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Jean inkura (talk | contribs) Updated template - using info provided |
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{{ | {{Update|Ship list and payout doesn't seem right.}} | ||
{{CMBSite | Blood Yard | |||
| Variation= | |||
The Blood Yard is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in [[Blood Raiders]] infested regions. | | OverviewSectionY/N= Y | ||
| OverviewSectionText= The Blood Yard is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in [[Blood Raiders]] infested regions. | |||
| OverviewRecShips = Battlecruiser/ Battleship. | |||
== Single Pocket == | | OverviewEstPayout= 1- 5 mil. | ||
The site is an open Deadspace pocket, one may warp to preferred distance. | | Diff&ShipRecSectionY/N= Y | ||
| Diff&ShipRecSectionText= Easily done with sniper Battleship T2 fit. | |||
| TotalExpEnemiesSectionY/N= Y | |||
| TotalExpEnemiesSectionText = With the initial group and xx triggered spawns, a total of xx ships. | |||
| TotalExpFrigates = 2 | |||
| TotalExpDestroyers = 6 | |||
{{NPCTableRow|Elite Cruiser|3|Corpum Arch Sage}} | | TotalExpCruisers = 15 | ||
{{NPCTableRow|Sentry|2|Blood Heavy Missile Battery}} | | TotalExpBattlecruisers = | ||
| TotalExpBattleships = | |||
| TotalExpCapitals = | |||
| TotalExpSentries = 2 | |||
| WalkthroughSectionY/N= Y | |||
{{NPCTableRow|Elite Cruiser|4|Corpum Arch Templar/ Revenant}} | | WarpToSitePopupText= | ||
| WalkthroughSectionText= Warping to beacon for close range would require a very good tank to handle the swarm’s incoming damage. Using a propulsion module or a Micro Jump Drive is recommended. | |||
| Room1= Single Pocket | |||
| Room1WarpToPopupText= | |||
| Room1Text=The site is an open Deadspace pocket, one may warp to preferred distance. | |||
{{NPCTableRow|Frigate|2|Corpii Diviner/ Reaver}} | | Room1Group1 = Initial Defenders (Dark Shipyard) | ||
{{NPCTableRow|Elite Cruiser|2|Corpum Arch Priest/ Sage}} | | Room1Group1Text = | ||
| Room1Group1InLocal = | |||
| Room1Group1Table = | |||
{{NPCTable | |||
|{{NPCTableRow|Elite Cruiser|3|Corpum Arch Sage}} | |||
{{NPCTableRow|Destroyer|3|Corpior Visionary/ Cleric}} | |{{NPCTableRow|Sentry|2|Blood Heavy Missile Battery}} | ||
{{NPCTableRow|Elite Cruiser|3|Corpum Arch Templar/ Revenant}} | }} | ||
| Room1Group2 = 1st Reinforcement Spawn (40km, Ruined Drill) | |||
| Room1Group2Text = | |||
| Room1Group2InLocal = | |||
| Room1Group2Table = | |||
{{NPCTableRow|Destroyer|3|Corpior Devoter/ Cleric}} | {{NPCTable | ||
{{NPCTableRow|Elite Cruiser|3|Corpum Arch Priest/ Sage}} | |{{NPCTableRow|Elite Cruiser|4|Corpum Arch Templar/ Revenant}} | ||
}} | |||
| Room1Group3 = 2nd Reinforcement Spawn (Dark Shipyard) | |||
| Room1Group3Text = | |||
| Room1Group3InLocal = | |||
| Room1Group3Table = | |||
{{NPCTable | |||
|{{NPCTableRow|Frigate|2|Corpii Diviner/ Reaver}} | |||
|{{NPCTableRow|Elite Cruiser|2|Corpum Arch Priest/ Sage}} | |||
}} | |||
| Room1Group4 = 3rd Reinforcement Spawn (50km, Scanner Sentry II) | |||
| Room1Group4Text = | |||
| Room1Group4InLocal = | |||
| Room1Group4Table = | |||
{{NPCTable | |||
|{{NPCTableRow|Destroyer|3|Corpior Visionary/ Cleric}} | |||
|{{NPCTableRow|Elite Cruiser|3|Corpum Arch Templar/ Revenant}} | |||
}} | |||
| Room1Group5 = 4th Reinforcement Spawn (45km, Scanner Sentry III) | |||
| Room1Group5Text = | |||
| Room1Group5InLocal = | |||
| Room1Group5Table = | |||
{{NPCTable | |||
|{{NPCTableRow|Destroyer|3|Corpior Devoter/ Cleric}} | |||
|{{NPCTableRow|Elite Cruiser|3|Corpum Arch Priest/ Sage}} | |||
}} | |||
| EscalationSectionY/N = | |||
| Escalation= | |||
| EscalationSectionText= | |||
| EscalationChance = | |||
| RewardsSectionY/N = Y | |||
| RewardsSectionText= | |||
| TotalBountyValue = 1 mil | |||
| TotalGeneralLootValue= mil | |||
| TotalSalvageValue = mil | |||
| AverageRareLootValue= | |||
| ValuableLootTable = | |||
| ExplorationLogTable = | |||
| FactionDropLootVaryY/N = | |||
}} | |||
[[Category:Cosmic Anomalies]] | [[Category:Cosmic Anomalies]] | ||