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Angel Military Complex: Difference between revisions

From EVE University Wiki
Hirmuolio Pine (talk | contribs)
Undo revision 123412 by Hirmuolio pine (talk)
Hirmuolio Pine (talk | contribs)
Took out of full template
Line 1: Line 1:
{{Update|Hostile names and amounts are an example and may not be accurate. Distances are missing.}}  
{{Update|Hostile names and amounts are an example and may not be accurate. Distances are missing.}}  
{{CMBSite | Angel Military Complex
{{CMBSite | Angel Military Complex}}
| Variation=
 
| OverviewSectionY/N= Y
The '''Angel Military Complex''' is an [[Combat_sites#Unrated complexes|unrated complex]] [[cosmic signature]] found in [[Angel Cartel|Angel]] infested regions.  
    | OverviewSectionText= The '''Angel Military Complex''' is an [[Combat_sites#Unrated complexes|unrated complex]] [[cosmic signature]] found in [[Angel Cartel|Angel]] infested regions.  
    | OverviewRecShips = Combat Battlecruiser, Battleship.
==Walkthrough==
    | OverviewEstPayout=  
2 pockets' initial groups and 1 spawn for a total of 44 ships.
    | Diff&ShipRecSectionY/N=  
{{Expected NPC
        | Diff&ShipRecSectionText=  
    | TotalExpEnemiesSectionY/N= Y
        | TotalExpEnemiesSectionText = 2 pockets' initial groups and 1 spawn for a total of 44 ships.
         | TotalExpFrigates          = 14
         | TotalExpFrigates          = 14
         | TotalExpDestroyers      = 6
         | TotalExpDestroyers      = 6
Line 17: Line 14:
         | TotalExpCapitals          =  
         | TotalExpCapitals          =  
         | TotalExpSentries          = 14
         | TotalExpSentries          = 14
| WalkthroughSectionY/N= Y
    | WarpToSitePopupText=
    | WalkthroughSectionText= Warp in to a guarded initial gate.
    | Room1= 1st Pocket
        | Room1WarpToPopupText=
        | Room1Text=
        | Room1Group1              = Two defense groups of the same composition, one on each flank.
            | Room1Group1Text    =
            | Room1Group1InLocal =
            | Room1Group1Table  =
{{NPCTable
|{{NPCTableRow|Battleship|1|Gist Cherubim}}
|{{NPCTableRow|Sentry|2|Angel Stasis Tower|trigger=Attack or destruction triggers the spawn}}
|{{NPCTableRow|Sentry|5|Tower Sentry Angel I}}
|{{NPCTableRow|Sentry|5|Angel Heavy Missile Battery}}
}}
}}
        | Room1Group2                = Reinforcement Spawn
            | Room1Group2Text        =
            | Room1Group2InLocal    = The destruction of the Stasis Tower has caused an alarm to go off, calling on more Gist ships!
            | Room1Group2Table      =
{{NPCTable
|{{NPCTableRow|Frigate|8|Gistii Ambusher/ Hunter/ Impaler/ Raider}}
|{{NPCTableRow|Battlecruiser|8|Gistatis Legatus/ Praefectus/ Tribuni/ Tribunus}}
|{{NPCTableRow|Battleship|2|Gist Cherubim/ Commander/ Warlord/ Seraphim/ Malakim}}
}}
  | Room2                      = 2nd Pocket
        | Room2WarpToPopupText      =
        | Room2Text                  =
        | Room2Image                =
        | Room2ImageCaption          =
        | Room2Structures            = 


        | Room2Group1                = Initial Defenders
==First room==
            | Room2Group1Text        =
 
            | Room2Group1InLocal    = The Stasis Tower was booby trapped!  A massive explosion has sent a blast-wave in many directions, affecting any ships targeted by the smart-bomb.
{{NPCTableHead|Two defense groups of the same composition, one on each flank.}}
            | Room2Group1Table      =  
{{NPCTableRow|Battleship|1|Gist Cherubim}}
{{NPCTable
{{NPCTableRow|Sentry|2|Angel Stasis Tower|trigger=Attack or destruction triggers the spawn}}
|{{NPCTableRow|Frigate|6|Gistii Ambusher/ Hunter/ Impaler/ Raider}}
{{NPCTableRow|Sentry|5|Tower Sentry Angel I}}
|{{NPCTableRow|Destroyer|6|Gistior Defiler/ Seizer/ Trasher}}
{{NPCTableRow|Sentry|5|Angel Heavy Missile Battery}}
|{{NPCTableRow|Cruiser|6|Gistum Liquidator/ Marauder}}
|}
|{{NPCTableRow|Battlecruiser|6|Gistatis Legatus/ Praefectus/ Tribuni/ Tribunus}}
 
|{{NPCTableRow|Battleship|2|Gist Commander/ Warlord/ Seraphim/ Malakim}}
{{MessageBox
|{{NPCTableRow|Sentry|2|Angel Stasis Tower|trigger=Attack triggers a 2,000 hp Smartbomb wave|ewar=Web}}
|In local:
}}
| The destruction of the Stasis Tower has caused an alarm to go off, calling on more Gist ships!
|collapsed=yes}}
 
{{NPCTableHead|Reinforcement Spawn}}
{{NPCTableRow|Frigate|8|Gistii Ambusher/ Hunter/ Impaler/ Raider}}
{{NPCTableRow|Battlecruiser|8|Gistatis Legatus/ Praefectus/ Tribuni/ Tribunus}}
{{NPCTableRow|Battleship|2|Gist Cherubim/ Commander/ Warlord/ Seraphim/ Malakim}}
|}
 
==Second room==
 
{{MessageBox
|In local:
| The Stasis Tower was booby trapped!  A massive explosion has sent a blast-wave in many directions, affecting any ships targeted by the smart-bomb.
|collapsed=yes}}


  | EscalationSectionY/N =
{{NPCTableHead|Initial Defenders}}
    | Escalation=
{{NPCTableRow|Frigate|6|Gistii Ambusher/ Hunter/ Impaler/ Raider}}
    | EscalationSectionText=
{{NPCTableRow|Destroyer|6|Gistior Defiler/ Seizer/ Trasher}}
    | EscalationChance = 100%
{{NPCTableRow|Cruiser|6|Gistum Liquidator/ Marauder}}
| RewardsSectionY/N = Y
{{NPCTableRow|Battlecruiser|6|Gistatis Legatus/ Praefectus/ Tribuni/ Tribunus}}
    | RewardsSectionText=
{{NPCTableRow|Battleship|2|Gist Commander/ Warlord/ Seraphim/ Malakim}}
    | TotalBountyValue =
{{NPCTableRow|Sentry|2|Angel Stasis Tower|trigger=Attack triggers a 2,000 hp Smartbomb wave|ewar=Web}}
    | TotalGeneralLootValue=
|}
    | TotalSalvageValue =
    | AverageRareLootValue=
    | ValuableLootTable =
    | ExplorationLogTable =
    | FactionDropLootVaryY/N =
}}


[[Category:Unrated Complexes]]
[[Category:Unrated Complexes]]