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m Updated damage numbers. |
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If the timer runs out the rats will appear and shoot the containers, which causes them to explode. In this case the explosion may be delayed for some reason, up to 30 seconds, which can allow you to warp out before it blows, assuming you are not warp scrambled. If you can tank the explosive damage, you can use those extra seconds to continue hacking/looting a can. After the explosion the rats might hang around for another 30 seconds and shoot at you before warping out. But they will warp out when it's their time to do so, even if you're still at the site, and alive. | If the timer runs out the rats will appear and shoot the containers, which causes them to explode. In this case the explosion may be delayed for some reason, up to 30 seconds, which can allow you to warp out before it blows, assuming you are not warp scrambled. If you can tank the explosive damage, you can use those extra seconds to continue hacking/looting a can. After the explosion the rats might hang around for another 30 seconds and shoot at you before warping out. But they will warp out when it's their time to do so, even if you're still at the site, and alive. | ||
This explosion damage | This explosion damage varies: raw explosive damage appears to be based on your ship's current distance to the containers. | ||
* Superior Ghost site (wormholes): 12000 damage | |||
* Improved Ghost site (nullsec): 10000 damage | |||
* Standard Ghost site (lowsec): 8000 damage | |||
* Lesser Ghost site (highsec): 6000 damage | |||
It also appears that the explosion radius is about 10 km. | |||
== Ship fitting == | == Ship fitting == | ||