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Jean inkura (talk | contribs) m ship count adj |
Jean inkura (talk | contribs) Additional info from 3rd party (unconfirmed) and variant ship list |
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| Variation= | | Variation= | ||
| OverviewSectionY/N= Y | | OverviewSectionY/N= Y | ||
| OverviewSectionText= The Angel Haven is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in [[Angel Cartel|Angel]] infested regions. | | OverviewSectionText= The Angel Haven is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in [[Angel Cartel|Angel]] infested regions. There are 2 variants of this anomaly, commonly referred to as "gas" or "rock" haven by players. The rock haven variant is readily indentified by the warp-in popup received. Each also feature different structures within the site. | ||
| OverviewRecShips = Marauder, Carrier. | | OverviewRecShips = Marauder, Carrier. | ||
| OverviewEstPayout= 41.8 mil. | | OverviewEstPayout= 41.8 mil. | ||
| Diff&ShipRecSectionY/N= Y | | Diff&ShipRecSectionY/N= Y | ||
| Diff&ShipRecSectionText= | | Diff&ShipRecSectionText= Moderately difficult, but may be done with a sniper Battleship or an advanced Cruiser (Faction, T2 or T3). | ||
| TotalExpEnemiesSectionY/N= Y | | TotalExpEnemiesSectionY/N= Y | ||
| TotalExpEnemiesSectionText = With the initial group and 5 triggered spawns, a total of 65 ships. | | TotalExpEnemiesSectionText = With the initial group and 5 triggered spawns, a total of 65 ships in the gas variant and 47 ships in the rock variant (class count in parenthesis). | ||
| TotalExpFrigates = 15 | | TotalExpFrigates = 15 (10) | ||
| TotalExpDestroyers = | | TotalExpDestroyers = | ||
| TotalExpCruisers = 8 | | TotalExpCruisers = 8 (3) | ||
| TotalExpBattlecruisers = 16 | | TotalExpBattlecruisers = 16 (11) | ||
| TotalExpBattleships = 29 | | TotalExpBattleships = 29 (23) | ||
| TotalExpCapitals = | | TotalExpCapitals = | ||
| TotalExpSentries = 2 | | TotalExpSentries = 2 (none) | ||
| WalkthroughSectionY/N= Y | | WalkthroughSectionY/N= Y | ||
| WarpToSitePopupText= | | WarpToSitePopupText= | ||
| WalkthroughSectionText= Warping to the beacon for close range engagement would require a very good tank to handle the incoming damage. Using a propulsion module or a Micro Jump Drive is recommended. | | WalkthroughSectionText= Warping to the beacon for close range engagement would require a very good tank to handle the incoming damage. Using a propulsion module or a Micro Jump Drive is recommended. | ||
| Room1= | | Room1= Gas Haven Variant (Chemical Factory) | ||
| Room1WarpToPopupText= | | Room1WarpToPopupText= | ||
| Room1Text=The site is an open Deadspace pocket, one may warp to preferred distance. | | Room1Text=The site is an open Deadspace pocket, one may warp to preferred distance. | ||
| Room1Structures = | |||
{{StructureTable | |||
|{{StructureTableRow|Structure|1|Chemical Factory (Fortified Angel Bunker)}} | |||
}} | |||
| Room1Group1 = Initial Defenders | | Room1Group1 = Initial Defenders | ||
| Room1Group1Text = | | Room1Group1Text = | ||
| Line 47: | Line 51: | ||
| Room1Group3Table = | | Room1Group3Table = | ||
{{NPCTable | {{NPCTable | ||
|{{NPCTableRow|Elite Frigate|3|Arch Gistii Outlaw/ Thug}} | |{{NPCTableRow|Elite Frigate|3|Arch Gistii Outlaw/ Thug|note=Ewar unconfirmed|point=yes|ewar=Web}} | ||
|{{NPCTableRow|Battlecruiser|4|Gistatis Praefectus/ Tribuni}} | |{{NPCTableRow|Battlecruiser|4|Gistatis Praefectus/ Tribuni}} | ||
|{{NPCTableRow|Battleship|4|Gist Malakim/ Throne}} | |{{NPCTableRow|Battleship|4|Gist Malakim/ Throne}} | ||
| Line 56: | Line 60: | ||
| Room1Group4Table = | | Room1Group4Table = | ||
{{NPCTable | {{NPCTable | ||
|{{NPCTableRow|Elite Frigate|3|Arch Gistii Nomad|ewar=TP}} | |{{NPCTableRow|Elite Frigate|3|Arch Gistii Nomad|note=Point and Web unconfirmed|point=yes|ewar=Web|ewar2=TP}} | ||
|{{NPCTableRow|Battlecruiser|3|Gistatis Legionnaire/ Praefectus/ Tribuni}} | |{{NPCTableRow|Battlecruiser|3|Gistatis Legionnaire/ Praefectus/ Tribuni}} | ||
