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Mining: Difference between revisions

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===Advantages===
===Advantages===


* '''Low entry cost''': The dedicated mining frigate [[Venture]] is provided free as a mission reward from second [[Career_Agents#Industry_Agent|Industry Career Agent]] mission. The dedicated skill ({{sk|Mining Frigate}}) for commanding the Venture requires only 15 minutes of training time.
* '''Low entry cost''': The {{sh|Venture}} mining frigate is provided free as a mission reward from second [[Career_Agents#Industry_Agent|Industry Career Agent]] mission. The required {{sk|Mining Frigate|I}} skill requires only 15 minutes of training time.
* '''Relatively low risk''': It is usually very safe to mine '''in high-sec''' (the principal dangers being suicide gankers or war targets).
* '''Relatively low risk''': It is usually very safe to mine in high-sec (the principal dangers being suicide gankers or war targets).
* '''Low level of involvement needed''': In most scenarios, miners only need to be active 5 seconds for every 3 minutes (to target new asteroids) and an extra 1 minute for every 30 minutes (to unload the full cargo of mined ore in station).  
* '''Low level of involvement needed''': In most scenarios, miners only need to be active 5 seconds for every 3 minutes (to target new asteroids) and an extra 1 minute for every 30 minutes (to unload the full cargo of mined ore in station).  
* '''Guaranteed income''': Mining products are always in high demand because ships and structures which were blown up have to be replaced, and replacing ships and structures need materials. If you mine in fleets with boosts then you can earn 15 or 20 million ISK an hour (or more for ice, gas, or mining in lower-security systems).
* '''Guaranteed income''': Mining products are always in high demand because ships and structures which were blown up have to be replaced, and replacing ships and structures need materials. If you mine in fleets with boosts then you can earn 15 or 20 million ISK an hour (or more for ice, gas, or mining in lower-security systems).
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* '''Skill intensive''': Despite the low entry cost, it takes a lot of training time to become an efficient miner.  
* '''Skill intensive''': Despite the low entry cost, it takes a lot of training time to become an efficient miner.  
* '''Nontransferable skills''': Mining skills are useful only for mining.  
* '''Non-transferable skills''': Mining skills are useful only for mining.  
* '''Fun factor''': Solo mining, in particular, can be less than exciting. Many people would rather be blowing up other ships (or being blown up), but, to each their own.
* '''Fun factor''': Solo mining, in particular, can be less than exciting. Mining fleets can provide conversation with other players in comms, but there usually isn't much going on otherwise.
* '''Income ceiling''': It is highly improbable to earn much more than 10 million ISK per hour as a high sec miner. While it's possible to earn more money mining in lower-security systems (at higher risk), other professions in EVE can be much more lucrative.
* '''Income ceiling''': It is highly improbable to earn much more than 10 million ISK per hour as a high sec miner. While it's possible to earn more money mining in lower-security systems (at higher risk), other professions can be much more lucrative.


== Prospecting  ==
== Prospecting  ==