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This page should now contain all the info on ゴゴゴゴ NPC 「STANDings」 ゴゴゴゴ (at least what our wiki already had) |
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Faction standing is the strongest NPC standing. Faction standing gives acces to agents from all corporations belonging to that factions. This includes normal agents, [[COSMOS]] agents and [[epic arc]] agents (L3 for pirate epic arcs, L4 for empire epic arcs). Unmodified faction standing of 0.0 or higher is also requirement for joining the faction warfare. | Faction standing is the strongest NPC standing. Faction standing gives acces to agents from all corporations belonging to that factions. This includes normal agents, [[COSMOS]] agents and [[epic arc]] agents (L3 for pirate epic arcs, L4 for empire epic arcs). Unmodified faction standing of 0.0 or higher is also requirement for joining the faction warfare. | ||
Most agents will accept either faction, corp, or personal | Most agents will accept either faction, corp, or personal standing to fulfill their requirement. That means, even if you have no corp standing with Caldari Navy, if you have faction standing with the Caldari State then you will be able to access agents using that faction standing. The exception to this is R&D agents: if you attempt to use your faction standing to access an R&D agent, you must also have the appropriate corp standing up to the agent's requirement -2. If a Kaalakiota agent requires 5 standing and you have 6 standing with Caldari State and 2.5 standing with Kaalakiota, you will not be able to use that agent. | ||
The faction | The faction standing with corporation standing define the broker fees when trading in stations belonging to that faction. | ||
:''BrokerFee % = 3%-(0.1%*BrokerRelationsLevel)-(0.03%*FactionStanding)-(0.02%*CorpStanding)'' | :''BrokerFee % = 3%-(0.1%*BrokerRelationsLevel)-(0.03%*FactionStanding)-(0.02%*CorpStanding)'' | ||
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==Corporation standings== | ==Corporation standings== | ||
Corporation standing does not effect as many systems as faction standings. Corporation standing is | Corporation standing does not effect as many systems as faction standings. Corporation standing is used to get access to higher level mission agents and to lower broker and reprocessing fees in NPC station. | ||
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| Tax-free refining. | | Tax-free refining. | ||
|- | |- | ||
| 8.5 <br>modified || The corporation will offer you a faction frigate BPC via a COSMOS agent. Alternative to faction | | 8.5 <br>modified || The corporation will offer you a faction frigate BPC via a COSMOS agent. Alternative to faction standing. | ||
|- | |- | ||
| 9.2 <br>modified || The corporation will offer you a faction cruiser BPC via a COSMOS agent. Alternative to faction | | 9.2 <br>modified || The corporation will offer you a faction cruiser BPC via a COSMOS agent. Alternative to faction standing. | ||
|- | |- | ||
| 9.9 <br>modified || The corporation will offer you a faction battleship BPC via a COSMOS agent. Alternative to faction | | 9.9 <br>modified || The corporation will offer you a faction battleship BPC via a COSMOS agent. Alternative to faction standing. | ||
|} | |} | ||
==Agent standings== | ==Agent standings== | ||
Agent | Agent standings are the weakest NPC standings but also the fastest one to gain. This standing allows you to take missions from that one agent with whom you have standing even if your faction or corporation standings are not high enough as long as both of them are better than -2.00. | ||
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When standings go up or down they do so as a percentage; this is always a percentage decay towards the extreme end of the scale. For example, if someone has 1.0 standing with an NPC corporation and completes a mission that changes standing by +5%, then the current standing is increased by 5% of the difference from 1 to 10; that's a change of +0.45 with an end result of 1.45. However, if someone else with a 4.0 standing completes the same mission under the same circumstances and also gets a 5% increase, then that's 5% of the difference from 4 to 10; that's a change of +0.30 with an end result of 4.30. | When standings go up or down they do so as a percentage; this is always a percentage decay towards the extreme end of the scale. For example, if someone has 1.0 standing with an NPC corporation and completes a mission that changes standing by +5%, then the current standing is increased by 5% of the difference from 1 to 10; that's a change of +0.45 with an end result of 1.45. However, if someone else with a 4.0 standing completes the same mission under the same circumstances and also gets a 5% increase, then that's 5% of the difference from 4 to 10; that's a change of +0.30 with an end result of 4.30. | ||
If something causes a | If something causes a standing decrease, then it's a percentage decay towards −10. For example, if someone with 1.0 standing suffers a −5% change, then that's 5% of the difference from 1 to −10; that's a change of −0.55 with an end result of 0.45. If someone with 4.0 standing suffers that same −5% change, then it's 5% of the difference from 4 to −10; that's a change of −0.7 with an end result of 3.3. | ||
You can see the history of standing gains and losses by right clicking | You can see the history of standing gains and losses by right clicking your standing with the entity and selecting "Show transactions". This is most easily done in the entity info window/standings or in Character sheet/Interactions/Standings | ||
Corporation and agent standings increase after each completed mission. Faction standings however are gained from certain missions only: | Corporation and agent standings increase after each completed mission. Faction standings however are gained from certain missions only: | ||
*Doing [[Tutorial missions]]: Small increase in faction | *Doing [[Tutorial missions]]: Small increase in faction standing. This falls under the category of storyline missions and may only be done once. This includes the 15 career agents per faction. | ||