|{{NPCTableRow|Battleship|6|Gist Malakim/ Seraphim/ Throne}} | |{{NPCTableRow|Battleship|6|Gist Malakim/ Seraphim/ Throne}} | ||
| Line 65: | Line 69: | ||
| Room1Group5Table = | | Room1Group5Table = | ||
{{NPCTable | {{NPCTable | ||
|{{NPCTableRow|Elite Frigate|3|Arch Gistii Nomad}} | |{{NPCTableRow|Elite Frigate|3|Arch Gistii Nomad|note=Ewar unconfirmed|ewar=TP}} | ||
|{{NPCTableRow|Battlecruiser|3|Gistatis Legionnaire/ Praefectus/ Tribuni}} | |{{NPCTableRow|Battlecruiser|3|Gistatis Legionnaire/ Praefectus/ Tribuni}} | ||
|{{NPCTableRow|Battleship|6|Gist Malakim/ Seraphim/ Throne|trigger=Throne}} | |{{NPCTableRow|Battleship|6|Gist Malakim/ Seraphim/ Throne|trigger=Throne}} | ||
| Line 74: | Line 78: | ||
| Room1Group6Table = | | Room1Group6Table = | ||
{{NPCTable | {{NPCTable | ||
|{{NPCTableRow|Elite Frigate|3|Arch Gistii Hijacker/ Rogue/ Thug}} | |{{NPCTableRow|Elite Frigate|3|Arch Gistii Hijacker/ Rogue/ Thug|note=Ewar unconfirmed|point=yes|ewar=Web}} | ||
|{{NPCTableRow|Battleship|4|Gist Cherubim/ Seraphim}} | |||
|{{NPCTableSeparator|Possible Rare Spawn}} | |||
|{{NPCTableRow|Commander Battleship|1|Domination Saint|cargo=Possible Domination Battleship modules, Faction charges}} | |||
}} | |||
| Room2 = Rock Haven Variant (Pirate Gate) | |||
| Room2WarpToPopupText = I have detected a stargate nearby. Its design indicates that it belongs to someone of ill repute, such as smugglers or pirates. | |||
| Room2Text = The site is an open Deadspace pocket, one may warp to preferred distance. All hostile ships spawn within the Giant Snake-Shaped Asteroid structure making it easy to "speed tank" by orbiting that structure at optimal range. | |||
| Room2Image = | |||
| Room2ImageCaption = | |||
| Room2Structures = | |||
{{StructureTable | |||
|{{StructureTableRow|Structure|1|Pirate Gate (Fortified Smuggler's Gate)}} | |||
|{{StructureTableRow|Structure|1|Giant Snake-Shaped Asteroid}} | |||
}} | |||
| Room2Group1 = Initial Defenders | |||
| Room2Group1Text = | |||
| Room2Group1InLocal = | |||
| Room2Group1Table = | |||
{{NPCTable | |||
|{{NPCTableRow|Battlecruiser|4|Gistatis Legatus/ Praefectus/ Primus/ Tribunus}} | |||
|{{NPCTableRow|Battleship|3|Gist Cherubim}} | |||
}} | |||
| Room2Group2 = 1st Reinforcement Spawn | |||
| Room2Group2Text = | |||
| Room2Group2InLocal = | |||
| Room2Group2Table = | |||
{{NPCTable | |||
|{{NPCTableRow|Elite Frigate|3|Arch Gistii Impaler}} | |||
|{{NPCTableRow|Battleship|4|Gist Cherubim/ Seraphim}} | |{{NPCTableRow|Battleship|4|Gist Cherubim/ Seraphim}} | ||
}} | |||
| Room2Group3 = 2nd Reinforcement Spawn | |||
| Room2Group3Text = | |||
| Room2Group3InLocal = | |||
| Room2Group3Table = | |||
{{NPCTable | |||
|{{NPCTableRow|Elite Frigate|4|Arch Gistii Hijacker/ Outlaw/ Thug|point=yes|ewar=Web|note=Ewar unconfirmed}} | |||
|{{NPCTableRow|Battleship|3|Gist Cherubim/ Seraphim}} | |||
}} | |||
| Room2Group4 = 3rd Reinforcement Spawn | |||
| Room2Group4Text = | |||
| Room2Group4InLocal = | |||
| Room2Group4Table = | |||
{{NPCTable | |||
|{{NPCTableRow|Elite Frigate|3|Arch Gistii Nomad/ Ruffian|ewar=TP|note=Ewar unconfirmed}} | |||
|{{NPCTableRow|Battleship|3|Gist Cherubim/ Seraphim}} | |||
}} | |||
| Room2Group5 = 4th Reinforcement Spawn | |||
| Room2Group5Text = | |||
| Room2Group5InLocal = | |||
| Room2Group5Table = | |||
{{NPCTable | |||
|{{NPCTableRow|Elite Cruiser|3|Arch Gistum Defeater/ Smasher|ewar=TP|note=Ewar unconfirmed}} | |||
|{{NPCTableRow|Battleship|3|Gist Seraphim}} | |||
}} | |||
| Room2Group6 = 5th Reinforcement Spawn | |||
| Room2Group6Text = | |||
| Room2Group6InLocal = | |||
| Room2Group6Table = | |||
{{NPCTable | |||
|{{NPCTableRow|Battlecruiser|7|Gistatis Legionnaire/ Praefectus/ Primus/ Tribuni/ Tribunus}} | |||
|{{NPCTableRow|Battleship|7|Gist Cherubim/ Seraphim}} | |||
|{{NPCTableSeparator|Possible Rare Spawn}} | |||
|{{NPCTableRow|Commander Battleship|1|Domination Saint|cargo=Possible Domination Battleship modules, Faction charges}} | |||
}} | }} | ||