Difference between revisions of "Angel Hub"

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(details)
(few more details)
Line 3: Line 3:
 
| OverviewSectionY/N= Y
 
| OverviewSectionY/N= Y
 
     | OverviewSectionText= The Angel Hub is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in [[Angel Cartel|Angel]] infested regions.
 
     | OverviewSectionText= The Angel Hub is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in [[Angel Cartel|Angel]] infested regions.
     | OverviewRecShips = Battleship.
+
     | OverviewRecShips = Cruiser, Battleship.
 
     | OverviewEstPayout= 16- 22.5 mil.
 
     | OverviewEstPayout= 16- 22.5 mil.
 
     | Diff&ShipRecSectionY/N= Y
 
     | Diff&ShipRecSectionY/N= Y
         | Diff&ShipRecSectionText= Easily done with sniper Battleship T2 fit.
+
         | Diff&ShipRecSectionText= Easily done with a Faction, T2 or T3 Cruiser or sniper Battleship.
 
     | TotalExpEnemiesSectionY/N= Y
 
     | TotalExpEnemiesSectionY/N= Y
         | TotalExpEnemiesSectionText = With the initial group and 3 triggered spawns, a total of 34 to 36 ships.
+
         | TotalExpEnemiesSectionText = With the initial group and 3 triggered spawns, a total of 34 to 36 ships in the Small Armory variant and 16- 22 ships in the Dirty Shipyard variant (in parenthesis).
         | TotalExpFrigates      = 2- 3
+
         | TotalExpFrigates      = 2- 3 (2)
         | TotalExpDestroyers    = 4
+
         | TotalExpDestroyers    = 3- 4 (2- 3)
         | TotalExpCruisers        = 7
+
         | TotalExpCruisers        = 3 (2- 3)
         | TotalExpBattlecruisers = 7
+
         | TotalExpBattlecruisers = 6- 7 (2- 3)
         | TotalExpBattleships  = 10- 11
+
         | TotalExpBattleships  = 13- 15 (8- 11)
 
         | TotalExpCapitals      =  
 
         | TotalExpCapitals      =  
         | TotalExpSentries      = 4
+
         | TotalExpSentries      = 4 (6)
 
| WalkthroughSectionY/N= Y
 
| WalkthroughSectionY/N= Y
 
   | WarpToSitePopupText=  
 
   | WarpToSitePopupText=  
   | WalkthroughSectionText= There may be two slightly different variant of this site identified by a structure in the site; the Small Armory or the Dirty Shipyard (rare or outdated). Ship count may vary as indicated.
+
   | WalkthroughSectionText= There are be two different variant of this site differentiated by a structure in the site, the Small Armory or the Dirty Shipyard. Ship count may vary as indicated.
 
   | Room1                      = Small Armory
 
   | Room1                      = Small Armory
 
         | Room1WarpToPopupText      =  
 
         | Room1WarpToPopupText      =  
Line 34: Line 34:
 
{{NPCTable
 
{{NPCTable
 
|{{NPCTableRow|Elite Frigate|2- 3|Arch Gistii Ambusher/ Impaler/ Raider}}
 
|{{NPCTableRow|Elite Frigate|2- 3|Arch Gistii Ambusher/ Impaler/ Raider}}
|{{NPCTableRow|Battleship|2- 3|Gist Malakim/ Throne}}
+
|{{NPCTableRow|Battleship|2- 3|Gist Malakim/ Throne|trigger=Last killed triggers reinforcement spawn}}
 
|{{NPCTableRow|Sentry|4|Tower Sentry Angel II}}
 
|{{NPCTableRow|Sentry|4|Tower Sentry Angel II}}
 
}}
 
}}
Line 43: Line 43:
 
{{NPCTable
 
{{NPCTable
 
|{{NPCTableRow|Battlecruiser|4|Gistatis Legatus/ Praefectus/ Primus}}
 
|{{NPCTableRow|Battlecruiser|4|Gistatis Legatus/ Praefectus/ Primus}}
|{{NPCTableRow|Battleship|3|Gist Commander/ Warlord/ Seraphim/ Malakim}}
+
|{{NPCTableRow|Battleship|3- 4|Gist Commander/ Warlord/ Seraphim/ Malakim}}
 
}}
 
}}
 
         | Room1Group3                =  2nd Reinforcement Spawn (40- 45)
 
         | Room1Group3                =  2nd Reinforcement Spawn (40- 45)
 
             | Room1Group3Text        =
 
             | Room1Group3Text        =
             | Room1Group3InLocal    = Site Commander: Hold on men! We must not lose this site!<br><br>More reinforcements arrive and join the fray!
+
             | Room1Group3InLocal    = Site Commander: Hold on men! We must not lose this site! More reinforcements arrive and join the fray!
 
             | Room1Group3Table      =  
 
             | Room1Group3Table      =  
 
{{NPCTable
 
{{NPCTable
|{{NPCTableRow|Destroyer|4|Gistior Defiler/ Haunter/ Shatterer/ Trasher}}
+
|{{NPCTableRow|Destroyer|3- 4|Gistior Defiler/ Haunter/ Shatterer/ Trasher}}
|{{NPCTableRow|Battlecruiser|3|Gistatis Legatus/ Praefectus/ Tribuni/ Tribunus}}
+
|{{NPCTableRow|Battlecruiser|2- 3|Gistatis Legatus/ Praefectus/ Tribuni/ Tribunus}}
 
|{{NPCTableRow|Battleship|4|Gist Commander/ Warlord/ Seraphim/ Malakim|trigger=Last Battleship}}
 
|{{NPCTableRow|Battleship|4|Gist Commander/ Warlord/ Seraphim/ Malakim|trigger=Last Battleship}}
 
