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Angel Burrow: Difference between revisions

From EVE University Wiki
Hirmuolio Pine (talk | contribs)
Undo revision 123429 by Hirmuolio pine (talk)
Hirmuolio Pine (talk | contribs)
Converted out of full CMBSite template
Line 1: Line 1:
{{CMBSite | Angel Burrow
{{CMBSite | Angel Burrow}}
| Variation=
The Angel Burrow is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in [[Angel Cartel|Angel]] infested regions.
| OverviewSectionY/N= Y
 
    | OverviewSectionText= The Angel Burrow is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in [[Angel Cartel|Angel]] infested regions.
{{Expected NPC
    | OverviewRecShips = Frigate, Destroyer
    | OverviewEstPayout=
    | Diff&ShipRecSectionY/N= Y
        | Diff&ShipRecSectionText= Easy
    | TotalExpEnemiesSectionY/N= Y
         | TotalExpEnemiesSectionText = With the initial group and xx triggered spawns, a total of 13- 14 ships.
         | TotalExpEnemiesSectionText = With the initial group and xx triggered spawns, a total of 13- 14 ships.
         | TotalExpFrigates      = 13- 14
         | TotalExpFrigates      = 13- 14
Line 16: Line 11:
         | TotalExpCapitals      =  
         | TotalExpCapitals      =  
         | TotalExpSentries      =  
         | TotalExpSentries      =  
| WalkthroughSectionY/N= Y
    | WarpToSitePopupText=
    | WalkthroughSectionText= Single Pocket. Auto-aggression from each wave. The last ship killed triggers the next wave. Waves spawn at 30 to 60km from warp-in.
    | Room1= Single Pocket
        | Room1WarpToPopupText=
        | Room1Text= The site is an open Deadspace pocket, one may warp to preferred distance.
        | Room1Image                =
        | Room1ImageCaption          =
        | Room1Structures            = 
        | Room1Group1              = Initial Defenders
            | Room1Group1Text    =
            | Room1Group1InLocal =
            | Room1Group1Table  =
{{NPCTable
|{{NPCTableRow|Frigate|4|Gistii Ambusher/ Hunter/ Impaler/ Raider}}
}}
        | Room1Group2                = 1st Reinforcement Spawn
            | Room1Group2Text        =
            | Room1Group2InLocal    =
            | Room1Group2Table      =
{{NPCTable
|{{NPCTableRow|Frigate|3- 4|Gistii Ambusher/ Hunter/ Impaler/ Raider}}
}}
        | Room1Group3                = 2nd Reinforcement Spawn
            | Room1Group3Text        =
            | Room1Group3InLocal    =
            | Room1Group3Table      =
{{NPCTable
|{{NPCTableRow|Frigate|2|Gistii Ambusher/ Hunter/ Impaler/ Raider}}
}}
        | Room1Group4                = 3rd Reinforcement Spawn
            | Room1Group4Text        =
            | Room1Group4InLocal    =
            | Room1Group4Table      =
{{NPCTable
|{{NPCTableRow|Frigate|3|Gistii Ambusher/ Hunter/ Impaler/ Raider}}
}}
        | Room1Group5                = 4th Reinforcement Spawn
            | Room1Group5Text        =
            | Room1Group5InLocal    =
            | Room1Group5Table      =
{{NPCTable
|{{NPCTableRow|Frigate|1|Gistii Ambusher/ Hunter/ Impaler/ Raider}}
}}
  | EscalationSectionY/N =
    | Escalation=
    | EscalationSectionText=
    | EscalationChance =
| RewardsSectionY/N =
    | RewardsSectionText=
    | TotalBountyValue =  mil
    | TotalGeneralLootValue=  mil
    | TotalSalvageValue =  mil
    | AverageRareLootValue=
    | ValuableLootTable =
    | ExplorationLogTable =
    | FactionDropLootVaryY/N =
}}
}}
==Walkthrough==
Single normal space pocket. Auto-aggression from each wave. The last ship killed triggers the next wave. Waves spawn at 30 to 60km from warp-in.
{{NPCTableHead|Initial Defenders}}
{{NPCTableRow|Frigate|4|Gistii Ambusher/...}}
|}
{{NPCTableHead|1st Reinforcement Spawn}}
{{NPCTableRow|Frigate|3- 4|Gistii Ambusher/...}}
|}
{{NPCTableHead|2nd Reinforcement Spawn}}
{{NPCTableRow|Frigate|2|Gistii Ambusher/...}}
|}
{{NPCTableHead|3rd Reinforcement Spawn}}
{{NPCTableRow|Frigate|3|Gistii Ambusher/...}}
|}
{{NPCTableHead|4th Reinforcement Spawn}}
{{NPCTableRow|Frigate|1|Gistii Ambusher/...}}
|}
   
   
[[Category:Combat Anomalies]]
[[Category:Combat Anomalies]]