Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Skills:Social: Difference between revisions

From EVE University Wiki
Removed inaccuracies, removed out-of-date info, and performed minor cleanup.
Some of the earlier "inaccuracies" were not, in fact, inaccurate.
Line 11: Line 11:
Increasing the Charisma and Intelligence attribute scores increases the rate at which Social category skills are trained.
Increasing the Charisma and Intelligence attribute scores increases the rate at which Social category skills are trained.


The social skills affect 3 different areas of your interactions with NPC corporations:
The social skills affect 3 different areas of your interactions with NPC entities (meaning Factions, Corporations, and Agents):


'''Standings Modifiers''' (all modifiers are per level trained)
'''Standings Modifiers''' (all modifiers are per level trained)
* {{sk|Social}} - 5% improved standings gains for all missions with NPC corporations.
* {{sk|Social}} - 5% improved standings gains for all missions.
* {{sk|Diplomacy}} - 4% effective standings increase with NPC corporations you have negative standings with.
* {{sk|Diplomacy}} - 4% effective standings increase with NPC entities you have negative standings with.
* {{sk|Connections}} - 4% effective standings increase for NPC corporations that you have positive standings with.
* {{sk|Connections}} - 4% effective standings increase for non-criminal NPC entities that you have positive standings with. (Note that the in-game description for this skill neglects to mention that it doesn't apply to criminal entities.)
* {{sk|Criminal Connections}} - 4% effective standings increase for NPC corporations that CONCORD does not like (that is, the NPC pirate organizations).  (Does not stack with Connections or Diplomacy; only the strongest valid effect applies.)
* {{sk|Criminal Connections}} - 4% effective standings increase for criminal NPC entities that you have positive standings with.
* {{sk|Fast Talk}} - 5% bonus to effective [[Security_Rating#Sec|security rating]] increases.  (CONCORD sec status)
* {{sk|Fast Talk}} - 5% bonus to effective [[Security_Rating#Sec|security rating]] increases.  (CONCORD sec status)
In the above, "criminal" refers to the NPC pirate factions, or the member corporations and agents thereof.  The NPC pirate factions have negative standings from (and towards) CONCORD.


'''ISK Reward Improvements'''
'''ISK Reward Improvements'''