}}  
 
}}  
Line 59: Line 59:
 
             | Room1Group4Table      =  
 
             | Room1Group4Table      =  
 
{{NPCTable
 
{{NPCTable
|{{NPCTableRow|Cruiser|3|Gistum Liquidator/ Marauder/ Phalanx}}
+
|{{NPCTableRow|Elite Cruiser|3|Arch Gistum Liquidator/ Marauder/ Phalanx}}
|{{NPCTableRow|Battleship|1|Gist General/ Commander}}
+
|{{NPCTableRow|Battleship|4|Gist General/ Commander}}
 
}}
 
}}
 
     | Room2= Dirty Shipyard
 
     | Room2= Dirty Shipyard
 
         | Room2WarpToPopupText=
 
         | Room2WarpToPopupText=
 
         | Room2Text= The site is an open Deadspace pocket, one may warp to preferred distance.
 
         | Room2Text= The site is an open Deadspace pocket, one may warp to preferred distance.
 +
        | Room2Structures            =
 +
{{StructureTable|
 +
{{StructureTableRow|Structure|1|Dirty Shipyard}}
 +
}}
 
         | Room2Group1              = Initial Defenders (23- 38km)
 
         | Room2Group1              = Initial Defenders (23- 38km)
 
             | Room2Group1Text    =  
 
             | Room2Group1Text    =  
Line 70: Line 74:
 
             | Room2Group1Table  =  
 
             | Room2Group1Table  =  
 
{{NPCTable
 
{{NPCTable
|{{NPCTableRow|Cruiser|3|Gistum Centurion/ Marauder}}
+
|{{NPCTableRow|Cruiser|2- 3|Gistum Centurion/ Marauder}}
|{{NPCTableRow|Battleship|3|Gist Malakim/ Throne}}
+
|{{NPCTableRow|Battleship|2- 3|Gist Malakim/ Throne}}
 
|{{NPCTableRow|Sentry|2|Tower Sentry Angel II}}
 
|{{NPCTableRow|Sentry|2|Tower Sentry Angel II}}
 
|{{NPCTableRow|Sentry|2|Angel Heavy Missile Battery}}
 
|{{NPCTableRow|Sentry|2|Angel Heavy Missile Battery}}
Line 78: Line 82:
 
         | Room2Group2                = 1st Reinforcement Spawn (23- 38km)
 
         | Room2Group2                = 1st Reinforcement Spawn (23- 38km)
 
             | Room2Group2Text        =  
 
             | Room2Group2Text        =  
             | Room2Group2InLocal    =
+
             | Room2Group2InLocal    = Battlegroup Commander: Assume attack formation, all hands to battlestations!
 
             | Room2Group2Table      =  
 
             | Room2Group2Table      =  
 
{{NPCTable
 
{{NPCTable
Line 86: Line 90:
 
         | Room2Group3                = 2nd Reinforcement Spawn (23- 38km)
 
         | Room2Group3                = 2nd Reinforcement Spawn (23- 38km)
 
             | Room2Group3Text        =  
 
             | Room2Group3Text        =  
             | Room2Group3InLocal    =  
+
             | Room2Group3InLocal    = More units join the battle! Battlegroup Commander: Hold fast men, reinforcements are here!
 
             | Room2Group3Table      =  
 
             | Room2Group3Table      =  
 
{{NPCTable
 
{{NPCTable
|{{NPCTableRow|Destroyer|3|Gistior Defiler/ Haunter/ Seizer}}
+
|{{NPCTableRow|Frigate|2|Arch Gistii Ambusher/ Impaler/ Raider}}
|{{NPCTableRow|Battlecruiser|3|Gistatis Legatus/ Tribunus}}
+
|{{NPCTableRow|Battleship|2|Gist Throne}}
|{{NPCTableRow|Battleship|4|Gist Cherubim/ Seraphim}}
 
 
}}
 
}}
 
         | Room2Group4                = 3rd Reinforcement Spawn (23- 28km)
 
         | Room2Group4                = 3rd Reinforcement Spawn (23- 28km)
 
             | Room2Group4Text        =  
 
             | Room2Group4Text        =  
             | Room2Group4InLocal    =  
+
             | Room2Group4InLocal    = A large attack wing of Battlecruisers, with Battleship support, joins the fray!
 
             | Room2Group4Table      =
 
             | Room2Group4Table      =
 
{{NPCTable
 
{{NPCTable

Revision as of 08:37, 28 May 2017

Site Details
Angel Hub

Type Combat Anomaly
Rating Class 8 Level 1
Found in Low/ Null
Max ship size Not Gated
Pirate faction Angel
Damage to deal Explosive damage Ex
Kinetic damage Kin
Damage to
Resist
62% Explosive damage Ex
22% Kinetic damage Kin
Sig. Strength 100% Anomaly