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Tengu: Difference between revisions

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  | info=When we first saw the flock, we were surrounded, caught in a spectacle of stimuli. Brilliant colors, dancing lights, beautiful cacophonies, wafting ambrosia. Those birds surrounded us, each one a different shape, an altered species, a new wonder. I tried to follow a single bird, but my efforts were futile: Transformation is natural to their existence. Imagine it: an undulating mass, a changing mob, all those beasts partaking in wonderful transmogrification.  <br><br>These were our augurs, our deliverers, our saviors. Standing amidst the flock, we should have feared their glory; instead, we drew hope. This moment is the first time I understood what it meant to be Caldari: Divinity in the flock, delivery in flux, one being, many changes.<br><br>  - Janto Sitarbe, <i>The Legendary Flock</i><br>
  | info=When we first saw the flock, we were surrounded, caught in a spectacle of stimuli. Brilliant colors, dancing lights, beautiful cacophonies, wafting ambrosia. Those birds surrounded us, each one a different shape, an altered species, a new wonder. I tried to follow a single bird, but my efforts were futile: Transformation is natural to their existence. Imagine it: an undulating mass, a changing mob, all those beasts partaking in wonderful transmogrification.  <br><br>These were our augurs, our deliverers, our saviors. Standing amidst the flock, we should have feared their glory; instead, we drew hope. This moment is the first time I understood what it meant to be Caldari: Divinity in the flock, delivery in flux, one being, many changes.<br><br>  - Janto Sitarbe, <i>The Legendary Flock</i><br>
  | bonuses=<b>Caldari Electronic Systems bonuses (per skill level):</b><br>&bull;&nbsp;bonus to all Caldari Electronic Systems effectiveness<br><b>Caldari Defensive Systems bonuses (per skill level):</b><br>&bull;&nbsp;bonus to all Caldari Defensive Systems effectiveness<br><b>Caldari Engineering Systems bonuses (per skill level):</b><br>&bull;&nbsp;bonus to all Caldari Engineering Systems effectiveness<br><b>Caldari Offensive Systems bonuses (per skill level):</b><br>&bull;&nbsp;bonus to all Caldari Offensive Systems effectiveness<br><b>Caldari Propulsion Systems bonuses (per skill level):</b><br>&bull;&nbsp;bonus to all Caldari Propulsion Systems effectiveness<br><b>Caldari Strategic Cruiser bonuses (per skill level):</b><br>5% reduction in module heat damage amount taken<br>
  | bonuses=<b>Caldari Defensive Systems bonuses (per skill level):</b><br>&bull;&nbsp;bonus to all Caldari Defensive Systems effectiveness<br><b>Caldari Core Systems bonuses (per skill level):</b><br>&bull;&nbsp;bonus to all Caldari Core Systems effectiveness<br><b>Caldari Offensive Systems bonuses (per skill level):</b><br>&bull;&nbsp;bonus to all Caldari Offensive Systems effectiveness<br><b>Caldari Propulsion Systems bonuses (per skill level):</b><br>&bull;&nbsp;bonus to all Caldari Propulsion Systems effectiveness<br><b>Caldari Strategic Cruiser bonuses (per skill level):</b><br>&bull;&nbsp;5% reduction in module heat damage amount taken<br>&bull;&nbsp;10% bonus to nanite repair paste repair speed<br><b>Role Bonus:</b><br>&bull;&nbsp;99% reduction in Scan Probe Launcher CPU requirements<br>&bull;&nbsp;Rigs may be removed from this ship without being destroyed
  | structurehp=1,661 HP
  | structurehp=1,661 HP
  | shieldhp=100 HP
  | shieldhp=100 HP
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***{{RequiredSkill|Power Grid Management|I}}
***{{RequiredSkill|Power Grid Management|I}}
**{{RequiredSkill|Mechanics|III}}
**{{RequiredSkill|Mechanics|III}}
*{{RequiredSkill|Caldari Electronic Systems|I}}
