Difference between revisions of "Blood Yard"

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m
(NPCTable -> NPCTableHead)
Line 27: Line 27:
 
             | Room1Group1InLocal =
 
             | Room1Group1InLocal =
 
             | Room1Group1Table  =  
 
             | Room1Group1Table  =  
{{NPCTable
+
{{NPCTableHead}}
|{{NPCTableRow|Elite Cruiser|3|Corpum Arch Sage}}
+
{{NPCTableRow|Elite Cruiser|3|Corpum Arch Sage}}
|{{NPCTableRow|Sentry|2|Blood Heavy Missile Battery}}
+
{{NPCTableRow|Sentry|2|Blood Heavy Missile Battery}}
}}
+
|}
 
         | Room1Group2                = 1st Reinforcement Spawn (40km, Ruined Drill)
 
         | Room1Group2                = 1st Reinforcement Spawn (40km, Ruined Drill)
 
             | Room1Group2Text        =  
 
             | Room1Group2Text        =  
 
             | Room1Group2InLocal    =
 
             | Room1Group2InLocal    =
 
             | Room1Group2Table      =  
 
             | Room1Group2Table      =  
{{NPCTable
+
{{NPCTableHead}}
|{{NPCTableRow|Elite Cruiser|4|Corpum Arch Templar/ Revenant}}
+
{{NPCTableRow|Elite Cruiser|4|Corpum Arch Templar/ Revenant}}
}}
+
|}
 
         | Room1Group3                = 2nd Reinforcement Spawn (Dark Shipyard)
 
         | Room1Group3                = 2nd Reinforcement Spawn (Dark Shipyard)
 
             | Room1Group3Text        =  
 
             | Room1Group3Text        =  
 
             | Room1Group3InLocal    =  
 
             | Room1Group3InLocal    =  
 
             | Room1Group3Table      =  
 
             | Room1Group3Table      =  
{{NPCTable
+
{{NPCTableHead}}
|{{NPCTableRow|Frigate|2|Corpii Diviner/ Reaver}}
+
{{NPCTableRow|Frigate|2|Corpii Diviner/ Reaver}}
|{{NPCTableRow|Elite Cruiser|2|Corpum Arch Priest/ Sage}}
+
{{NPCTableRow|Elite Cruiser|2|Corpum Arch Priest/ Sage}}
}}
+
|}
 
         | Room1Group4                = 3rd Reinforcement Spawn (50km, Scanner Sentry II)
 
         | Room1Group4                = 3rd Reinforcement Spawn (50km, Scanner Sentry II)
 
             | Room1Group4Text        =  
 
             | Room1Group4Text        =  
 
             | Room1Group4InLocal    =  
 
             | Room1Group4InLocal    =  
 
             | Room1Group4Table      =
 
             | Room1Group4Table      =
{{NPCTable
+
{{NPCTableHead}}
|{{NPCTableRow|Destroyer|3|Corpior Visionary/ Cleric}}
+
{{NPCTableRow|Destroyer|3|Corpior Visionary/ Cleric}}
|{{NPCTableRow|Elite Cruiser|3|Corpum Arch Templar/ Revenant}}
+
{{NPCTableRow|Elite Cruiser|3|Corpum Arch Templar/ Revenant}}
}}
+
|}
 
         | Room1Group5                = 4th Reinforcement Spawn (45km, Scanner Sentry III)
 
         | Room1Group5                = 4th Reinforcement Spawn (45km, Scanner Sentry III)
 
             | Room1Group5Text        =  
 
             | Room1Group5Text        =  
 
             | Room1Group5InLocal    =  
 
             | Room1Group5InLocal    =  
 
             | Room1Group5Table      =  
 
             | Room1Group5Table      =  
{{NPCTable
+
{{NPCTableHead}}
|{{NPCTableRow|Destroyer|3|Corpior Devoter/ Cleric}}
+
{{NPCTableRow|Destroyer|3|Corpior Devoter/ Cleric}}
|{{NPCTableRow|Elite Cruiser|3|Corpum Arch Priest/ Sage}}
+
{{NPCTableRow|Elite Cruiser|3|Corpum Arch Priest/ Sage}}
}}
+
|}
  
 
   | EscalationSectionY/N =  
 
   | EscalationSectionY/N =  

Revision as of 15:58, 11 June 2017

This page should be updated due to game changes.
Reason: Ship list and payout doesn't seem right.
Site Details
Blood Yard

Type Combat Anomaly
Rating Class 5
Found in Low/ Null
Max ship size Not Gated
Pirate faction Blood Raider
Damage to deal Electromagnetic damage EM
Thermal damage Th
Damage to
Resist
50% Electromagnetic damage EM
48% Thermal damage Th
Sig. Strength 100% Anomaly