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Angel Hub: Difference between revisions

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{{CMBSite | Angel Hub
{{CMBSite | Angel Hub
| Variation= 1
| Variation=  
| OverviewSectionY/N= Y
| OverviewSectionY/N= Y
     | OverviewSectionText= The Angel Hub is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in [[Angel Cartel|Angel]] infested regions. There are two slightly different variant of this site identified by a structure in the site; the Dirty Shipyard or the Small Armory. Ship count may vary as indicated.
     | OverviewSectionText= The Angel Hub is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in [[Angel Cartel|Angel]] infested regions.
     | OverviewRecShips = Battleship.
     | OverviewRecShips = Battleship.
     | OverviewEstPayout= 16- 22.5 mil.
     | OverviewEstPayout= 16- 22.5 mil.
Line 8: Line 8:
         | Diff&ShipRecSectionText= Easily done with sniper Battleship T2 fit.
         | Diff&ShipRecSectionText= Easily done with sniper Battleship T2 fit.
     | TotalExpEnemiesSectionY/N= Y
     | TotalExpEnemiesSectionY/N= Y
         | TotalExpEnemiesSectionText = With the initial group and 3 triggered spawns, a total of 27- 38 ships.
         | TotalExpEnemiesSectionText = With the initial group and 3 triggered spawns, a total of 34 to 36 ships.
         | TotalExpFrigates      = 0- 3
         | TotalExpFrigates      = 2- 3
         | TotalExpDestroyers    = 5- 6
         | TotalExpDestroyers    = 4
         | TotalExpCruisers        = 3- 4
         | TotalExpCruisers        = 7
         | TotalExpBattlecruisers = 4- 6
         | TotalExpBattlecruisers = 7
         | TotalExpBattleships  = 11- 13
         | TotalExpBattleships  = 10- 11
         | TotalExpCapitals      =  
         | TotalExpCapitals      =  
         | TotalExpSentries      = 4- 6
         | TotalExpSentries      = 4
| WalkthroughSectionY/N= Y
| WalkthroughSectionY/N= Y
    | WarpToSitePopupText=
  | WarpToSitePopupText=  
   | Room1                      = <br>Small Armory
  | WalkthroughSectionText= There may be two slightly different variant of this site identified by a structure in the site; the Small Armory or the Dirty Shipyard (rare or outdated). Ship count may vary as indicated.
   | Room1                      = Small Armory
         | Room1WarpToPopupText      =  
         | Room1WarpToPopupText      =  
         | Room1Text          = <br>The site is an open Deadspace pocket, one may warp to preferred distance.
         | Room1Text          = The site is an open Deadspace pocket, one may warp to preferred distance.
         | Room1Image                =  
         | Room1Image                =  
         | Room1ImageCaption          =  
         | Room1ImageCaption          =  
         | Room1Structures            =
         | Room1Structures            =  
 
