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Visual effects: Difference between revisions

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Karimiri (talk | contribs)
Karimiri (talk | contribs)
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The shield booster does for shield what the two previous modules did for armour & hull.  
The shield booster does for shield what the two previous modules did for armour & hull.  


[[Image:Shieldbooster.gif]]  
[[Image:visual2017_shield_booster.gif]]  


The shield booster is the easiest of these three to see. One thing which sets this apart from the armour & hull repairers is that the animation is offset from the ship surface.  
The shield booster is easier to see. One thing which sets this apart from the armour & hull repairers is that the animation is offset from the ship surface.  


For all three, here is a still picture on a different ship: [[Media:CuesLocalreppers.JPG]]  
Colour of shield hardening depends on ships faction of origin.
 
== Active Hardener Modules  ==
 
=== Armour Hardener  ===
 
The armour hardener if activated increases armour resistance to incoming damage
 
[[Image:visual2017_armor_hardener.gif]]
 
Colour of armour hardening depends on ships faction of origin, not the module or resistance type itself.
 
=== Shield Hardener  ===
 
The shield hardener if activated increases shield resistance to incoming damage
 
[[Image:visual2017_shield_hardener.gif]]  
 
Colour of shield hardening depends on ships faction of origin, not the module or resistance type itself.


== Remote Repair Modules  ==
== Remote Repair Modules  ==