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{{CMBSite | Angel Hub | {{CMBSite | Angel Hub | ||
| Variation= | | Variation= | ||
| OverviewSectionY/N= Y | | OverviewSectionY/N= Y | ||
| OverviewSectionText= The Angel Hub is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in [[Angel Cartel|Angel]] infested regions | | OverviewSectionText= The Angel Hub is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in [[Angel Cartel|Angel]] infested regions. | ||
| OverviewRecShips = Battleship. | | OverviewRecShips = Battleship. | ||
| OverviewEstPayout= 16- 22.5 mil. | | OverviewEstPayout= 16- 22.5 mil. | ||
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| Diff&ShipRecSectionText= Easily done with sniper Battleship T2 fit. | | Diff&ShipRecSectionText= Easily done with sniper Battleship T2 fit. | ||
| TotalExpEnemiesSectionY/N= Y | | TotalExpEnemiesSectionY/N= Y | ||
| TotalExpEnemiesSectionText = With the initial group and 3 triggered spawns, a total of | | TotalExpEnemiesSectionText = With the initial group and 3 triggered spawns, a total of 34 to 36 ships. | ||
| TotalExpFrigates = | | TotalExpFrigates = 2- 3 | ||
| TotalExpDestroyers = | | TotalExpDestroyers = 4 | ||
| TotalExpCruisers = | | TotalExpCruisers = 7 | ||
| TotalExpBattlecruisers = | | TotalExpBattlecruisers = 7 | ||
| TotalExpBattleships = 11 | | TotalExpBattleships = 10- 11 | ||
| TotalExpCapitals = | | TotalExpCapitals = | ||
| TotalExpSentries = 4 | | TotalExpSentries = 4 | ||
| WalkthroughSectionY/N= Y | | WalkthroughSectionY/N= Y | ||
| WarpToSitePopupText= | |||
| Room1 = | | WalkthroughSectionText= There may be two slightly different variant of this site identified by a structure in the site; the Small Armory or the Dirty Shipyard (rare or outdated). Ship count may vary as indicated. | ||
| Room1 = Small Armory | |||
| Room1WarpToPopupText = | | Room1WarpToPopupText = | ||
| Room1Text = | | Room1Text = The site is an open Deadspace pocket, one may warp to preferred distance. | ||
| Room1Image = | | Room1Image = | ||
| Room1ImageCaption = | | Room1ImageCaption = | ||
| Room1Structures = | | Room1Structures = | ||
{{StructureTable| | |||
| Room1Group1 = | {{StructureTableRow|Structure|2|Small Armory}} | ||
}} | |||
| Room1Group1 = Initial Defenders (43- 47km) | |||
| Room1Group1Text = | | Room1Group1Text = | ||
| Room1Group1InLocal = | | Room1Group1InLocal = | ||
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|{{NPCTableRow|Sentry|4|Tower Sentry Angel II}} | |{{NPCTableRow|Sentry|4|Tower Sentry Angel II}} | ||
}} | }} | ||
| Room1Group2 = | | Room1Group2 = 1st Reinforcement Spawn (41- 47km) | ||
| Room1Group2Text = | | Room1Group2Text = | ||
| Room1Group2InLocal = Nearby ships arrive at the facility and join the escalating battle! | | Room1Group2InLocal = Nearby ships arrive at the facility and join the escalating battle! | ||
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|{{NPCTableRow|Battleship|3|Gist Commander/ Warlord/ Seraphim/ Malakim}} | |{{NPCTableRow|Battleship|3|Gist Commander/ Warlord/ Seraphim/ Malakim}} | ||
}} | }} | ||
| Room1Group3 = | | Room1Group3 = 2nd Reinforcement Spawn (40- 45) | ||
| Room1Group3Text = | | Room1Group3Text = | ||
| Room1Group3InLocal = Site Commander: Hold on men! We must not lose this site!<br><br>More reinforcements arrive and join the fray! | | Room1Group3InLocal = Site Commander: Hold on men! We must not lose this site!<br><br>More reinforcements arrive and join the fray! | ||
| Line 51: | Line 54: | ||
|{{NPCTableRow|Battleship|4|Gist Commander/ Warlord/ Seraphim/ Malakim|trigger=Last Battleship}} | |{{NPCTableRow|Battleship|4|Gist Commander/ Warlord/ Seraphim/ Malakim|trigger=Last Battleship}} | ||
}} | }} | ||
| Room1Group4 = | | Room1Group4 = 3rd Reinforcement Spawn (40- 45) | ||
| Room1Group4Text = | | Room1Group4Text = | ||
| Room1Group4InLocal = This is it people, it's now or never! | | Room1Group4InLocal = This is it people, it's now or never! | ||
| Line 58: | Line 61: | ||
|{{NPCTableRow|Cruiser|3|Gistum Liquidator/ Marauder/ Phalanx}} | |{{NPCTableRow|Cruiser|3|Gistum Liquidator/ Marauder/ Phalanx}} | ||
|{{NPCTableRow|Battleship|1|Gist General/ Commander}} | |{{NPCTableRow|Battleship|1|Gist General/ Commander}} | ||
}} | }} | ||
| Room2= Dirty Shipyard | | Room2= Dirty Shipyard | ||
| Room2WarpToPopupText= | | Room2WarpToPopupText= | ||
| Room2Text= | | Room2Text= The site is an open Deadspace pocket, one may warp to preferred distance. | ||
| Room2Group1 = | | Room2Group1 = Initial Defenders (23- 38km) | ||
| Room2Group1Text = | | Room2Group1Text = | ||
| Room2Group1InLocal = | | Room2Group1InLocal = | ||
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|{{NPCTableRow|Sentry|2|Angel Cruise Missile Battery}} | |{{NPCTableRow|Sentry|2|Angel Cruise Missile Battery}} | ||
}} | }} | ||
| Room2Group2 = | | Room2Group2 = 1st Reinforcement Spawn (23- 38km) | ||
| Room2Group2Text = | | Room2Group2Text = | ||
| Room2Group2InLocal = | | Room2Group2InLocal = | ||
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|{{NPCTableRow|Battleship|2- 3|Gist Cherubim/ Seraphim}} | |{{NPCTableRow|Battleship|2- 3|Gist Cherubim/ Seraphim}} | ||
}} | }} | ||
| Room2Group3 = | | Room2Group3 = 2nd Reinforcement Spawn (23- 38km) | ||
| Room2Group3Text = | | Room2Group3Text = | ||
| Room2Group3InLocal = | | Room2Group3InLocal = | ||
| Line 90: | Line 93: | ||
|{{NPCTableRow|Battleship|4|Gist Cherubim/ Seraphim}} | |{{NPCTableRow|Battleship|4|Gist Cherubim/ Seraphim}} | ||
}} | }} | ||
| Room2Group4 = | | Room2Group4 = 3rd Reinforcement Spawn (23- 28km) | ||
| Room2Group4Text = | | Room2Group4Text = | ||
| Room2Group4InLocal = | | Room2Group4InLocal = | ||
Revision as of 17:00, 11 May 2017
| Angel Hub
| |
| Type | Combat Anomaly |
| Rating | Class 8 Level 1 |
| Found in | Low/ Null |
| Max ship size | Not Gated |
| Pirate faction | Angel |
| Damage to deal | |
| Damage to Resist |
62% 22% |
| Sig. Strength | 100% Anomaly |