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Tackling: Difference between revisions

From EVE University Wiki
Hirmuolio Pine (talk | contribs)
Should probably be merged with Warp disruption
Hirmuolio Pine (talk | contribs)
Fitting for tackling: Added grappler
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While tackling someone, a tackler should always use a warp disruptor or scrambler before the stasis webifier. Reducing the top speed of a ship with a web will make it easier for the target to warp away because they can then more quickly reach the 75% of top speed needed for initiating warp. So point first, then web.
While tackling someone, a tackler should always use a warp disruptor or scrambler before the stasis webifier. Reducing the top speed of a ship with a web will make it easier for the target to warp away because they can then more quickly reach the 75% of top speed needed for initiating warp. So point first, then web.
==Stasis Grappler==
[[File:grappler.png]] The '''Stasis grappler''' is the big brother of normal stasis webifier. It has much greater velocity modifier than the normal webifier.
But unlike stasis webifier the grappler has only 1 km optimal and a 8-12 km falloff range. The strength of applied effect is reduced using same formula as [[Turret damage|turret]] hit chance. Meaning that at optimal+falloff range the applied slow down is only 50% of the maximum modifier. After optimal+falloff the effect of this module drops very rapidly.
The grappler also requires hefty sum of powergrid and can only be fitted on battleships and above.


==Extra Modules for Tackling==
==Extra Modules for Tackling==