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*Shield Resistance: EM:0% Thermal:20% Kinetic:40% Explosive:50%}} | *Shield Resistance: EM:0% Thermal:20% Kinetic:40% Explosive:50%}} | ||
Notice that both ships have the same four shield resistance values. This is because the resistances are expressed in percentages. The Hurricane starts out with almost three times as many hitpoints, thus each percentage absorbs considerably more damage than will the Kestrel. In each case the shield recharge time tells how long it takes for shields to go from | Notice that both ships have the same four shield resistance values. This is because the resistances are expressed in percentages. The Hurricane starts out with almost three times as many hitpoints, thus each percentage absorbs considerably more damage than will the Kestrel. In each case the shield recharge time tells how long it takes for shields to go from empty to 99% capacity. The actual shield recharge rate varies quite a bit in combat – this is discussed in the [[#Shield Recharge Rate|Shield Recharge Rate]] section, below. | ||
===Resistance and Vulnerability=== | ===Resistance and Vulnerability=== | ||