{{StructureTable|
         | Room1Group1                = <br><br>Initial Defenders (43- 47km)
{{StructureTableRow|Structure|2|Small Armory}}
}}
         | Room1Group1                = Initial Defenders (43- 47km)
             | Room1Group1Text        =  
             | Room1Group1Text        =  
             | Room1Group1InLocal    =  
             | Room1Group1InLocal    =  
Line 34: Line 37:
|{{NPCTableRow|Sentry|4|Tower Sentry Angel II}}
|{{NPCTableRow|Sentry|4|Tower Sentry Angel II}}
}}
}}
         | Room1Group2                = <br><br>1st Reinforcement Spawn (41- 47km)
         | Room1Group2                = 1st Reinforcement Spawn (41- 47km)
             | Room1Group2Text        =  
             | Room1Group2Text        =  
             | Room1Group2InLocal    = Nearby ships arrive at the facility and join the escalating battle!
             | Room1Group2InLocal    = Nearby ships arrive at the facility and join the escalating battle!
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|{{NPCTableRow|Battleship|3|Gist Commander/ Warlord/ Seraphim/ Malakim}}
|{{NPCTableRow|Battleship|3|Gist Commander/ Warlord/ Seraphim/ Malakim}}
}}
}}
         | Room1Group3                =  <br><br>2nd Reinforcement Spawn (40- 45)
         | Room1Group3                =  2nd Reinforcement Spawn (40- 45)
             | Room1Group3Text        =
             | Room1Group3Text        =
             | Room1Group3InLocal    = Site Commander: Hold on men! We must not lose this site!<br><br>More reinforcements arrive and join the fray!
             | Room1Group3InLocal    = Site Commander: Hold on men! We must not lose this site!<br><br>More reinforcements arrive and join the fray!
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|{{NPCTableRow|Battleship|4|Gist Commander/ Warlord/ Seraphim/ Malakim|trigger=Last Battleship}}
|{{NPCTableRow|Battleship|4|Gist Commander/ Warlord/ Seraphim/ Malakim|trigger=Last Battleship}}
}}  
}}  
         | Room1Group4                = <br><br>3rd Reinforcement Spawn (40- 45)
         | Room1Group4                = 3rd Reinforcement Spawn (40- 45)
             | Room1Group4Text        =  
             | Room1Group4Text        =  
             | Room1Group4InLocal    = This is it people, it's now or never!
             | Room1Group4InLocal    = This is it people, it's now or never!
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|{{NPCTableRow|Cruiser|3|Gistum Liquidator/ Marauder/ Phalanx}}
|{{NPCTableRow|Cruiser|3|Gistum Liquidator/ Marauder/ Phalanx}}
|{{NPCTableRow|Battleship|1|Gist General/ Commander}}
|{{NPCTableRow|Battleship|1|Gist General/ Commander}}
}}  
}}
     | Room2= Dirty Shipyard
     | Room2= Dirty Shipyard
         | Room2WarpToPopupText=
         | Room2WarpToPopupText=
         | Room2Text= <br>The site is an open Deadspace pocket, one may warp to preferred distance.
         | Room2Text= The site is an open Deadspace pocket, one may warp to preferred distance.
         | Room2Group1              = <br><br>Initial Defenders (23- 38km)
         | Room2Group1              = Initial Defenders (23- 38km)
             | Room2Group1Text    =  
             | Room2Group1Text    =  
             | Room2Group1InLocal =
             | Room2Group1InLocal =
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|{{NPCTableRow|Sentry|2|Angel Cruise Missile Battery}}
|{{NPCTableRow|Sentry|2|Angel Cruise Missile Battery}}
}}
}}
         | Room2Group2                = <br><br>1st Reinforcement Spawn (23- 38km)
         | Room2Group2                = 1st Reinforcement Spawn (23- 38km)
             | Room2Group2Text        =  
             | Room2Group2Text        =  
             | Room2Group2InLocal    =
             | Room2Group2InLocal    =
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|{{NPCTableRow|Battleship|2- 3|Gist Cherubim/ Seraphim}}
|{{NPCTableRow|Battleship|2- 3|Gist Cherubim/ Seraphim}}
}}
}}
         | Room2Group3                = <br><br>2nd Reinforcement Spawn (23- 38km)
         | Room2Group3                = 2nd Reinforcement Spawn (23- 38km)
             | Room2Group3Text        =  
             | Room2Group3Text        =  
             | Room2Group3InLocal    =  
             | Room2Group3InLocal    =  
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|{{NPCTableRow|Battleship|4|Gist Cherubim/ Seraphim}}
|{{NPCTableRow|Battleship|4|Gist Cherubim/ Seraphim}}
}}
}}
         | Room2Group4                = <br><br>3rd Reinforcement Spawn (23- 28km)
         | Room2Group4                = 3rd Reinforcement Spawn (23- 28km)
             | Room2Group4Text        =  
             | Room2Group4Text        =  
             | Room2Group4InLocal    =  
             | Room2Group4InLocal    =  

Revision as of 17:00, 11 May 2017

Site Details
Angel Hub

Type Combat Anomaly
Rating Class 8 Level 1
Found in Low/ Null
Max ship size Not Gated
Pirate faction Angel
Damage to deal Explosive damage Ex
Kinetic damage Kin
Damage to
Resist
62% Explosive damage Ex
22% Kinetic damage Kin
Sig. Strength 100% Anomaly