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Blood Forsaken Hideaway: Difference between revisions

From EVE University Wiki
Updated template - using info provided
Hirmuolio Pine (talk | contribs)
Converted out of full CMBSite template
Line 1: Line 1:
{{CMBSite | Blood Forsaken Hideaway
{{CMBSite | Blood Forsaken Hideaway}}
| Variation= 3
 
| OverviewSectionY/N= Y
The Blood Forsaken Hideaway is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in [[Blood Raider Covenant|Blood Raiders]] infested regions. It is a level 3 variant of the [[Blood Hideaway]].
    | OverviewSectionText= The Blood Forsaken Hideaway is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in [[Blood Raider Covenant|Blood Raiders]] infested regions. It is a level 3 variant of the [[Blood Hideaway]].
 
    | OverviewRecShips = Destroyer, Cruiser
{{Expected NPC
    | OverviewEstPayout=
    | Diff&ShipRecSectionY/N= Y
        | Diff&ShipRecSectionText=
    | TotalExpEnemiesSectionY/N= Y
         | TotalExpEnemiesSectionText = With the initial defending fleet and 3 triggered spawns, a total of 23- 24 ships.
         | TotalExpEnemiesSectionText = With the initial defending fleet and 3 triggered spawns, a total of 23- 24 ships.
         | TotalExpFrigates      = 11
         | TotalExpFrigates      = 11
Line 16: Line 12:
         | TotalExpCapitals      =  
         | TotalExpCapitals      =  
         | TotalExpSentries      =  
         | TotalExpSentries      =  
| WalkthroughSectionY/N= Y
    | WarpToSitePopupText=
    | WalkthroughSectionText=
    | Room1= Single Pocket
        | Room1WarpToPopupText=
        | Room1Text= The site is an open Deadspace pocket, one may warp to preferred distance.
        | Room1Image                =
        | Room1ImageCaption          =
        | Room1Group1              = Initial Defending Fleet
            | Room1Group1Text    =
            | Room1Group1InLocal =
            | Room1Group1Table  =
{{NPCTable
|{{NPCTableRow|Frigate|3|Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
|{{NPCTableRow|Destroyer|2- 3|Corpior Cleric/ Converter/ Friar/ Visionary}}
}}
}}
        | Room1Group2                = 1st Reinforcement Spawn
==Walkthrough==
            | Room1Group2Text        =  
Single ungated normal space pocket.
            | Room1Group2InLocal    =
 
            | Room1Group2Table      =
{{NPCTableHead|Initial Defending Fleet}}
{{NPCTable
{{NPCTableRow|Frigate|3|Corpii Collector/...}}
|{{NPCTableRow|Frigate|2|Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
{{NPCTableRow|Destroyer|2- 3|Corpior Cleric/...}}
|{{NPCTableRow|Destroyer|3|Corpior Cleric/ Converter/ Friar/ Visionary}}
|}
}}
 
        | Room1Group3                = 2nd Reinforcement Spawn
{{NPCTableHead|1st Reinforcement Spawn}}
            | Room1Group3Text        =
{{NPCTableRow|Frigate|2|Corpii Collector/...}}
            | Room1Group3InLocal    =
{{NPCTableRow|Destroyer|3|Corpior Cleric/...}}
            | Room1Group3Table      =
|}
{{NPCTable
 
|{{NPCTableRow|Frigate|3|Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
{{NPCTableHead|2nd Reinforcement Spawn}}
|{{NPCTableRow|Destroyer|3|Corpior Cleric/ Converter/ Friar/ Visionary}}
{{NPCTableRow|Frigate|3|Corpii Collector/...}}
}}
{{NPCTableRow|Destroyer|3|Corpior Cleric/...}}
        | Room1Group4                = 3rd Reinforcement Spawn
|}
            | Room1Group4Text        =
 
            | Room1Group4InLocal    =
{{NPCTableHead|3rd Reinforcement Spawn}}
            | Room1Group4Table      =
{{NPCTableRow|Elite Frigate|2|Elder Corpii Collector/...}}
{{NPCTable
{{NPCTableRow|Destroyer|5|Corpior Cleric/...}}
|{{NPCTableRow|Elite Frigate|2|Elder Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
{{NPCTableSeparator|Possible Rare Spawn}}
|{{NPCTableRow|Destroyer|5|Corpior Cleric/ Converter/ Friar/ Visionary}}
{{NPCTableRow|Commander Destroyer|1|Dark Blood Commander|cargo=Possible Faction ammo or modules}}
|{{NPCTableSeparator|Possible Rare Spawn}}
|}
|{{NPCTableRow|Commander Destroyer|5|Dark Blood Commander|cargo=Possible Faction ammo or modules}}
 
}}
  | EscalationSectionY/N =
    | Escalation=
    | EscalationSectionText=
    | EscalationChance =
| RewardsSectionY/N =
    | RewardsSectionText=
    | TotalBountyValue =  mil
    | TotalGeneralLootValue=  mil
    | TotalSalvageValue =  mil
    | AverageRareLootValue=
    | ValuableLootTable =
    | ExplorationLogTable =
    | FactionDropLootVaryY/N =
}}
[[Category:Combat Anomalies]]
[[Category:Combat Anomalies]]