More actions
Should probably be merged with Warp disruption |
→Fitting for tackling: Added grappler |
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While tackling someone, a tackler should always use a warp disruptor or scrambler before the stasis webifier. Reducing the top speed of a ship with a web will make it easier for the target to warp away because they can then more quickly reach the 75% of top speed needed for initiating warp. So point first, then web. | While tackling someone, a tackler should always use a warp disruptor or scrambler before the stasis webifier. Reducing the top speed of a ship with a web will make it easier for the target to warp away because they can then more quickly reach the 75% of top speed needed for initiating warp. So point first, then web. | ||
==Stasis Grappler== | |||
[[File:grappler.png]] The '''Stasis grappler''' is the big brother of normal stasis webifier. It has much greater velocity modifier than the normal webifier. | |||
But unlike stasis webifier the grappler has only 1 km optimal and a 8-12 km falloff range. The strength of applied effect is reduced using same formula as [[Turret damage|turret]] hit chance. Meaning that at optimal+falloff range the applied slow down is only 50% of the maximum modifier. After optimal+falloff the effect of this module drops very rapidly. | |||
The grappler also requires hefty sum of powergrid and can only be fitted on battleships and above. | |||
==Extra Modules for Tackling== | ==Extra Modules for Tackling== | ||