Difference between revisions of "Maulus"
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The Maulus is typically fit with three remote sensor dampeners in its mid slots. Unscripted, these modules affect both the lock range and lock speed of targets. Loading a dampener with a Targeting Range Dampening Script makes it twice as effective at reducing enemy lock range, but eliminates the lock speed effect; and loading a Scan Resolution Dampening Script has the opposite effect, making the module doubly effective against lock speed but ineffective against lock range. In general, the lock range effect is easier to predict and direct, so Maulus pilots usually have range scripts loaded in their dampeners. But scripts are extremely cheap, and they are not consumed by use, so pilots always carry three copies of each script. Dampeners do have the disadvantage of being the most capacitor-hungry EWAR modules, and so the Maulus is often fit to optimize capacitor—by using “Enduring” meta modules, and/or by adding capacitor rigs to the fit. | The Maulus is typically fit with three remote sensor dampeners in its mid slots. Unscripted, these modules affect both the lock range and lock speed of targets. Loading a dampener with a Targeting Range Dampening Script makes it twice as effective at reducing enemy lock range, but eliminates the lock speed effect; and loading a Scan Resolution Dampening Script has the opposite effect, making the module doubly effective against lock speed but ineffective against lock range. In general, the lock range effect is easier to predict and direct, so Maulus pilots usually have range scripts loaded in their dampeners. But scripts are extremely cheap, and they are not consumed by use, so pilots always carry three copies of each script. Dampeners do have the disadvantage of being the most capacitor-hungry EWAR modules, and so the Maulus is often fit to optimize capacitor—by using “Enduring” meta modules, and/or by adding capacitor rigs to the fit. | ||
− | The Maulus is probably the most capable combat ship of the four Tech I EWAR frigates. It has the most hit points, can be fit with a respectable tank, and can field combat drones with a control range that matches its lock and EWAR modules ranges (if fit with drone link augmentors). Nevertheless, the Maulus still can’t win most direct engagements, and pilots should expect to warp away from incoming trouble rather than facing it head-on. | + | The Maulus is probably the most capable combat ship of the four Tech I EWAR frigates. It has the most hit points, can be fit with a respectable tank, and can field combat drones with a control range that matches its lock and EWAR modules ranges (if fit with drone link augmentors). Nevertheless, the Maulus still can’t win most direct engagements, and pilots should expect to warp away from incoming trouble rather than facing it head-on. For this reason, many Maulus pilots omit weapons from their fits entirely. |
==Skills== | ==Skills== |
Revision as of 02:48, 31 August 2017
RELATED UNI-WIKI REFERENCES
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The Maulus is a high-tech vessel, specialized for electronic warfare. It is particularly valued in fleet warfare due to its optimization for sensor dampening technology. SHIP BONUSES
Gallente Frigate bonuses (per skill level):
Ship Attributes
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Summary
The Maulus is the Gallente Electronic Warfare Frigate, specializing in remote sensor dampening (or “damps”). Damps are most often used to reduce the lock range of enemy targets. The Maulus is a powerful EWAR ship, especially against enemies that strike from long range. It is often seen in E-UNI fleets. For new EVE players, flying the Maulus only requires training Gallente Frigate I and Sensor Linking I. As a result, new Unistas can have an immediate, significant impact on fleet engagements by flying the Maulus. The Maulus also provides excellent training for more advanced ECM ships, like the Celestis and Keres.
The Maulus is typically fit with three remote sensor dampeners in its mid slots. Unscripted, these modules affect both the lock range and lock speed of targets. Loading a dampener with a Targeting Range Dampening Script makes it twice as effective at reducing enemy lock range, but eliminates the lock speed effect; and loading a Scan Resolution Dampening Script has the opposite effect, making the module doubly effective against lock speed but ineffective against lock range. In general, the lock range effect is easier to predict and direct, so Maulus pilots usually have range scripts loaded in their dampeners. But scripts are extremely cheap, and they are not consumed by use, so pilots always carry three copies of each script. Dampeners do have the disadvantage of being the most capacitor-hungry EWAR modules, and so the Maulus is often fit to optimize capacitor—by using “Enduring” meta modules, and/or by adding capacitor rigs to the fit.
The Maulus is probably the most capable combat ship of the four Tech I EWAR frigates. It has the most hit points, can be fit with a respectable tank, and can field combat drones with a control range that matches its lock and EWAR modules ranges (if fit with drone link augmentors). Nevertheless, the Maulus still can’t win most direct engagements, and pilots should expect to warp away from incoming trouble rather than facing it head-on. For this reason, many Maulus pilots omit weapons from their fits entirely.
