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Added ice distribution table. |
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Like asteroid ore, unrefined ice takes up a large amount of space and can therefore be time-consuming to transport. The best sub-capital ship for transporting ice (and ore) is the [[Miasmos]], a Gallente industrial which can transport up to 63,000 m<sup>3</sup> (63 blocks, or about two loads from a [[Mackinaw]]) of ice. If you need to haul even larger quantities, it may be worth training to fly a [[freighter]] (which can hold over ten times as much), or to ship the ice by courier contract. | Like asteroid ore, unrefined ice takes up a large amount of space and can therefore be time-consuming to transport. The best sub-capital ship for transporting ice (and ore) is the [[Miasmos]], a Gallente industrial which can transport up to 63,000 m<sup>3</sup> (63 blocks, or about two loads from a [[Mackinaw]]) of ice. If you need to haul even larger quantities, it may be worth training to fly a [[freighter]] (which can hold over ten times as much), or to ship the ice by courier contract. | ||
== Ice distribution == | |||
:''See also: [[Asteroids and ore#Asteroid distribution|Asteroid distribution]]'' | |||
Like asteroids and ore, different types of ice spawn based on the racial [[Topology|quarters]] of space. Faction ice (both normal and enriched) will spawn only in that faction's quarter, while standard ice types are available in all lowsec and nullsec areas with the exception of {{co|slateblue|Dark Glitter}}, which does not spawn in the Gallente quarter. As with asteroids, more valuable ice spawns at lower security ratings, and each system can spawn all ice types of higher-security systems in the same quarter. | |||
{| class="wikitable" style="font-size:90%;" | |||
|- | |||
! style="background:#222222;" rowspan=2 | System<br>security<br>rating | |||
! style="background:#222222;" colspan=4 | Quarter | |||
|- | |||
! style="background:#222222;" | {{icon|amarr|64|Amarr quarter}} | |||
! style="background:#222222;" | {{icon|caldari|64|Caldari quarter}} | |||
! style="background:#222222;" | {{icon|gallente|64|Gallente quarter}} | |||
! style="background:#222222;" | {{icon|minmatar|64|Minmatar quarter}} | |||
|- | |||
| {{co|#2FEFEF|█}} 1.0 and lower | |||
| {{icon|clear icicle|32|Clear Icicle}} {{co|slateblue|Clear Icicle}} | |||
| {{icon|white glaze|32|White Glaze}} {{co|slateblue|White Glaze}} | |||
| {{icon|blue ice|32|Blue Ice}} {{co|slateblue|Blue Ice}} | |||
| {{icon|glacial mass|32|Glacial Mass}} {{co|slateblue|Glacial Mass}} | |||
|- | |||
| {{co|#F06000|█}} 0.3 and lower | |||
| {{icon|glare crust|32|Glare Crust}} {{co|slateblue|Glare Crust}} | |||
| {{icon|glare crust|32|Glare Crust}} {{co|slateblue|Glare Crust}} | |||
| {{icon|glare crust|32|Glare Crust}} {{co|slateblue|Glare Crust}} | |||
| {{icon|glare crust|32|Glare Crust}} {{co|slateblue|Glare Crust}} | |||
|- | |||
| {{co|#D73000|█}} 0.1 and lower | |||
| {{icon|dark glitter|32|Dark Glitter}} {{co|slateblue|Dark Glitter}} | |||
| {{icon|dark glitter|32|Dark Glitter}} {{co|slateblue|Dark Glitter}} | |||
| | |||
| {{icon|dark glitter|32|Dark Glitter}} {{co|slateblue|Dark Glitter}} | |||
|- | |||
| {{co|#F00000|█}} 0.0 and lower | |||
| {{icon|gelidus|32|Gelidus}} {{co|slateblue|Gelidus}}<br>{{icon|krystallos|32|Krystallos}} {{co|slateblue|Krystallos}}<br>{{icon|enriched clear icicle|32|Enriched Clear Icicle}} {{co|slateblue|Enriched Clear Icicle}} | |||
| {{icon|gelidus|32|Gelidus}} {{co|slateblue|Gelidus}}<br>{{icon|krystallos|32|Krystallos}} {{co|slateblue|Krystallos}}<br>{{icon|pristine white glaze|32|Pristine White Glaze}} {{co|slateblue|Pristine White Glaze}} | |||
| {{icon|gelidus|32|Gelidus}} {{co|slateblue|Gelidus}}<br>{{icon|krystallos|32|Krystallos}} {{co|slateblue|Krystallos}}<br>{{icon|thick blue ice|32|Thick Blue Ice}} {{co|slateblue|Thick Blue Ice}} | |||
| {{icon|gelidus|32|Gelidus}} {{co|slateblue|Gelidus}}<br>{{icon|krystallos|32|Krystallos}} {{co|slateblue|Krystallos}}<br>{{icon|smooth glacial mass|32|Smooth Glacial Mass}} {{co|slateblue|Smooth Glacial Mass}} | |||
|} | |||
== Ice harvesting mechanics == | == Ice harvesting mechanics == | ||