Difference between revisions of "Angel Burrow"

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(Undo revision 123429 by Hirmuolio pine (talk))
(Converted out of full CMBSite template)
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{{CMBSite | Angel Burrow
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{{CMBSite | Angel Burrow}}
| Variation=
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The Angel Burrow is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in [[Angel Cartel|Angel]] infested regions.
| OverviewSectionY/N= Y
+
 
    | OverviewSectionText= The Angel Burrow is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in [[Angel Cartel|Angel]] infested regions.
+
{{Expected NPC
    | OverviewRecShips = Frigate, Destroyer
 
    | OverviewEstPayout=
 
    | Diff&ShipRecSectionY/N= Y
 
        | Diff&ShipRecSectionText= Easy
 
    | TotalExpEnemiesSectionY/N= Y
 
 
         | TotalExpEnemiesSectionText = With the initial group and xx triggered spawns, a total of 13- 14 ships.
 
         | TotalExpEnemiesSectionText = With the initial group and xx triggered spawns, a total of 13- 14 ships.
 
         | TotalExpFrigates      = 13- 14
 
         | TotalExpFrigates      = 13- 14
Line 16: Line 11:
 
         | TotalExpCapitals      =  
 
         | TotalExpCapitals      =  
 
         | TotalExpSentries      =  
 
         | TotalExpSentries      =  
| WalkthroughSectionY/N= Y
 
    | WarpToSitePopupText=
 
    | WalkthroughSectionText= Single Pocket. Auto-aggression from each wave. The last ship killed triggers the next wave. Waves spawn at 30 to 60km from warp-in.
 
    | Room1= Single Pocket
 
        | Room1WarpToPopupText=
 
        | Room1Text= The site is an open Deadspace pocket, one may warp to preferred distance.
 
        | Room1Image                =
 
        | Room1ImageCaption          =
 
        | Room1Structures            = 
 
        | Room1Group1              = Initial Defenders
 
            | Room1Group1Text    =
 
            | Room1Group1InLocal =
 
            | Room1Group1Table  =
 
{{NPCTable
 
|{{NPCTableRow|Frigate|4|Gistii Ambusher/ Hunter/ Impaler/ Raider}}
 
}}
 
        | Room1Group2                = 1st Reinforcement Spawn
 
            | Room1Group2Text        =
 
            | Room1Group2InLocal    =
 
            | Room1Group2Table      =
 
{{NPCTable
 
|{{NPCTableRow|Frigate|3- 4|Gistii Ambusher/ Hunter/ Impaler/ Raider}}
 
}}
 
        | Room1Group3                = 2nd Reinforcement Spawn
 
            | Room1Group3Text        =
 
            | Room1Group3InLocal    =
 
            | Room1Group3Table      =
 
{{NPCTable
 
|{{NPCTableRow|Frigate|2|Gistii Ambusher/ Hunter/ Impaler/ Raider}}
 
}}
 
        | Room1Group4                = 3rd Reinforcement Spawn
 
            | Room1Group4Text        =
 
            | Room1Group4InLocal    =
 
            | Room1Group4Table      =
 
{{NPCTable
 
|{{NPCTableRow|Frigate|3|Gistii Ambusher/ Hunter/ Impaler/ Raider}}
 
}}
 
        | Room1Group5                = 4th Reinforcement Spawn
 
            | Room1Group5Text        =
 
            | Room1Group5InLocal    =
 
            | Room1Group5Table      =
 
{{NPCTable
 
|{{NPCTableRow|Frigate|1|Gistii Ambusher/ Hunter/ Impaler/ Raider}}
 
}}
 
 
  | EscalationSectionY/N =
 
    | Escalation=
 
    | EscalationSectionText=
 
    | EscalationChance =
 
| RewardsSectionY/N =
 
    | RewardsSectionText=
 
    | TotalBountyValue =  mil
 
    | TotalGeneralLootValue=  mil
 
    | TotalSalvageValue =  mil
 
    | AverageRareLootValue=
 
    | ValuableLootTable =
 
    | ExplorationLogTable =
 
    | FactionDropLootVaryY/N =
 
 
}}
 
}}
 +
==Walkthrough==
 +
Single normal space pocket. Auto-aggression from each wave. The last ship killed triggers the next wave. Waves spawn at 30 to 60km from warp-in.
 +
 +
{{NPCTableHead|Initial Defenders}}
 +
{{NPCTableRow|Frigate|4|Gistii Ambusher/...}}
 +
|}
 +
 +
{{NPCTableHead|1st Reinforcement Spawn}}
 +
{{NPCTableRow|Frigate|3- 4|Gistii Ambusher/...}}
 +
|}
 +
 +
{{NPCTableHead|2nd Reinforcement Spawn}}
 +
{{NPCTableRow|Frigate|2|Gistii Ambusher/...}}
 +
|}
 +
 +
{{NPCTableHead|3rd Reinforcement Spawn}}
 +
{{NPCTableRow|Frigate|3|Gistii Ambusher/...}}
 +
|}
 +
 +
{{NPCTableHead|4th Reinforcement Spawn}}
 +
{{NPCTableRow|Frigate|1|Gistii Ambusher/...}}
 +
|}
 
   
 
   
 +
 
[[Category:Combat Anomalies]]
 
[[Category:Combat Anomalies]]

Revision as of 18:05, 24 July 2017

Site Details
Angel Burrow
Type Combat Anomaly
Rating Class 2
Found in High
Max ship size Not Gated
Pirate faction Angel
Damage to deal Explosive damage Ex
Kinetic damage Kin
Damage to
Resist
62% Explosive damage Ex
22% Kinetic damage Kin
Sig. Strength 100% Anomaly

The Angel Burrow is a combat anomaly found in Angel infested regions.

Total expected enemies
Enemy Type Count
Icon red frigate.png Frigates 13- 14

Walkthrough

Single normal space pocket. Auto-aggression from each wave. The last ship killed triggers the next wave. Waves spawn at 30 to 60km from warp-in.


Initial Defenders
WD EWAR L


Frigate 4 x Frigate Gistii Ambusher/...


1st Reinforcement Spawn
WD EWAR L


Frigate 3- 4 x Frigate Gistii Ambusher/...


2nd Reinforcement Spawn
WD EWAR L


Frigate 2 x Frigate Gistii Ambusher/...


3rd Reinforcement Spawn
WD EWAR L


Frigate 3 x Frigate Gistii Ambusher/...


4th Reinforcement Spawn
WD EWAR L


Frigate 1 x Frigate Gistii Ambusher/...