Skills
Acceleration Control II
Afterburner III
Capacitor Emission Systems I
Capacitor Management III
Capacitor Systems Operation III
Combat Drone Operation III
CPU Management IV
Controlled Bursts III
Drones III
Electronics Upgrades I
Electronic Warfare III
Evasive Maneuvering II
Frequency Modulation III
Fuel Conservation III
Gallente Frigate IV
Gunnery III
Hull Upgrades III
Long Distance Jamming III
Long Range Targeting III
Mechanics III
Motion Prediction III
Navigation III
Rapid Firing III
Scout Drone Operation III
Sensor Linking III
Sharpshooter III
Signature Analysis III
Small Hybrid Turret III
Target Management III
Warp Drive Operation III
Fitting
Phased Muon Scoped Sensor Dampener
Phased Muon Scoped Sensor Dampener
Phased Muon Scoped Sensor Dampener
5MN Cold-Gas Enduring Microwarpdrive
200mm Rolled Tungsten Compact Plates
'Refuge' Adaptive Nano Plating I
Damage Control I
Small Ionic Field Projector I
Small Particle Dispersion Projector I
Small Particle Dispersion Projector I
Scan Resolution Dampening Script x3
Targeting Range Dampening Script x3
- Good ship to start EWar PvP
- Stay at 80km range from opponents and apply your dumps
Drone Link Augmentor I
125mm Gatling AutoCannon I
F-90 Compact Sensor Booster
10MN Monopropellant Enduring Afterburner
LFT Enduring Sensor Dampener
LFT Enduring Sensor Dampener
Micro Auxiliary Power Core I
Micro Auxiliary Power Core I
Damage Control II
Small Particle Dispersion Projector I
Small Particle Dispersion Projector I
Small Particle Dispersion Projector I
Hobgoblin II x4
- Stay at 80+ km.
125mm Gatling AutoCannon II
125mm Gatling AutoCannon II
Phased Muon Scoped Sensor Dampener
Phased Muon Scoped Sensor Dampener
Phased Muon Scoped Sensor Dampener
5MN Y-T8 Compact Microwarpdrive
200mm Steel Plates II
Energized Adaptive Nano Membrane II
Damage Control II
Small Trimark Armor Pump I
Small Trimark Armor Pump I
Small Trimark Armor Pump I
Hobgoblin II x6
Republic Fleet EMP S x1
Scan Resolution Dampening Script x4
Targeting Range Dampening Script x3
- Consider different usages:
- - suppress opponents logies by reducing their scan resolution so your fleet can switch and kill targets before logies land reps
- - suppress opponents logies by reducing their targeting range to force them coming closer to their DPS
- - suppress opponents kiting
125mm Light Prototype Automatic Cannon
125mm Light Prototype Automatic Cannon
5MN Y-T8 Compact Microwarpdrive
LFT Enduring Sensor Dampener
LFT Enduring Sensor Dampener
LFT Enduring Sensor Dampener
Signal Amplifier II
Overdrive Injector System II
Damage Control II
Small Core Defense Field Extender I
Small Anti-EM Screen Reinforcer I
Small Inverted Signal Field Projector I
Warrior II x3
Hornet EC-300 x3
Depleted Uranium S x400
Scan Resolution Dampening Script x3
Targeting Range Dampening Script x3
Phased Muon Scoped Sensor Dampener
Phased Muon Scoped Sensor Dampener
Phased Muon Scoped Sensor Dampener
5MN Quad LiF Restrained Microwarpdrive
200mm Crystalline Carbonide Restrained Plates
Small Ancillary Armor Repairer
Damage Control II
Small Inverted Signal Field Projector I
Small Ionic Field Projector I
Small Ionic Field Projector I
Hobgoblin II x6
Scan Resolution Dampening Script x3
Targeting Range Dampening Script x3
125mm Railgun II
125mm Railgun II
5MN Y-T8 Compact Microwarpdrive
Warp Disruptor II
LFT Enduring Sensor Dampener
LFT Enduring Sensor Dampener
Drone Damage Amplifier II
Capacitor Flux Coil II
Nanofiber Internal Structure II
Small Polycarbon Engine Housing I
Small Capacitor Control Circuit I
Small Capacitor Control Circuit I
Warrior II x4
- Needs 1% PWG implant
Tactics
Choosing to fly a Maulus means a real dedication to electronic warfare in a PvP fleet. Damping the sensors of enemy ships is as or more effective than mitigating damage. Being able to tank incoming fire is never as effective as not taking any because the enemy simply can't lock on target!
The real power of Sensor Damps comes in fleet fights. Typically enemy logistics ships will be "at range" away from the fight so that your fleet cannot shoot at them. Applying Sensor Damps with Targeting Range scripts to those logi ships forces them to stay closer to the fight so that they can lock their fleetmates. Range Dampening other enemy ewar (like Blackbirds) is also highly effective, as they will usually be at range too. Scan Resolution scripts are great for Scan Res dampening enemy logi that are in close to the fight. These are usually very tanky ships (like Guardians), and Scan Res damps will slow the speed at which they can lock their fleetmates to rep them, giving your fleet a significant edge.
In a fleet don't try to fly solo. Try to remain close to your logi and damp out of the enemy. Keep your distance from the enemy! If you start seeing yellow boxes on your overview, align out. If they turn red, warp off and come back to the fight at range.
Notes
You can add notes here.