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Angel Hideaway: Difference between revisions

From EVE University Wiki
Djavin novienta (talk | contribs)
Removed stub tag. Added cleanup tag.
Updated template - using info provided
Line 1: Line 1:
{{cleanup}}
{{CMBSite | Angel Hideaway
{{CMBSite|Angel Hideaway}}
| Variation=
== Locating & Difficulty ==
| OverviewSectionY/N= Y
The last ship destroyed in each wave spawns the next wave.<br>
    | OverviewSectionText= The Angel Hideaway is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in [[Angel Cartel|Angel]] infested regions.
Recommended Ship class: Frig+
    | OverviewRecShips = Frigate
== Walkthrough ==
    | OverviewEstPayout=
{{NPCTableHead|Initial Group}}
    | Diff&ShipRecSectionY/N= Y
{{NPCTableRow|Frigate|1-2|Gistii Hijacker/Rogue}}
        | Diff&ShipRecSectionText= Beginner level
{{NPCTableFoot}}
    | TotalExpEnemiesSectionY/N= Y
{{NPCTableHead|Wave 1}}
        | TotalExpEnemiesSectionText = With the initial group and 3 triggered spawns, a total of 7- 11 ships.
{{NPCTableRow|Frigate|1-2|Gistii Outlaw/Thug}}
        | TotalExpFrigates      = 7- 11
{{NPCTableFoot}}
        | TotalExpDestroyers    =
{{NPCTableHead|Wave 2}}
        | TotalExpCruisers        =
{{NPCTableRow|Frigate|3|Gistii Hijacker/Rogue}}
        | TotalExpBattlecruisers =
{{NPCTableFoot}}
        | TotalExpBattleships  =
{{NPCTableHead|Wave 3}}
        | TotalExpCapitals      =
{{NPCTableRow|Frigate|2-3|Gistii Ambusher/Outlaw/Raider/Thug}}
        | TotalExpSentries      =
{{NPCTableFoot}}
| WalkthroughSectionY/N= Y
{{NPCTableHead|Commander Wave}}
    | WarpToSitePopupText=
{{NPCTableRow|Commander Frigate|0-1|Domination Thug|cargo=Faction tags/ammo}}
    | WalkthroughSectionText=
{{NPCTableFoot}}
    | Room1= Single Pocket
== Rewards ==
        | Room1WarpToPopupText=  
== Escalation ==
        | Room1Text= The site is an open Deadspace pocket, one may warp to preferred distance.
        | Room1Image                =
        | Room1ImageCaption          =
        | Room1Structures            = 
        | Room1Group1              = Initial Defenders
            | Room1Group1Text    =
            | Room1Group1InLocal =
            | Room1Group1Table  =  
{{NPCTable
|{{NPCTableRow|Frigate|1- 2|Gistii Ambusher/ Hunter/ Impaler/ Raider}}
}}
        | Room1Group2                = 1st Reinforcement Spawn
            | Room1Group2Text        =
            | Room1Group2InLocal    =
            | Room1Group2Table      =
{{NPCTable
|{{NPCTableRow|Frigate|1- 2|Gistii Ambusher/ Hunter/ Impaler/ Raider}}
}}
        | Room1Group3                = 2nd Reinforcement Spawn
            | Room1Group3Text        =
            | Room1Group3InLocal    =
            | Room1Group3Table      =
{{NPCTable
|{{NPCTableRow|Frigate|3|Gistii Ambusher/ Hunter/ Impaler/ Raider}}
}}
        | Room1Group4                = 3rd Reinforcement Spawn
            | Room1Group4Text        =
            | Room1Group4InLocal    =
            | Room1Group4Table      =
{{NPCTable
|{{NPCTableRow|Frigate|2- 3|Gistii Ambusher/ Hunter/ Impaler/ Raider}}
}}
        | Room1Group5                = 4th Reinforcement Spawn
            | Room1Group5Text        =
            | Room1Group5InLocal    =
            | Room1Group5Table      =
{{NPCTable
|{{NPCTableRow|Commander Frigate|0- 1|Gistii Ambusher/ Hunter/ Impaler/ Raider|note=Rare spawn|cargo=Faction tags and charges}}
}}
  | EscalationSectionY/N =  
    | Escalation=  
    | EscalationSectionText=
    | EscalationChance =
| RewardsSectionY/N =
    | RewardsSectionText=
    | TotalBountyValue =  mil
    | TotalGeneralLootValue=  mil
    | TotalSalvageValue = mil
    | AverageRareLootValue=
    | ValuableLootTable =
    | ExplorationLogTable =
    | FactionDropLootVaryY/N =
}}
[[Category:Cosmic Anomalies]]