Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Capacitor warfare: Difference between revisions

From EVE University Wiki
Rynnik (talk | contribs)
Rynnik (talk | contribs)
Line 17: Line 17:
<br>
<br>
<br>
<br>
Cap Warfare is a bit like that wierd uncle you had growing up that your parents would never leave you alone with - knowledge is not well published but if you don't understand it it will touch your life sometime when you are not looking.  Rarely will you see EWAR guides include Cap Warfare even though that is where it rightfully belongs, much like warp jamming.  Capacitor Warfare has had its ups and downs in the history of EVE, with its wild days of overpowered glory, and subsequent 'rebalancing' lows.  It is still and will always be an extremely viable tactic in the sandbox of EVE, and the pendulum will continue to swing back and forth over the impossible 'balanced' ideal, but knowing what and how is extremely important even if you never plan to employ cap warfare yourself.
Cap Warfare is a bit mysterious for some.  Rarely will you see EWAR guides include Cap Warfare even though that is where it rightfully belongs, much like warp jamming.  Capacitor Warfare has had its ups and downs in the history of EVE, with its wild days of overpowered glory, and subsequent 'rebalancing' lows.  It is still and will always be an extremely viable tactic in the sandbox of EVE, and the pendulum will continue to swing back and forth over the impossible 'balanced' ideal, but knowing what and how is extremely important even if you never plan to employ cap warfare yourself.
<br>
<br>
<br>
<br>
Line 31: Line 31:
<br>
<br>
<br>
<br>
Each of the these systems has its own strengths and weakneses and are very different in implementation although all are focussed on the same goal.
Each of the these systems has its own strengths and weakneses and are very different in implementation although all are focussed on the same goal. Keep reading for how they work, what ships they work best on and how to make them work for you.
<br>
<br>
*Energy Destabilizers - ie the assortment of Neutralizers (Neuts)
**Strengths
***Neutralizes large portions of the enemies capacitor every cycle
**Weaknesses
***Requires large amounts of your capacitor
***Long cycle time
***Short ranges though increasing with module size
<br>
*Energy Vampires - ie the assortment of Nosferatus (Nos)
**Strengths
***Amount of cap removed from the target is transferred to you
***Quick cycle time
**Weaknesses
***Only transfers cap when your PERCENTAGE of capacitor is below the percentage of the targets capacitor
***Transfers small portions of capacitor
***Short ranges though increasing with module size
<br>
*Energy Neutralizer Drones
**Strengths
***normal Drone range mechanics
***Neutralizer drones have no impact on your cap
**Weaknesses
***normal Drone weaknesses of vulnerability, flight times etc.
***Constant cycle time of 6 seconds for each type of drone with only small portions of cap neutralized
<br>
<br>
So these are the tools at your disposal if you decide to bring the pain directly to your opponents capacitor.  Keep reading for how they work, what ships they work best on and how to make them work for you.


==How Destabilizers, Vampires, and Neutralizer Drones Work==
==How Destabilizers, Vampires, and Neutralizer Drones Work==