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| {{CMBSite | Angel Burrow | | {{CMBSite | Angel Burrow}} |
| | Variation=
| | The Angel Burrow is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in [[Angel Cartel|Angel]] infested regions. |
| | OverviewSectionY/N= Y
| | |
| | OverviewSectionText= The Angel Burrow is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in [[Angel Cartel|Angel]] infested regions.
| | {{Expected NPC |
| | OverviewRecShips = Frigate, Destroyer
| |
| | OverviewEstPayout=
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| | Diff&ShipRecSectionY/N= Y
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| | Diff&ShipRecSectionText= Easy
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| | TotalExpEnemiesSectionY/N= Y
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| | TotalExpEnemiesSectionText = With the initial group and xx triggered spawns, a total of 13- 14 ships. | | | TotalExpEnemiesSectionText = With the initial group and xx triggered spawns, a total of 13- 14 ships. |
| | TotalExpFrigates = 13- 14 | | | TotalExpFrigates = 13- 14 |
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| | TotalExpCapitals = | | | TotalExpCapitals = |
| | TotalExpSentries = | | | TotalExpSentries = |
| | WalkthroughSectionY/N= Y
| |
| | WarpToSitePopupText=
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| | WalkthroughSectionText= Single Pocket. Auto-aggression from each wave. The last ship killed triggers the next wave. Waves spawn at 30 to 60km from warp-in.
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| | Room1= Single Pocket
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| | Room1WarpToPopupText=
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| | Room1Text= The site is an open Deadspace pocket, one may warp to preferred distance.
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| | Room1Image =
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| | Room1ImageCaption =
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| | Room1Structures =
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| | Room1Group1 = Initial Defenders
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| | Room1Group1Text =
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| | Room1Group1InLocal =
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| | Room1Group1Table =
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| {{NPCTable
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| |{{NPCTableRow|Frigate|4|Gistii Ambusher/ Hunter/ Impaler/ Raider}}
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| }}
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| | Room1Group2 = 1st Reinforcement Spawn
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| | Room1Group2Text =
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| | Room1Group2InLocal =
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| | Room1Group2Table =
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| {{NPCTable
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| |{{NPCTableRow|Frigate|3- 4|Gistii Ambusher/ Hunter/ Impaler/ Raider}}
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| }}
| |
| | Room1Group3 = 2nd Reinforcement Spawn
| |
| | Room1Group3Text =
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| | Room1Group3InLocal =
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| | Room1Group3Table =
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| {{NPCTable
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| |{{NPCTableRow|Frigate|2|Gistii Ambusher/ Hunter/ Impaler/ Raider}}
| |
| }}
| |
| | Room1Group4 = 3rd Reinforcement Spawn
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| | Room1Group4Text =
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| | Room1Group4InLocal =
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| | Room1Group4Table =
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| {{NPCTable
| |
| |{{NPCTableRow|Frigate|3|Gistii Ambusher/ Hunter/ Impaler/ Raider}}
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| }}
| |
| | Room1Group5 = 4th Reinforcement Spawn
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| | Room1Group5Text =
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| | Room1Group5InLocal =
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| | Room1Group5Table =
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| {{NPCTable
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| |{{NPCTableRow|Frigate|1|Gistii Ambusher/ Hunter/ Impaler/ Raider}}
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| }}
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|
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| | EscalationSectionY/N =
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| | Escalation=
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| | EscalationSectionText=
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| | EscalationChance =
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| | RewardsSectionY/N =
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| | RewardsSectionText=
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| | TotalBountyValue = mil
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| | TotalGeneralLootValue= mil
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| | TotalSalvageValue = mil
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| | AverageRareLootValue=
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| | ValuableLootTable =
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| | ExplorationLogTable =
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| | FactionDropLootVaryY/N =
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| }} | | }} |
| | ==Walkthrough== |
| | Single normal space pocket. Auto-aggression from each wave. The last ship killed triggers the next wave. Waves spawn at 30 to 60km from warp-in. |
| | |
| | {{NPCTableHead|Initial Defenders}} |
| | {{NPCTableRow|Frigate|4|Gistii Ambusher/...}} |
| | |} |
| | |
| | {{NPCTableHead|1st Reinforcement Spawn}} |
| | {{NPCTableRow|Frigate|3- 4|Gistii Ambusher/...}} |
| | |} |
| | |
| | {{NPCTableHead|2nd Reinforcement Spawn}} |
| | {{NPCTableRow|Frigate|2|Gistii Ambusher/...}} |
| | |} |
| | |
| | {{NPCTableHead|3rd Reinforcement Spawn}} |
| | {{NPCTableRow|Frigate|3|Gistii Ambusher/...}} |
| | |} |
| | |
| | {{NPCTableHead|4th Reinforcement Spawn}} |
| | {{NPCTableRow|Frigate|1|Gistii Ambusher/...}} |
| | |} |
| | | |
| | |
| [[Category:Combat Anomalies]] | | [[Category:Combat Anomalies]] |