*{{RequiredSkill|Caldari Core Systems|I}}
**{{RequiredSkill|CPU Management|V}}
*{{RequiredSkill|Caldari Engineering Systems|I}}
**{{RequiredSkill|Power Grid Management|V}}
**{{RequiredSkill|Power Grid Management|V}}
*{{RequiredSkill|Caldari Offensive Systems|I}}
*{{RequiredSkill|Caldari Offensive Systems|I}}
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==Skills==
==Skills==
*[[Skills:Subsystems#Caldari_Offensive_Systems|Caldari Offensive Systems]] and [[Skills:Subsystems#Caldari_Defensive_Systems|Caldari Defensive Systems]] to V because they greatly improve the Tengu's performance. Electronics V is especially useful for ECMgus. The other subsystem skills should only be taken to V when needed to reduce SP loss when losing the ship in combat.
*[[Skills:Subsystems#Caldari_Offensive_Systems|Caldari Offensive Systems]] and [[Skills:Subsystems#Caldari_Defensive_Systems|Caldari Defensive Systems]] to V because they greatly improve the Tengu's performance. [[Skills:Subsystems#Caldari_Core_Systems|Caldari Core Systems]] V is especially useful for ECMgus. The other subsystem skills should only be taken to V when needed to reduce SP loss when losing the ship in combat.
*[[Skills:Missiles#Heavy Missiles|Heavy Missiles]] V, [[Skills:Missiles#Heavy Assault Missiles|Heavy Assault Missiles]] V, and [[Skills:Missiles#Heavy Missile Specialization|Heavy Missile Specialization]]/[[Skills:Missiles#Heavy Assault Missile Specialization|Heavy Assault Missile Specialization]] to at least I to fit T2 Launchers, which do more damage and are substantially cheaper than meta 4 variants, along with the ability to use T2 ammo types.
*[[Skills:Missiles#Heavy Missiles|Heavy Missiles]] V, [[Skills:Missiles#Heavy Assault Missiles|Heavy Assault Missiles]] V, and [[Skills:Missiles#Heavy Missile Specialization|Heavy Missile Specialization]]/[[Skills:Missiles#Heavy Assault Missile Specialization|Heavy Assault Missile Specialization]] to at least I to fit T2 Launchers, which do more damage and are substantially cheaper than meta 4 variants, along with the ability to use T2 ammo types.
*[[Skills:Missiles#Missile Launcher Operation|Missile Launcher Operation]], [[Skills:Missiles#Rapid Launch|Rapid Launch]], [[Skills:Missiles#Warhead Upgrades|Warhead Upgrades]], skills which increase DPS and are thus vital to all missile-based damage dealing ships, should all be trained to at least IV.
*[[Skills:Missiles#Missile Launcher Operation|Missile Launcher Operation]], [[Skills:Missiles#Rapid Launch|Rapid Launch]], [[Skills:Missiles#Warhead Upgrades|Warhead Upgrades]], skills which increase DPS and are thus vital to all missile-based damage dealing ships, should all be trained to at least IV.
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==Notes==
==Notes==


Because of their Near-Battleship strong tank, decent DPS, and small mass, Tengu(like all other [[Strategic Cruiser]]s) is highly preferred in Wormhole space, upto class 3.  
Because of their Near-Battleship strong tank, decent DPS, and small mass, Tengu(like all other [[Strategic Cruiser]]s) is highly preferred in Wormhole space, up to class 3.
When Strategic Cruisers got an overhaul in July, the reduction of Tengus low-slots had a big impact on its DPS and fitting capabilities. However, they are still viable when fitted with right subsystems and modules.
<br>
<br>When Strategic Cruisers got an overhaul in July, the reduction of Tengus low-slots had a big impact on its DPS and fitting capabilities. However, they are still viable when fitted with right subsystems and modules.


{{ShipsMatrix}}
{{ShipsMatrix}}
[[Category:Ship Database]][[Category:Strategic Cruisers]]
[[Category:Ship Database]][[Category:Strategic Cruisers]]