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Capacitor warfare: Difference between revisions

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Rynnik (talk | contribs)
Rynnik (talk | contribs)
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==Capacitor Warfare Overview==
==Capacitor Warfare Overview==


You have probably heard the phrase 'cap is life' during your time in EVE.  There are many good reasons why this is true, and each one is also a reason why Capacitor Warfare can be extremely effective.  Capacitor directly feeds laser and hybrid turrets, keeps active tanks running, and powers the majority of fighting midslot modules including all EWAR modules and all propulsion systems.  An enemy without capacitor is an enemny without options which means you get to dictate the flow of the battle - kill them your way or if something goes wrong you can always rest confidently knowing that warp jamming requires cap.
You have probably heard the phrase 'cap is life' during your time in EVE.  There are many good reasons why this is true, and each one is also a reason why Capacitor Warfare can be extremely effective.  Capacitor directly feeds laser and hybrid turrets, keeps active tanks running, and powers the majority of fighting midslot modules including all EWAR modules and propulsion systems.  An enemy without capacitor is an enemy without options which means you get to dictate the flow of the battle - kill them your way or if something goes wrong you can always be confident that warp jamming requires cap.
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Each of the these systems has its own strengths and weakneses and are very different in implementation although all are focussed on the same goal. Keep reading for how they work, what ships they work best on and how to make them work for you.
Although focussed on the same goal, each of the these systems has its own strengths and weakneses and are very different in implementation.  The cap warfare drones are the same as other EWAR drones and share strengths and weaknesses with the TD and SD drones.  Alternatively the modules are very different from other EWAR modules.  They fit like weapons rather than EWAR modules, in high slots with three sizes corresponding to hull size, competing for fitting slots with DPS and high slot utility rather than mid slot tank and utility.  Compared to other EWAR modules they have short ranges and kill capacitors incrementally in the same way that DPS destroys shields.  Much like TD, cap warfare has setups against which it is inherrently limited.  As an example, a passive tanked drake will still be able to tank and DPS with 0 capacitor (it won't be able to use any active hardners, warp jamming, or propulsion modules though!).  Cap Boosters are the natural counter to capacitor warfare as they inject capacitor charges which will nullify, mitigate, or enhance recovery from cap warfare just as a shield booster will counter DPS.
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And that is the basics. Keep reading for how it works, what ships it works best with and how to make it work for you.


==How Destabilizers, Vampires, and Neutralizer Drones Work==
==How Destabilizers, Vampires, and Neutralizer Drones Work==