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| *Target Navigation Prediction
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| == Missioning ==
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| *Connections
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| *Social
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| == Navigation ==
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| *Acceleration Control
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| *Afterburner
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| *Evasive Maneuvering
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| *Fuel Conservation
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| *High Speed Maneuvering
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| *Navigation
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| *Warp Drive Operation
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| == Production ==
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| *Industry
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| *Mass Production
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| *Production Efficiency
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| == Shield Tanking ==
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| *Shield Management
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| *Shield Operation
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| *Shield Upgrades
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| *Tactical Shield Manipulation
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| == Ship Command ==
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| *Amarr Frigate
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| *Amarr Industrial
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| *Caldari Frigate
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| *Caldari Industrial
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| *Destroyers
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| *Gallente Frigate
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| *Gallente Industrial
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| *Minmatar Frigate | |
| *Minmatar Industrial
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| == Tackling ==
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| *Propulsion Jamming
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| == Targeting ==
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| *Long Range Targeting
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| *Signature Analysis
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| *Targeting
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| == Trading ==
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| *Broker Relations
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| *Contracting
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| *Marketing
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| *Procurement
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| *Retail
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| *Trade
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| = Fitting Recommendations = | | = Fitting Recommendations = |