*Completing a storyline mission: Small to moderate faction standing increase depending on the level of the mission. Large corporation | *Completing a storyline mission: Small to moderate faction standing increase depending on the level of the mission. Large corporation standing increase. | ||
*Doing [[Datacenter missions]]: Faction | *Doing [[Datacenter missions]]: Faction standing increase, with higher level missions granting more standing. These missions require turning in pirate tags, and may only be done once. To access higher levels requires higher standing, L1 can be done at any time. | ||
*Doing [[COSMOS|COSMOS missions]]: Similar standings gains as a hard storyline mission of same level. These missions are more complex than normal and may require special attention and research. They may only be done once. To access higher levels requires higher standing, L1 can be done at any time. | *Doing [[COSMOS|COSMOS missions]]: Similar standings gains as a hard storyline mission of same level. These missions are more complex than normal and may require special attention and research. They may only be done once. To access higher levels requires higher standing, L1 can be done at any time. | ||
*Doing [[courier circle missions]]: One time faction | *Doing [[courier circle missions]]: One time faction standing increase only, the first time you do the loop. | ||
*Doing the [[epic arc|epic arcs]]: Significant faction and corporation standings increase without a derived decrease in opposing factions' standings. This is the only way to gain faction standings without losing standings with other entities. | *Doing the [[epic arc|epic arcs]]: Significant faction and corporation standings increase without a derived decrease in opposing factions' standings. This is the only way to gain faction standings without losing standings with other entities. | ||
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Taking part in faction warfare incurs [[Faction warfare standings|various standings gains and losses]]: | Taking part in faction warfare incurs [[Faction warfare standings|various standings gains and losses]]: | ||
* Killing enemy militia ship (in NPC corp): Militia corporation | * Killing enemy militia ship (in NPC corp): Militia corporation standing loss. | ||
* Killing friendly militia: Faction and corporation standings loss without derived standings. | * Killing friendly militia: Faction and corporation standings loss without derived standings. | ||
* Killing faction NPC (missions): Faction loss and derived standings. | * Killing faction NPC (missions): Faction standing loss and derived standings. | ||
* Capturing complex: Militia corporation | * Capturing complex: Militia corporation standing gain. | ||
* Promotrion: Faction | * Promotrion: Faction standing gain and derived standings. | ||
* Faction warfare missions: Normal mission standings gains and losses. | * Faction warfare missions: Normal mission standings gains and losses. | ||
===Derived standings=== | ===Derived standings=== | ||
Every time you gain faction | Every time you gain faction standing from mission other than epic arc mission you will also gain derived standings. You will automatically lose standings with factions that dislike the faction and gain standings with factions that like them. The gains and losses depend on the [http://www.newedenlibrary.net/eon/faction_standings.shtml relationship between the two factions] and are usually smaller than the original standing increase. This makes it very hard to gain high faction standing with more than two empire faction or both pirate and empire factions. | ||
===Recovering low faction standings=== | ===Recovering low faction standings=== | ||
You may find yourself in a situation where you have ruined your standing with a faction. This may be result of taking missions against that faction or taking part in faction warfare. The first problems arise at −2.00 | You may find yourself in a situation where you have ruined your standing with a faction. This may be result of taking missions against that faction or taking part in faction warfare. The first problems arise at −2.00 standing as you can not take higher than L1 missions from the faction. The more serious issue comes when you hit −5.00 faction standing as the navy of that faction will start chasing you in high security space of that faction. | ||
Quite simply, if you are below −2.00, you have very limited options. First, train Diplomacy skill to as high as you can. This will modify your negative standings upward by a certain percent. You can do all the tutorials, datacenters, and COSMOS missions for one time boost to standings, for both that faction and ones that are friendly with it for the derived standings. Remember even if Caldari State is −3.00, if Amarr Empire is −1.00 you will still have access to all the Amarr agents and can even run L4 missions for them which will eventually get you derived standing from storyline missions. If you have no more tutorials, COSMOS, or datacenter missions available, your only recourse are L1 agents (very small faction standing increases with storylines), playing the derived standings game, doing the epic arc, or joining Faction Warfare as detailed below. It's a long road to travel. | Quite simply, if you are below −2.00, you have very limited options. First, train Diplomacy skill to as high as you can. This will modify your negative standings upward by a certain percent. You can do all the tutorials, datacenters, and COSMOS missions for one time boost to standings, for both that faction and ones that are friendly with it for the derived standings. Remember even if Caldari State is −3.00, if Amarr Empire is −1.00 you will still have access to all the Amarr agents and can even run L4 missions for them which will eventually get you derived standing from storyline missions. If you have no more tutorials, COSMOS, or datacenter missions available, your only recourse are L1 agents (very small faction standing increases with storylines), playing the derived standings game, doing the epic arc, or joining Faction Warfare as detailed below. It's a long road to travel. | ||